| Post/Author/DateTime | Post |
|---|---|
| #1skrap-sanSep 15, 2008 15:44:00 | OK so I'm starting up a new campaign using 4th ed. Now I haven't planned anything yet, but I'm bound to be sending them into the mournland sooner or later. So I figured id rather be prepeared for it when the day comes. Now what I want to know from you guys is: How do you sugest the "no healing" part of it should work. On a personal level I'm inclined to saying that you don't regenerate normaly through a nights rest, and that you don't get new healing surges after a nights rest. But how does one handle warforged? and is there other ways to work with the no healing rule? (oh and first post on new forum it would seem ) |
| #2nymrohdSep 15, 2008 16:27:37 | Well ruling that you do not regain healing surges on an extended rest while in the Mournland would make some sense. It would severely limit healing, and it would give a slight edge to warforged since warforged resolve can still heal them. |
| #3OgiwanSep 15, 2008 16:31:14 | Isn't there some place in FR that's like the Mournland? |
| #4NivedSep 15, 2008 16:39:38 | There are two trains of thought I've had on the subject, one which is no regaining healing surges. Which is certainly deadly in its own right, there is one hickup in it. As one never really gains anymore healing surges (well there is the dwarven feat), the risk is the same for high characters as well as lower tier characters. Because they'll be going up against encounters properly balanced against them they will go through their healing surges at roughly the same rate. Another solution, one I've been tinkering with is making a disease track for the Mournlands. Or at least using it as a base, a skeleton as you will. This disease track has a rules exception, so long as you are in the mournland you can not go left on the track. Your endurance check sees if you fall further to the Mournland's devestating effects. First stage of the Mournland malaise would be like filth fever. Lose one healing surge. You'll always be down one healing surge, if you fail your endurance check the next day you'll slide further to the right, which would impart the original condition, not losing your healing surges, but no longer being able to gain them back. The final stage of the effect would leave you completely unable to regain HP in any way (again similar to the effects of filth fever) and lose all healing surges. Make it a DC 20 or so. With a note that it does not effect constructs. |
| #5misterfido_dupSep 15, 2008 16:55:03 | http://forums.gleemax.com/showpost.php?p=16413228&postcount=18 Here's Hellcow's view on the matter =P |
| #6grug_the_justSep 15, 2008 23:31:04 | I think overall I prefer the Disease route on this one. Also, this doesn't quite hinder a cleric's ability to heal without surges though. Ah well, it's easy enough to be playable and not clunky. |
| #7skrap-sanSep 16, 2008 0:07:46 | Well I must admit that Nivideds disease route is quite interesting. Well ill have to tinker a bit with it in my head before I find any conclusions. |
| #8DargurdSep 16, 2008 0:08:00 | This disease track has a rules exception, so long as you are in the mournland you can not go left on the track. Your endurance check sees if you fall further to the Mournland's devestating effects. I really like this idea and in the absence of official 4Ed stuff yet im certainly going to use this - consider it swiped ! |
| #9nymrohdSep 16, 2008 6:37:14 | The problem is that 4E is far more balanced than 3.5 ever was. Whatever special terrain the Mournland gets, it should be assigned an XP value so it can be taken into account for encounter building. Simpler solutions are the best. |
| #10AlasSep 16, 2008 7:38:07 | The problem is that 4E is far more balanced than 3.5 ever was. Whatever special terrain the Mournland gets, it should be assigned an XP value so it can be taken into account for encounter building. Simpler solutions are the best. XP for Mournland terrain? I can see a few routes to this:
In any event, the idea is to make the Mourning a complication for the heroes' adventure, not a barrier to it. (Well, depending on the level of the challenge. A DM could set DCs for the periphery of the Mourning as heroic, "hot spots" as paragon, and "ground zero" as epic.) |