[b]Juliard d’Lyrandar Level 8 Elite Controller<br />
Medium natural humanoid, half-elf XP 700[/b]<br />
<br />
[b]Initiative [/b]+7 [b]Senses [/b]Perception +10; low-light vision<br />
[b]HP [/b]144; [b]Bloodied [/b]72<br />
[b]AC [/b]22; [b]Fortitude [/b]21, [b]Reflex [/b]25, [b]Will [/b]25<br />
[b]Saving Throws[/b] +2<br />
[b]Speed [/b]6<br />
[b]Action Points[/b] 1<br />
<br />
(M) [b]Rapier [/b](standard; at-will) * [b]Weapon[/b]<br />
+13 vs. AC, 1d8+1 damage<br />
(r) [b]Wind Strike[/b] (Standard; at-will) * [b]Force[/b]<br />
Ranged 10; +12 vs. Fortitude; 1d8+5 force damage and the target is <br />
pushed 2 squares and knocked prone<br />
(r) [b]Ray of Frost[/b] (standard; at-will) * [b]Arcane, Cold, Implement[/b]<br />
Ranged 10; +9 vs. Fortitude; 1d6+5 cold damage and the target is <br />
slowed until the end of Juliard’s turn<br />
(m) [b]Sly Flourish[/b] (standard; encounter) * [b]Weapon[/b]<br />
+13 vs. AC; 1d8+6 damage<br />
(c) [b]Icy Gust[/b] (standard; encounter) * [b]Cold[/b]<br />
Close blast 3; +10 vs. Reflex; 1d8+5 damage and enemies in the blast <br />
are slowed until the end of Juliard’s next turn<br />
(b) [b]Winter’s Wrath[/b] (standard; encounter ) * [b]Arcane, Cold, Implement[/b]<br />
Area burst 2 within 10; +9 vs. Fortitude, 2d8+5 cold damage; a blizzard <br />
erupts in the target area until the end of Juliard’s next turn that grants <br />
concealment; any character that starts their turn in the area takes 5 <br />
cold damage<br />
<br />
[b]Alignment [/b]Good [b]Languages [/b]Common, Elven<br />
[b]Skills [/b]Arcana +14, Diplomacy +14, Insight +12, Nature +10, Perception +10<br />
[b]Str [/b]12 (+5) [b]Dex [/b]16 (+7) [b]Wis [/b]12 (+5)<br />
[b]Con [/b]12 (+5) [b]Int [/b]20 (+9) [b]Cha [/b]16 (+7)<br />
[b]Equipment [/b]rapier, cloth armor, orb, spellbook*<br />
<br />
*Juliard’s spellbook contains the following rituals:<br />
Comprehend languages, Endure Elements, Water Breathing, Water Walk