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| #1RedRiderApr 19, 2009 10:32:47 | The fierce halfling tribes of the Talenta Plains have fought enemies from all sides for generations. Hobgoblins to the north, west and south. Kobolds and lizardfolk from over the mountains to the east. Colossal lizards and dangerous spirits within their own lands. They have survived and thrived with a combination of cunning, guile and a fighting style that emphasises their natural agility. SUPERIOR MELEE WEAPONS Two-Handed Talenta Sharrash +2 2d4 — 30 gp 8 lb. Heavy blade, polearm Small, reach, high crit Talenta Tangat +3 1d10 — 30 gp 5 lb. Heavy blade Small, high crit SUPERIOR RANGED WEAPONS One-Handed Talenta Boomerang +2 1d6 6/12 3 gp 1lb. Bludgeon Light thrown, curving Curving: This weapon reduces the penalty to attack an opponent with cover or total cover by 2, though cannot take this penalty below 0. Talenta Sharrash: A long-hafted weapon with a scimitar-like blade on the end. A more agile form than most polearms makes this weapon ideal in the saddle and on foot. Talenta Tangat: A large curved blade attached to a short haft. Weapon drill forms for this blade have been incorperated into the traditional dances of many tribes. Talenta Boomerang: A curved piece of solid wood or bone, occasionally reinforced by metal. In the hands of a skilled user, this weapon can be made to curve in flight, allowing it to strike at unexpected angles. New Feats Talenta Plains Warrior Prerequisites: Halfling Benefit: You gain proficiency with the Katar and all Talenta Weapons (The three in this post and any future weapons) and gain a +2 damage damage when attacking with them. This bonus increases to +3 at 21st level. Curving Throw Prerequisites: Rogue, Proficient with Talenta Boomerang Benefit: You can wield a Talenta Boomerang to deal Sneak Attack damage and to use rogue powers that require a light blade. If you attack a foe adjacent to at least two of your allies with a Talenta Boomerang you gain combat advantage for that attack. Redundant content under sblock: Show One Handed Talenta Razorclaw Blade +3 1d6 — 15 gp 2 lb. Light blade High crit Talenta Razorclaw Blade: Longer and more curved than a short sword, this weapon is often seen in the hands of hunters and cut-throats of the Boromar clan. Talenta Plains Warrior Prerequisites: Halfling Benefit: You gain proficiency with all Talenta Weapons (The four in this post and any future weapons) and gain a +2 damage damage when attacking with them. This bonus increases to +3 at 21st level. |
| #2nthdegree256Apr 19, 2009 13:16:08 | Curving: This weapon reduces the penalty to attack an opponent by 2, though cannot take this penalty below 0. Could you clarify what you mean by this? I'd word it a little more specifically as something like "This weapon reduces the attack penalty from cover and total cover by 2" or "A user proficient with a curving weapon ignores penalties from cover (but not total cover) when making an attack with the weapon." Curving Throw also seems like it would be useful to a halfling ranger. And just for fun, I'd add in something fairly trivial like "If you miss with a boomerang attack, the weapon returns to your hand. (Note that all magical thrown weapons automatically return to your hand, hit or miss; this benefit applies to mundane boomerangs.)" |
| #3RedRiderApr 19, 2009 13:39:11 | Fixed, I missed that bit out in error. Also I didn't think it was really worth putting in anything about automatically returning. I know it's nicely cinematic, but really you're throwing either to hit an ememy or to perform a nifty returning trick to impress your friends. If you've invested in a boomerang you'll probably have a magic one soon enough anyway. |
| #4akodokojiApr 19, 2009 18:09:58 | Just a note but Halflings cant use 2-handed weapons barring a house-rule. |
| #5Cyber-DaveApr 19, 2009 18:13:33 | Very nice. This is something along the lines of what I hope will exist in the official Eberron books. |
| #6NivedApr 19, 2009 18:17:57 | Just a note but Halflings cant use 2-handed weapons barring a house-rule. meh its a dumb rule. According to that ruling there can't be halfling barbarians since all but one of the barbarian at-wills require the use of a two handed weapon. And I needs me my dinosaur riding halfling barbarians. |
| #7sallaApr 19, 2009 18:20:27 | meh its a dumb rule. According to that ruling there can't be halfling barbarians since all but one of the barbarian at-wills require the use of a two handed weapon. You can be a barbarian without being a Barbarian. |
| #8GiloApr 19, 2009 18:28:54 | Just a note but Halflings cant use 2-handed weapons barring a house-rule. A small character can use a two-handed or a versatile weapon the same as a medium character if the weapon has the "small" property (which the above weapons have) -PHB p.217 |
| #9Cyber-DaveApr 19, 2009 21:49:46 | Just a note but Halflings cant use 2-handed weapons barring a house-rule. Um, halflings (and other small characters) can use a 2-handed weapon if it has the small property... EDIT: Gah. Gilo already said that! Doh. |
| #10GiloApr 20, 2009 0:18:08 | Somewhat ironic Cyber-Dave, you reminded me about the existence of the "small" weapon property to begin with: ![]() I think that they should be stated as "two-handed" weapons with the "small" weapon property I forgot about the "small" property that's why I used a one-handed + versatile that was a mistake. |
| #11papa_duvalApr 27, 2009 6:32:19 | (Note that all magical thrown weapons automatically return to your hand, hit or miss; this benefit applies to mundane boomerangs.)" Is this some houserule, giving all magic throwing weapons the returning quality for free? |
| #12nthdegree256Apr 27, 2009 12:44:30 | Is this some houserule, giving all magic throwing weapons the returning quality for free? I'm 95% convinced it's explicitly stated in the 4th Edition Player's Handbook. I don't have the book on hand so I can't give you the page number. |
| #13Cyber-DaveApr 27, 2009 13:31:48 | Is this some houserule, giving all magic throwing weapons the returning quality for free? No. All 4e magical thrown weapons receive the returning property. |
| #14papa_duvalApr 28, 2009 4:21:03 | Yeah, checked it out when i got home last night. Hadn't spotted that one :P |
| #15RedRiderJul 10, 2009 12:13:09 | After reading the EPG, I think I prefer the weapons I described here to the official versions. (Also, please ignore the Razorclaw blade which, as another forumite pointed out, is redundant compared to the Katar.) |
| #16Cyber-DaveJul 10, 2009 12:21:46 | Meh. The ones posted here might be a bit overpowered to be honest. I would just use the official versions if I were you. |
| #17RedRiderJul 10, 2009 12:40:06 | The ones posted here might be a bit overpowered to be honest. How so? The Tangat has a slight advantage over the Greatsword but doesn't even do as much damage as a Fullblade. The Sharrash is a step above the Glaive, but it's a superior weapon. The Boomerang does a little more damage than a shuriken but is less accurate in most circumstances. (And a Rogue doesn't have to spend two feats to use it effectively.) Looks pretty balanced to me. |
| #18Cyber-DaveJul 10, 2009 13:26:10 | The boomerang gets 1d6 damage instead of 1d4 damage, and +2 to hit instead of +3 to hit, but then it gets the "curving" property as well. This makes it hands down superior to a shuriken. The tangat is superior to a greatsword, not quite as powerful as a fullblade, but is usable by small characters. It is hands down the best weapon usable by small characters that we have seen so far. Same with the Sharash. I think the fact that all of the offical versions of these weapons are slightly weaker then what is listed here should be telling. The devs felt that stats such as these were overpowered. I tend to side with the devs unless someone has some REALLY good reasons why I should not. |
| #19RedRiderJul 10, 2009 17:48:39 | The boomerang gets 1d6 damage instead of 1d4 damage, and +2 to hit instead of +3 to hit, but then it gets the "curving" property as well. This makes it hands down superior to a shuriken.Who uses shuriken? |
| #20Cyber-DaveJul 10, 2009 18:03:50 | Who uses shuriken? None of this changes the fact that you just took a weapon, and made it a hands down superior version of the sherukin. You have thus made an overpowered version of an existing RAW weapon. That would seem to say more about the selection of weapons open to small characters. (And it says "It's not very good.") Perhaps, and this is really the crux of the rest of your post. But, for whatever reason, in this edition of D&D, small characters are represented as being small by having a slightly inferior choice of two-handed melee weaponry. As it is, the RAW versions of those weapons are hands down the best larger sized melee weapons available for use by smaller characters. What you have written here is hands down better then both any other RAW weapon available to such characters, and the RAW on these weapons. For whatever reason, the dev's seem to feel that this is how small characters should be balanced. Perhaps the feeling is that the other abilities of small characters make them slightly better then other racial benefits packages, and they pay for this slight advantage through their inability to use larger weapons as effectively *shrug*. Like it or hate it, but this is how small characters are designed in 4e. And I have not really seen you provide a good reason why this is not the way they should be designed, or why it is desirable for you to provide a set of weapons for small characters that out and out breaks free from this mold in the face of a set of 4e RAW versions of these weapons which clearly implies that this mold should not be broken. I prefer the RAW versions of these weapons. I don't think improved two-handed weapons that are out and out better than all other options available to small characters is the way to provide small "two handed tough guy" support to talanta halflings in 4e. I think racial feats that aid with such builds is the way to go... feats I might note are sadly lacking in the 4e EPG as of this moment. If I was going to implement house rules in regards to talanta halflings, it would not be to contradict the RAW stats of their weapons. I would create a new set of "talanta halfling" feats. Maybe something like dinosaur mount feats, or feats that increase their damage with two-handed weapons, or perhaps their combat mobility, in other ways. I am guessing we will probably see a list of appropriate feats in Primal Power. |
| #21Alex_Jul 11, 2009 0:38:13 | None of this changes the fact that you just took a weapon, and made it a hands down superior version of the sherukin. You have thus made an overpowered version of an existing RAW weapon. You have to look at these things in context. Small Rangers and Bards might use it for powergaming. Shortbows lack the curving property but deal more damage and have further range. Plus, you can get special ammunition for bows. Rogues aren't going to use it. They have Shuriken, which get a bonus to damage and hit and sneak attack damage and automatic proficiency. That generally trumps a +2 bonus to hit vs targets with cover and no sneak attack damage that you have to pay a feat to get. Fighters, Warlords, Barbarians, Paladins, Swordmages and other classes won't use it for powergaming. Strength is more important to them than Dexterity, so they would use Heavy Thrown weapons like the Handaxe. Monk and Avenger wouldn't use it for powergaming. They use Dex, but have no ranged weapon powers. It'd be to them what the the handaxe is to the Strength based classes. A backup ranged weapon to take pot shots before reaching melee. Warlocks, Sorcerers, Druids, and other classes have spells for ranged attacks. They wouldn't use it for powergaming. This is not a really attractive powergaming option for any class in comparison to existing weapons. |
| #22RedRiderJul 12, 2009 6:14:51 | None of this changes the fact that you just took a weapon, and made it a hands down superior version of the sherukin. You have thus made an overpowered version of an existing RAW weapon. Hands down superior? Hardly. Even on the basic stats, the proficiency bonus is lower and the curving property is circumstantial. Coupled with it's "Bludgeoning" weapon type and the fact that the most common users of Shuriken not only get proficiency for free but gain an increase in damage, this boomerang is not that amazing. (For non-rogues, the Shuriken is pretty crummy compared to a Dagger, which can be used in melee, doesn't cost a feat and only has slightly shorter range.) Thanks to Alex_ for the examination of classes. Perhaps, and this is really the crux of the rest of your post. But, for whatever reason, in this edition of D&D, small characters are represented as being small by having a slightly inferior choice of two-handed melee weaponry. And that's kept with the Tangat. Medium sized characters would be better off going with a Fullblade. The Sharrash, I'll grant you, is quite good for small and medium characters, but so far there's only one Superior reach weapon (Greatspear) so comparisons are difficult. As it is, the RAW versions of those weapons are hands down the best larger sized melee weapons available for use by smaller characters. Hands down? They're not better in every way compared to the Bastard Sword and the Triple Headed Flail (More damage and accuracy for the price of no high crit), the Longsword (Military weapon, same damage, higher accuracy at the cost of no high crit) and the Warpick (Military weapon, same proficiency, same damage, only lacks the ability to be used versatilely by small characters.) So, not the outright best, it depends what you want out of a weapon. What you have written here is hands down better then both any other RAW weapon available to such characters, and the RAW on these weapons. Nitpick: My Tangat has lower accuracy than the EPG version. Again, not better in every way. For whatever reason, the dev's seem to feel that this is how small characters should be balanced. Seem, perhaps, but can you point to text in the books or on DDI which outright states this as a design philosophy? It could be that whoever designed the EPG versions also assumed this was part of the design philosophy and thus erred too far on the side of caution. (Certainly, whoever designed these weapons forgot about the Small keyword, so it's not as if the designers infalliable or have a perfectly unified vision.) And I have not really seen you provide a good reason why this is not the way they should be designed, or why it is desirable for you to provide a set of weapons for small characters that out and out breaks free from this mold in the face of a set of 4e RAW versions of these weapons which clearly implies that this mold should not be broken. What threshold is a good reason? I already have the stats I made, I'm not as keen on the EPG stats and I'd like superior weapons to be worth the investment. And I don't see the rules of game as a mold or a boundry to be built within. I see it as a framework to be built upon and worked with. I don't think what I'm made overextends from this core structure. I prefer the RAW versions of these weapons. Good for you. I'm sure you'll have fun either way. I don't think improved two-handed weapons that are out and out better than all other options available to small characters is the way to provide small "two handed tough guy" support to talanta halflings in 4e. Why should this not be provided through their distinct and unique weapon styles? If I was going to implement house rules in regards to talanta halflings, it would not be to contradict the RAW stats of their weapons. If you're going to use houserules and deviate from RAW, why should others not do so elsewhere? I would create a new set of "talanta halfling" feats. Sounds good. I'm sure the forum goers would like to see them if you decide to. Maybe something like dinosaur mount feats, or feats that increase their damage with two-handed weapons, or perhaps their combat mobility, in other ways. Combat mobility is a forte of halflings I'd like to see used but why is it okay to increase their damage with two handed weapons if you believe the design philosophy is to constrain the usefulness of two handed weapons for small characters? |