| Post/Author/DateTime | Post |
|---|---|
| #1lord_tirianMar 04, 2008 14:47:41 | Okay, during Easter, I'm running an extended one-shot for my group - in Eberron. From reading around and the preferred levels of my players, I've picked Grasp of the Emerald Claw as my favourite. I know that it's part of the Schema adventures... but I'm fairly optimistic that I can a) do without the previous ones, and b) can put some of the needed background story into my PCs' story - it's a glorified one-shot, after all. However, I always like to see some tips, recommendations, and... well anything else, you can tell me - from advice to play experiences! So, anything, guys? Cheers, LT. |
| #2nomadiccMar 12, 2008 20:02:58 | A lot of the encounters are balanced for a low-power party, IMO. My group of four were 7th level when they entered the main ruins, and I had to seriously beef up the threats to make them meaningful. Show For example, using the SoX I added a few enhanced drow rangers and a scorrow to the drow encounter; increased the level of all the Emerald Claw soldiers to 3; added several Karrn undead to the encounter areas; added four NPC "foes" that were working for Garrow (members of the Twelve's Acq Dir, ala Exp Hbk. |
| #3lord_tirianMar 13, 2008 16:32:33 | Thanks, that's helpful information! Cheers, LT. |
| #4OgiwanMar 17, 2008 10:05:41 | I'd have to agree with what the other guy said. Though, if you want my recommendation, I would advise Whispers of the Vampire's Blade. Seriously, I ran it, and my group loved it. So much cinematic stuff it's hardcore unbelievable. |
| #5nomadiccMar 17, 2008 18:18:18 | I thought Whispers was fun as well... though I think I got more out of Grasp because I added a lot of story to the front end. Whispers required some tweaking as well - some of the set piece encounters just didn't pass the test of logic. An active, interested party isn't going to sit around for 2-3 days on a lightning rail when they know their quarry is on board, somewhere. Same goes for the airship... I did away completely with the stage coach race because it was poorly engineered (IMO). As written, Grasp is a full-on dungeon crawl... full of traps, monsters, and strange puzzles. I love the gargantuan scale of the place (though it made in-game mapping a pain). I had to run a few encounters using a 10' / sq inch... The water trap is my favorite, by far - my party had no idea... :evillaugh |
| #6Arcane_GuyverMar 17, 2008 18:42:01 | Whispers needs a little attention, but running it again for the third time, it's not as bad as some make out (don't be too secretive about the enemy's motives...monologuing is a great tool in this respect). Bruce Cordell put out a different version of an early encounter in Grasp here on his blog. |