Are these the only rituals the Dragonmarks give you?

Post/Author/DateTimePost
#1

JohnLynch

Oct 10, 2009 5:25:18

I've gone through all of the rituals in the Character Builder and I believe I've compiled an exhaustive list on what rituals the core rules in the EPG give you. I just thought I'd post them so if I've overlooked any, someone can let me know!


Mark of Detection
  • Corpse Light (lvl 2)

  • Last Sight Vision (lvl 2)

  • Seek Rumour (lvl 2)

  • Eavesdropper's Foil (lvl 4)

  • Hand of Fate (lvl 4)

  • Object Reading (lvl 5)

  • Speak with Nature (lvl 5)

  • Ancestral Whispers (lvl 6)

  • Commune with Nature (lvl 6)

  • Discern Lies (lvl 6)

  • Analyse Portal (lvl 8)

  • Gravesight (lvl 8)

  • Wizard's Sight (lvl 8)

  • Inquisitive's Eyes (lvl 8)

  • Signal of Pursuit (lvl 8)

  • Status (lvl 8)

  • Magic Map (lvl 9)

  • Aria of Revelation (lvl 10) Bard only

  • Consult Mystic Sages (lvl 10)

  • Banish Illusions (lvl 11)

  • History Revealed (lvl 11)

  • Visage of Life (lvl 12)

  • View Location (lvl 14)

  • Consult Oracle (lvl 16)

  • View Object (lvl 18)

  • Scry Trap (lvl 20)

  • Divine Sight (lvl 22)

  • Loremaster's Bargain (lvl 22)

  • Observe Creature (lvl 24)

  • Voice of Fate (lvl 26)

  • Ward the True Name (lvl 26)

Mark of Finding
  • Detect Secret Doors (lvl 3)

  • Find the Path (lvl 6)

  • Inquisitive's Eyes (lvl 8)

  • Detect Object (lvl 10)

Mark of Handling
  • Animal Messenger (lvl 1)

  • Steed Summons (lvl 6)

Mark of Healing
  • Gentle Repose (lvl 1)

  • Simbul's Conversion (lvl 1)

  • Delay Affliction (lvl 4)

  • Cure Disease (lvl 6)

  • Spirit Idol (lvl 7)

  • Raise Dead (lvl 8)

  • Remove Affliction (lvl 8)

  • Cauldron's Rebirth (lvl 15)

  • Fantastic Recuperation (lvl 16)

  • Ease Spirit (lvl 20)

  • Soulguard (lvl 20)

  • Ease Spirit (lvl 25)

I ommited Raise Beast Companion due to the fact you have to have a beast companion to get it. And anyone with a beast companion gets the ritual anyway.


I also ommited Purify Spellscarred as that doesn't necessarily exist in Eberron.


Mark of Hospitality
  • Eye of Alarm (lvl 2)

  • Traveller's Feast (lvl 4)

  • Secure Shelter (lvl 10)

  • Fantastic Recuperation (lvl 16)

Mark of Making
  • Amanuensis (lvl 1)

  • Arcane Mark (lvl 1)

  • Brew Potion (lvl 1)

  • Create Holy Water (lvl 1)

  • Make Whole (lvl 1)

  • Unseen Servant (lvl 1)

  • Pyrotechnics (lvl 2)

  • Fluid Funds (lvl 2)

  • Enchant Magic Item (lvl 4)

  • Transfer Enchantment (lvl 4)

  • Mindshape Warwing Drake (lvl 5)

  • Rite of Arkentash (lvl 5)

  • Disenchant Magic Item (lvl 6)

  • Duplicate (lvl 6)

  • Ironwood (lvl 6)

  • Mordenkainen's Joining (lvl 6)

  • Undead Servitor (lvl 6)

  • Secure Shelter (lvl 10)

  • Hallowed Temple (lvl 12)

  • Lich Transformation (lvl 14) - not intended for players.

  • Time Ravager (lvl 14)

  • Raise Land (lvl 30)

Mark of Passage
  • Traveller's Chant (lvl 1) – Bards only

  • Endure Elements (lvl 2)

  • Animal Friendship (lvl 5)

  • Water Walk (lvl 2)

  • Fey Passage (lvl 6)

  • Find the Path (lvl 6)

  • Phantom Steed (lvl 6)

  • Steed Summons (lvl 6)

  • Tree Stride (lvl 6)

  • Linked Portal (lvl 8)

  • Shadow Passage (lvl 8)

  • Argent Portal (lvl 10)

  • Disorienting Portal (lvl 10)

  • Enhance Vessel (lvl 10)

  • Trailblaze (lvl 10)

  • Elemental Transference (lvl 12)

  • Drawmji's Instant Summons (lvl 12)

  • Reverse Portal (lvl 12)

  • Solace Bole (lvl 12)

  • Corpse Gate (lvl 14)

  • Scramble Portal (lvl 14)

  • Walk Crossroads (lvl 14)

  • Astral Sojourn (lvl 15)

  • Create Teleportation Circle (lvl 15)

  • Plane Shift (lvl 18)

  • Planar Portal (lvl 18)

  • Overland Flight (lvl 20)

  • Succor (lvl 20)

  • True Portal (lvl 28)

Mark of Scribing

Works the same as the feat ritual caster, along with some additional benefits unrelated to rituals.


Mark of Sentinel
  • Eye of Alarm (lvl 2)

  • Magic Circle (lvl 5)

  • Eye of Warning (lvl 14)

Mark of Shadow
  • Conceal Dragonmark (lvl 1)

  • Glib's Limerick (lvl 1) - Bards only

  • Secret Page (lvl 1)

  • Fool's Gold (lvl 3)

  • Knock (lvl 4)

  • Hallucinatory Item (lvl 5)

  • Fool's Speech (lvl 6) - Fool's Speech

  • Deathly Shroud (lvl 6)

  • Aura Mask (lvl 8)

  • Chameleon's Cloak (lvl 10)

  • Conceal Object (lvl 10)

  • Hallucinatory Creature (lvl 12)

  • Seeming (lvl 12)

  • Shadow Walk (lvl 12)

  • Masking Shroud (lvl 14)

  • Easy Passage (lvl 16)

  • Deceive Sensor (lvl 26)

Mark of Storm
  • Endure Elements (lvl 2)

  • Water Walk (lvl 2)

  • Summon Winds (lvl 3)

  • Enhance Vessel (lvl 10)

Mark of Warding
  • Fastidiousness (lvl 1)

  • Secret Parge (lvl 1)

  • Wizard's Curtain (lvl 1)

  • Silence (lvl 1)

  • Banish Vermin (lvl 1)

  • Fluid Funds (lvl 2)

  • Eye of Alarm (lvl 2)

  • Preservation (lvl 2)

  • Undead Ward (lvl 3)

  • Arcane Lock (lvl 4)

  • Eavesdropper's Foil (lvl 4)

  • Knock (lvl 4)

  • Skull Watch (lvl 4)

  • Snare (lvl 4)

  • Wyvern Watch (lvl 6)

  • Bolster Object (lvl 6)

  • Leomund's Secret Chest (lvl 6)

  • Thief's Lament (lvl 6)

  • Banish Illusions (lvl 11)

  • Demicache (lvl 12)

  • Arcane Barrier (lvl 12)

  • Scramble Portal (lvl 14)

  • Sentinel Eye (lvl 14)

  • Voicecatcher Veil (lvl 14)

  • Masking Shroud (lvl 14)

  • Eye of Warning (lvl 14)

  • Stasis Shell (lvl 16)

  • Safeguard (lvl 16)

  • Guards and Wards (lvl 18)

  • Teleport Catcher (lvl 18)

  • Chamber of Vulnerability (lvl 20)

  • Forbiddance (lvl 20)

  • Imprisonment (lvl 28)

#2

Hellcow

Oct 10, 2009 12:49:10

Personally, I hope that we will see more mark-specific rituals in the future (along the lines of Fluid Funds). But we'll see what happens.

#3

Cyber-Dave

Oct 10, 2009 13:14:13

I haven't gone over everything in your list, but your list is definitely off in a number of places. The ones that jumps right off the page at me is the Mark of Warding and the Mark of Shadow lists. The Mark of Warding gives you access to all warding category rituals, and the mark of shadow gives you access to all deception and scrying category rituals. That makes the ritual lists that those marks grant quite a bit larger than what you have up for them...

#4

dieffenbachj

Oct 10, 2009 13:50:11

And mark of scribing gives ALL rituals... so uhh...  

#5

Hellcow

Oct 10, 2009 13:53:47

And mark of scribing gives ALL rituals... so uhh... 


This depends how you run things. Personally, my house rule is that you do not need a ritual book to perform a ritual granted by your dragonmark (though you still need to receive training to master the ritual, with the same market cost - it's simply the case that once you've mastered it, it can't be taken away). The power is in the mark - it's not that the mark allows you to read a particular page in a book.

The Mark of Scribing, on the other hand, does exactly that: it mirrors Ritual Caster and allows you to use any ritual, but you've still got to have the ritual book to do it.


So I'd agree with the interpretation that as written, the Mark of Scribing doesn't grant you rituals; it grants you the ability to use ritual books. But that's just my house rule.

#6

Cyber-Dave

Oct 10, 2009 14:11:04

Its a good house rule. It should have been made an offical rule, in my opinion...

#7

Hellcow

Oct 10, 2009 14:32:36

Its a good house rule. It should have been made an offical rule, in my opinion...


No argument here. In my opinion, it's a reflection of the evolution of magic as a science. There was a time on Khorvaire when there was no arcane lock ritual. The Kundarak dwarves could perform the ritual by drawing on the power of the mark... but they had a true monopoly on it. The modern ritual reflects the Arcane Congress (or someone else) essentially reverse-engineering the gifts of the Mark of Warding and figuring out a way for a wizard to replicate the effect. But the dwarves were doing it long before that ritual existed in written form. Meanwhile, the Mark of Scribing helped its bearers bind magic to the written word - and thus was a vital tool in the creation OF the modern rituals we know. 

I'll probably post something about this on my website when I have time - I have a few house rules I like to use.

#8

Magicstar1

Oct 10, 2009 18:37:04

Much interested in this Keith.


Looking at ways to incorporate/encourage rituals in my homegame and this one rule is already implemented. Was going to do something with costs but then you get all tacky niches where it is way overpowered and such, I know my players won't abuse it but still I like consistency so it needs to work out for me.


Do like the idea of Sivis being part of "scribing" rituals down. *adds to Sivis gnome backstory*

#9

JohnLynch

Oct 10, 2009 19:33:22

The ones that jumps right off the page at me is the Mark of Warding and the Mark of Shadow lists. The Mark of Warding gives you access to all warding category rituals, and the mark of shadow gives you access to all deception and scrying category rituals. That makes the ritual lists that those marks grant quite a bit larger than what you have up for them...


Thanks. I don't know how I missed those when I first compiled the list. I'll post once I've fixed those up so people can say "but you forgot this one completely as well." Anyone letting know which other rituals are missing when they have time would definitely be much appreciated.

And mark of scribing gives ALL rituals... so uhh...

This depends how you run things. Personally, my house rule is that you do not need a ritual book to perform a ritual granted by your dragonmark

That's how I've got it, but I've edited the original post to try to make it more clearer how their dragonmark works with rituals.

 

#10

JohnLynch

Oct 11, 2009 0:00:08

I've updated the Mark of Warding and Mark of Shadow. So unless I'm a complete idiot (good chance I am :D) those should be fine. I also went through the others and noticed I'd deliberately ommited a couple so I put notes in to explain those (e.g. Purify Spellscarred, Lich Transformation).


I also noticed from MARK OF PASSAGE I had Shadow Walk listed as a ritual, which from what I can tell (read both the ritual and mark a few times) was a mistake. So I removed it.


Thanks again Dave. And I'd definitely appreciate anyone pointing out additional errors.

#11

Hellcow

Oct 11, 2009 0:45:05

Personally, I think it's a HUGE ommission that the Mark of Storm doesn't give you access to Control Weather, since that's still described as being a critical house business. So i'd certainly add it in. But by the RAW, it's not there.

#12

JohnLynch

Oct 11, 2009 2:11:15


Personally, I think it's a HUGE ommission that the Mark of Storm doesn't give you access to Control Weather, since that's still described as being a critical house business. So i'd certainly add it in. But by the RAW, it's not there.



I saw that when the books first came out and haven't forgotten Wink

The whole purpose of the list is to give me (and any other DM who might find it useful) an idea on what marks grant what rituals and to try to work out why . Eventually I'll want to add rituals like Control Weather onto the list. But I figured I should start with the RAW list before I start houseruling rituals onto them Smile (for example my first instinct was to give the Mark of Passage all Exploration rituals. But having seen the RAW list I figure restricting it largely to Travel rituals is a good decision to make)