Artificer template.

Post/Author/DateTimePost
#1

lyran

Jul 30, 2009 15:24:15
I have encounterd a problem with a NPC. He's a kobold tinker and I'd like him to be an artificer. So I try to find the artificer NPC template. And I can't find it anywhere.

So where is it going to be? The DMG2? Otherwise I'm just going to homebrew it. What role would it be? What class features would apply? That kind of stuff. So, any suggestions?
#2

mynameisjudge

Aug 05, 2009 9:47:43
Ummm there are general rules about that sort of thing in DMG 1 aren't there?

At any rate I have made a custom artificer NPC up in the ddi monster builder for my game at the moment by taking a controller set of base stats then adding in curative admixture and a few other quasi-artificer-ish powers...

So yeah houserule. :D
#3

Siberys

Aug 05, 2009 10:39:50
The Swordmage template was in the FRCG. Similarly, I'd expect the Artificer templater to be in the ECG.

They really aren't that hard to make up, though. They're all formulaic. This is the general set up I use.

Class • Elite (Monster Combat Role)
Power Source (As Class)
Defenses (As Class)
Saving Throws +2
Action Point +1
Hit Points;

if base 10 (such as wizard or invoker) - 6+Con score
if base 12, 14, or 15 (almost every class) - 8+Con score
if base 17 (such as warden) - 10+Con score

Weapon Proficiency (As Class)
Armor Proficiency (As Class)
Implements (As Class; leave out if none)
Trained Skills:

Usually "Two skills from the (class) skill list". If the class has an automatic skill (such as religion for Cleric), then "(Auto skill), plus one other from the (class) skill list". If the class has two auto skills, or a choic of auto skills, then "(Auto skill 1) or (Auto skill 2), plus one other from the (class) skill list".

Class Features (As Class)

For your benefit, here's my mock-up of the Artificer template.

Artificer • Elite Controller (Leader)
Power Source
Arcane
Defenses +1 Fortitude, +1 Will
Saving Throws +2
Action Point 1
Hit Points 8 + Constitution Score
Weapon Proficiency Simple melee, simple ranged
Armor Proficiency Cloth, leather
Implements Rods, staves, wands
Trained Skills Arcana, plus one other from the artificer class list
Class Features Arcane Empowerment, Arcane Rejuvenation, Healing Infusion, Ritual Casting
#4

lyran

Aug 06, 2009 17:09:46
Finnaly somepeople reply!

Artificer • Elite Controller (Leader)
Power Source
Arcane
Defenses +1 Fortitude, +1 Will
Saving Throws +2
Action Point 1
Hit Points 8 + Constitution Score
Weapon Proficiency Simple melee, simple ranged
Armor Proficiency Cloth, leather
Implements Rods, staves, wands
Trained Skills Arcana, plus one other from the artificer class list
Class Features Arcane Empowerment, Arcane Rejuvenation, Healing Infusion, Ritual Casting

Thank you so much Siberys! Now all I need to do is add some custom attacks and I'll be done. I'll try to post him when I'm done.
#5

Ogiwan

Aug 08, 2009 11:06:19
I looked at the Table of Contents and Index in the ECG, and it wasn't there.
#6

Siberys

Aug 09, 2009 12:18:16
In the FRPG, it's on the same page as the "Threats" chapter opener picture. There doesn't seem to be a dedicated "monsters" sectionin the ECG, so check each of pages 6, 50, 64, 108, 172, 206, 238, 264, and 287. My bet (not having access to the book) would be 64, 108, or 172.

If it's not there, then expect it in the DMG2.
#7

tiwaztyrsfist

Aug 09, 2009 16:33:19
Nope, I just went through the whole book page by page, not in there. Hopefully it will show up in the DMG 2 or as errata.