An idea for a campaign

Post/Author/DateTimePost
#1

polt

Jul 26, 2009 19:09:55
Hey guys, need your help once again.

I'm thinking about starting up an Eberron campaign for some players my age that's never played in Eberron before.

None of the players have the slightest idea what Eberron is (and I am going to run my own version of the world, with some changes).
What I've come up with so far is to go with an old classic.

My concept is this. I'll ask the players to make characters. I'll ask them to design characters that they mechanically think would be fun to play. And then come up with personalities for the characters. No backstory at all.

The campaign begins with the characters waking up in the ruins of a crashed airship somewhere on Khovaire and (you've gussed it) none of them remember af thing.

I hope this could work well. I'll come up with a "memory" roll of some sort for them, and everytime they encounter something new and Eberronian, I'll have them roll, and depending on the roll I'll give them bits and pieces of the world.

Anybody got any thoughts on this? I got some more stuff I've been tinkering with, but nothing is settled.
#2

nthdegree256

Jul 27, 2009 2:38:39
My suggestion? Figure out your plan for the memory rolls in a bit more detail. At first I was going to say "just ditch the roll and tell them things as you see necessary," but players like rolling. It gives them a sense that they're not purely subject to the whims of the DM.

My advice would be, for each memory roll, give them something interesting and useful about the world whether they succeed or fail, and have the roll win them something extra (like, success or failure, they remember that House Lyrandar specializes in elemental ships and weather control... if they succeed, they also remember that a Lyrandar heir was trying to kill them the last time they were here!) If they don't get the extra bit of info, set it aside and reveal it automatically at a later point.

This way, the roll means something and success is useful, but you and the players won't get frustrated whenever they botch a memory roll for a setting detail that you really wanted to fill them in on.