C&C needed for a couple of NPCs

Post/Author/DateTimePost
#1

m4kitsu

Jul 09, 2008 16:15:52
Greetings. It's been a while since I've been here, thanks to Comcast's issues with Gleemax (or Gleemax's issues with Comcast, not such which), but 4e has hit, and we've all had some time to digest the new edition.

So I have a favor to ask, see below.

I'm in the process of converting my 3.5 Eberron campaign to 4e, and as a first step on the process, I have done 4e versions of a couple of the regular NPC cast -an airship captain and one of his crew.

Have a look:

The Good Captain

[b]Juliard d&#8217;Lyrandar Level 8 Elite Controller<br /> Medium natural humanoid, half-elf XP 700[/b]<br /> <br /> [b]Initiative [/b]+7 [b]Senses [/b]Perception +10; low-light vision<br /> [b]HP [/b]144; [b]Bloodied [/b]72<br /> [b]AC [/b]22; [b]Fortitude [/b]21, [b]Reflex [/b]25, [b]Will [/b]25<br /> [b]Saving Throws[/b] +2<br /> [b]Speed [/b]6<br /> [b]Action Points[/b] 1<br /> <br /> (M) [b]Rapier [/b](standard; at-will) * [b]Weapon[/b]<br /> +13 vs. AC, 1d8+1 damage<br /> (r) [b]Wind Strike[/b] (Standard; at-will) * [b]Force[/b]<br /> Ranged 10; +12 vs. Fortitude; 1d8+5 force damage and the target is <br /> pushed 2 squares and knocked prone<br /> (r) [b]Ray of Frost[/b] (standard; at-will) * [b]Arcane, Cold, Implement[/b]<br /> Ranged 10; +9 vs. Fortitude; 1d6+5 cold damage and the target is <br /> slowed until the end of Juliard&#8217;s turn<br /> (m) [b]Sly Flourish[/b] (standard; encounter) * [b]Weapon[/b]<br /> +13 vs. AC; 1d8+6 damage<br /> (c) [b]Icy Gust[/b] (standard; encounter) * [b]Cold[/b]<br /> Close blast 3; +10 vs. Reflex; 1d8+5 damage and enemies in the blast <br /> are slowed until the end of Juliard&#8217;s next turn<br /> (b) [b]Winter&#8217;s Wrath[/b] (standard; encounter ) * [b]Arcane, Cold, Implement[/b]<br /> Area burst 2 within 10; +9 vs. Fortitude, 2d8+5 cold damage; a blizzard <br /> erupts in the target area until the end of Juliard&#8217;s next turn that grants <br /> concealment; any character that starts their turn in the area takes 5 <br /> cold damage<br /> <br /> [b]Alignment [/b]Good [b]Languages [/b]Common, Elven<br /> [b]Skills [/b]Arcana +14, Diplomacy +14, Insight +12, Nature +10, Perception +10<br /> [b]Str [/b]12 (+5) [b]Dex [/b]16 (+7) [b]Wis [/b]12 (+5)<br /> [b]Con [/b]12 (+5) [b]Int [/b]20 (+9) [b]Cha [/b]16 (+7)<br /> [b]Equipment [/b]rapier, cloth armor, orb, spellbook*<br /> <br /> *Juliard&#8217;s spellbook contains the following rituals:<br /> Comprehend languages, Endure Elements, Water Breathing, Water Walk