Campaigns in Eberron: a godless endeavor?

Post/Author/DateTimePost
#1

semperbelliger

May 16, 2009 13:40:21
So after reading Faiths of Eberron and other source material, one of the big points of contention that my players have with the setting is the apparent absence/ambiguity of the gods. Unlike in a vanilla setting or the Realms, you can't simply interact with a god through conventional (Gate/planar travel) means. This for some reason displeases my players even though 1) in other settings they rarely deal with gods and 2) nothing mechanical changes.

I was wondering how other Eberron DMs addressed the divine in their campaigns. The gods are definitely alluded to, and it's not hard to implicate them, but how do you implement thier ambiguous nature into a campaign?
#2

koushiro

May 16, 2009 14:35:28
The deities in Eberron are more realistically fictional like the religions we have here on Earth. They're just believed in and taken on faith as opposed to needing to show up every few days to prove that they do.



Much better then like the Realms where they're always mucking things up most of my characters would think.
#3

Nived

May 16, 2009 15:51:44
The Undying Court certainly exists, heck you can go talk to them. Well if you're an elf anyway...

The Silver Flame certainly exists, even speaks to the world, though only to Jaela directly.

You mean the Sovereigns? They don't walk the face of Eberron, not now anyway. There are legends however. This makes belief a matter of faith rather than fact. You as a DM can always make it fact.
#4

xi_mao

May 16, 2009 17:17:47
Actually...my group likes the fact that gods aren't meddling in the affairs of mortals. But Generally I run the sovereigns as if they were Real World Gods.

In the minds of the faithful: They Obviously exist! You'd have to be Daft to even question their existence. Do the Plants Grow? Do Storms wrack the land? Does Iron become malleable when heated? It's all evidence that the Sovereigns and the Six are all around us!
#5

semperbelliger

May 16, 2009 17:20:36
Well its nice to meet likeminded players. Somehow there players that feel more comfortable in the Realms, where Bane and Lolth can run amok.
I do like how the divine is addressed in Eberron, it's a break from the conventional and I like that clerics derive power through sheer belief and not from a diety.
#6

That_Blasted_Somoflange

May 16, 2009 19:27:51
The Silver Flame certainly exists, even speaks to the world, though only to Jaela directly.

I believe it is bad form to use her name directly. You should be using her proper title: Loli-Pope.
#7

salla

May 16, 2009 20:02:53
I believe it is bad form to use her name directly. You should be using her proper title: Loli-Pope.

... Huh? 'Loli-Pope'? WTF does that mean?

Anyway, I've never been a fan of meddling gods or divine intervention, so the fact that Eberron's gods may not even exist (and, in my version, do not) was a major plus. It's a feature, not a bug.

It bears noting that, according to the 'vanilla' 4e, the gods are also distant, and I believe the same is now true in FR after the Spellplague. Really, everybody else is just catching up to Eberron's awesome.
#8

RedRider

May 16, 2009 20:46:33
... Huh? 'Loli-Pope'? WTF does that mean?

Loli is short for "Lolita", the famous novel about a gentleman's questionable relationship with an underage girl.
Popularised in Japanese anime fandom enough that "Lolita Complex" is often shortened to "Lolicon" and popular young female characters are refered to as "Lolis", either jokingly or sincerely, depending on the level of disturbingness you're encountering on the internet venue you've stumbled upon.

Jaela Daran's a pre-teen (or thereabouts) and in most imaginations fairly pretty.
It's a fandom gag name that has emerged like LOBster for the fearsome deadly messiah of the Mournland, The Lord of Blades.
#9

salla

May 16, 2009 21:01:49
Loli is short for "Lolita", the famous novel about a gentleman's questionable relationship with an underage girl.
Popularised in Japanese anime fandom enough that "Lolita Complex" is often shortened to "Lolicon" and popular young female characters are refered to as "Lolis", either jokingly or sincerely, depending on the level of disturbingness you're encountering on the internet venue you've stumbled upon.

Jaela Daran's a pre-teen (or thereabouts) and in most imaginations fairly pretty.
It's a fandom gag name that has emerged like LOBster for the fearsome deadly messiah of the Mournland, The Lord of Blades.

Oh, right, that Japanese pedo thing.
#10

rauric

May 16, 2009 21:52:03
In my game divine folk get spells. So they figure something is going on. I will never let them meet one though. They don't need to and I have a Silver Flame convert in my game (deva, avenger). It is about cultural and personal belief.

Dude it is all about faith. People in tough times need something to believe in. They flock to whatever concept floats their boat the most. The Flame is intrigueing because like the Catholic faith their is an afterlife (of a sort) and you just don't cease to exist when ya die.

EB is cool because it is like real life, religion is about FAITH. Faith in something that you cannot explain and are not sure exists, but you believe it does. It makes the religions more real and fun and it does not make the gods seem like high level NPCs ready to be killed by demigod 30th level adventurers.
#11

Nived

May 17, 2009 18:44:41
I once had had an enecplicably recurring NPC that would show up randomly, a young female halfling. I was trying to get the players to believe she was a manifestation of Olladra but have her turn out to just be a halfling gambler (thus why she'd occationally spout off some luck superstition) who happened to match fairly closely to one of the aspects of Olladra.

However the PCs never caught on. No suspicion, no reveal. Shame that.
#12

AvonRekaes

May 18, 2009 14:23:55
Maybe you should try again with some random Changeling, always with a different face but in the same set of traveler's gear, constantly giving them gifts.
#13

salla

May 18, 2009 14:36:14
Maybe you should try again with some random Changeling, always with a different face but in the same set of traveler's gear, constantly giving them gifts.

And after the reveal, you can have a great lesson learned: Beware of freaks bearing gifts.
#14

xi_mao

May 18, 2009 20:50:21
So...The player's mission is to track down Santa Claus?
#15

Nived

May 18, 2009 21:02:47
Sort of, but the traveler does't care if you're naughty or nice, gifts and coal (mind you coal is just a placeholder for calamity, horror, and pain) interchangably.
#16

AvonRekaes

May 19, 2009 9:43:16
I remember hearing a story on these boards about a DM who stuck a random old man on the PC's path. When asked who he was, he'd just say "I'm just a simple traveler, on my way to [SuchandSuch]" and when the PCs helped fix his cart, he insisted on giving them a gift as a reward.

I seem to recall that DM's PCs running in terror.
#17

Arcane_Guyver

May 21, 2009 10:18:04
I like to throw in the occasional NPC encounter or RP sequence in which the characters may or may not meet/interact with a god. It can be all too easy for players to just say "Ah, the gods don't really exist," when indeed they might. There are plenty of powerful creatures that could manipulate their appearance or that of others to appear godlike, at the very least.
#18

bobiago

May 22, 2009 15:09:18
Perhaps I am too tied to the conventional, but I like to have themes in a setting mean something. To go through the trouble of naming and describing the Sovereign Host and Dark Six, giving them backstories, real names, etc, then completely dismissing them as fiction is a bit wasteful. Sure, you don't need to go whole hog FR with them and have them wandering around chatting it up with the locals, but I find some people's steadfast assertion that they cannot ever be interacted with, never, ever to be a bit limiting. I mean, the Keeper has a lair, and it's on the map. You can walk there. If the PC's go there and wade through all the demonkind, what will they find? A figment of their imagination?

In my upcoming game, I have resolved to tie this in with the Creation Mythos and the Draconic Prophecy (which I also find limiting in its unfathomable, "not for the PC's to know, ever" form). Not to go into great, boring detail, but IMG, the Sovereigns do exist, they are part of the history and fabric of the Creation, and they communicate their conflicting desires regarding the direction of Creation via the Draconic Prophecy. They are still distant, but they are knowable the same way the prophecy is knowable.

Of course, I reserve the right to chuck this whole concept if the ECG presents me with something infinitely cooler. I have to keep my mind occupied while I wait, is all.
#19

salla

May 22, 2009 15:35:03
If the PC's go there and wade through all the demonkind, what will they find? A figment of their imagination?

A big statue of the Keeper that the demons have been bowing and scraping to for centuries because they think the Keeper is real.

I'm kind of your opposite, I suppose. I find it refreshing and, er, de-limiting? that the gods can't ever, ever be interacted with, because it gives more freedom to PCs in how to play their characters and interpret the gods' edicts (or more properly, the church's edicts).
#20

Arcane_Guyver

May 22, 2009 16:53:22
I kinda hope avatars of the Sovereign Host & Dark Six are statted out at some point. Not the actual gods, but avatars of them. The existence of an avatar doesn't necessarily prove the existence of a god.
#21

AvonRekaes

May 22, 2009 18:42:03
This is true. We saw one for Tiamat, technically, if you ran Red Hand of Doom in Eberron.


...though I suppose that doesn't mean anything, since Tiamat was later revealed to not really be a god, she's a Rajah. Hrm.

Still though, you're right. An Avatar could just be some sort of thoughtform creature, created to be the perfect avatar of the god in question by the people of absolute faith creating it.
#22

Hellcow

May 22, 2009 19:03:12
I mean, the Keeper has a lair, and it's on the map. You can walk there. If the PC's go there and wade through all the demonkind, what will they find? A figment of their imagination?

Per the 4E ECG, during the war between demon and dragon a number of draconic champions were corrupted by Katashka the Gatekeeper and became the first dracoliches; one such being, Maziralyx, serves as the prakhutu of Katashka to this day. It's quite possible that the being in the Demon Wastes who has inspired the legends of the Keeper having a lair in the Wastes is, in fact, the first dracolich. Perhaps, in all this time, Maziralyx has become more than a monster, and truly embodies a concept. Or perhaps the two things are completely unconnected; the Keeper exists as a purely metaphysical concept present wherever death occurs, an idea that could never have a lair, and the dracolich that lairs in the Wastes is simply a shadow that has inspired myths.
#23

rauric

May 22, 2009 23:52:50
I kinda hope avatars of the Sovereign Host & Dark Six are statted out at some point. Not the actual gods, but avatars of them. The existence of an avatar doesn't necessarily prove the existence of a god.

I hope this does not happen. I think statting out gods in FR really screwed the setting up in the long run. I think how FR handled their gods also screwed things up. I think having them be mysterious and enigmas is a better way to handle the gods.
#24

Arcane_Guyver

May 23, 2009 15:50:38
Don't you think it'd be cool to run into a powerful (yet very killable) monster based on the beliefs of some crazies? I didn't quite "get" them until running the Age of Worms path, where cultists create an avatar of the Ebon Triad (a mixture of three evil deities). Obviously those three gods weren't fused by the cultists, yet their faith and devotion spawned an awesome boss monster.

Admittedly, this idea has been kicking around in my head since the one illustration in Faiths of Eberron that has what may be a Sahuagin-created aspect of the Devourer getting ready to smash a ship.

IMAGE(http://www.wizards.com/dnd/images/foe_gallery/99916.jpg)
#25

xi_mao

May 23, 2009 17:44:22
Per the 4E ECG, during the war between demon and dragon a number of draconic champions were corrupted by Katashka the Gatekeeper and became the first dracoliches; one such being, Maziralyx, serves as the prakhutu of Katashka to this day. It's quite possible that the being in the Demon Wastes who has inspired the legends of the Keeper having a lair in the Wastes is, in fact, the first dracolich. Perhaps, in all this time, Maziralyx has become more than a monster, and truly embodies a concept. Or perhaps the two things are completely unconnected; the Keeper exists as a purely metaphysical concept present wherever death occurs, an idea that could never have a lair, and the dracolich that lairs in the Wastes is simply a shadow that has inspired myths.

I like this idea. There's something Mysterious about it that makes me want to go and find out...
#26

paideia

May 23, 2009 19:20:35
Don't you think it'd be cool to run into a powerful (yet very killable) monster based on the beliefs of some crazies? I didn't quite "get" them until running the Age of Worms path, where cultists create an avatar of the Ebon Triad (a mixture of three evil deities). Obviously those three gods weren't fused by the cultists, yet their faith and devotion spawned an awesome boss monster.

What a great idea! This works very well within Eberron and also makes room for some lovely twists when the cultists find out the thing has no qualms about eating them. I may steal that for my campaign.
#27

bobiago

May 24, 2009 23:44:39
I kinda hope avatars of the Sovereign Host & Dark Six are statted out at some point. Not the actual gods, but avatars of them. The existence of an avatar doesn't necessarily prove the existence of a god.

I would too. If only to have the material and the choice to use it or not. Again, I don't like the insistence that they don't exist - I prefer the possibility that they may or may not.
#28

Arcane_Guyver

May 25, 2009 16:37:06
Just realized I've been saying "avatars" instead of "aspects." :embarrass
#29

ChrisTheS

May 28, 2009 16:42:40
I've always considered the Sovereigns and the Six to be roughly equivalent to the Ascended of the Stargate universe... not-quite-omnipotent but not really interested in using that power on such a passé plane of existence as the mortal realm, unless there was a really good reason.

Since I adhere to the philosophy that the Sovereigns used to be dragons before the achieved this state, their remoteness is perfectly in keeping with draconic psychology.
#30

That_Blasted_Somoflange

May 29, 2009 15:54:21
I've always considered the Sovereigns and the Six to be roughly equivalent to the Ascended of the Stargate universe... not-quite-omnipotent but not really interested in using that power on such a passé plane of existence as the mortal realm, unless there was a really good reason.

Since I adhere to the philosophy that the Sovereigns used to be dragons before the achieved this state, their remoteness is perfectly in keeping with draconic psychology.

Hallowed be the quori?

IMAGE(http://www.wizards.com/dnd/images/dk_gallery/x48.jpg)
Bullywug Jaffa KREE!

Ahh.. stargate infecting D&D. I like.
#31

Beleriphon

Jun 01, 2009 13:26:44
I rather enjoy likening the power of the faithful to world, or at least how ancient pantheistic groups venerated their deities. No viking could ever point to some guy wandering around and say that was Thor, but when thunder and lightning crashed across the sky they would surely say that was Thor.

In many ways Eberron is the same. When luck is with you thanks to Olladra are given. When battle is given you pray to Dol Arrah and Dol Dorn. I'm sure that when a viking wanted safe travel they would pray to Thor give them good weather, if they got good weather then Thor clearly answered their prayer. When they got bad weather they made Thor angry.

In Eberron there is room for those that don't believe in the gods, and they'll point to same thing that a real world atheist would point to as proof of their non-existence. A believer in Eberron has faith because he sees the things a non-believer does, but sees them as a manifestation of a divine will without having to see the divine hand.
#32

bobiago

Jun 01, 2009 14:25:06
I think the problem with comparing this to real world godly detachment is that we've read the books, and we know the rules. Our PC's may not know whether the gods exist or not. They can rely on faith, and may even imagine that this or that event represents the touch of their deity or even confirms his or her existence.

However, as players, we know that our PC's are just deluded saps. There are no gods. Any evidence we think we see to the contrary is just our imagination. Divine powers? We know it is just our misguided faith fueling those, or maybe the combined false hopes of the masses.

Some of us, as players, would like for our PC's not to be deluded saps. They are heroes after all, ideals of what we can be. I'd think that if one chooses a divine path for their character, one would like to believe that the path is not just pure foolishness from the get-go.
#33

Beleriphon

Jun 01, 2009 15:42:48
Some of us, as players, would like for our PC's not to be deluded saps. They are heroes after all, ideals of what we can be. I'd think that if one chooses a divine path for their character, one would like to believe that the path is not just pure foolishness from the get-go.

I think this is where something important comes in, the PCs, nor NPCs are necessarily deluded saps. The only thing we know as players, and the characters know, is that the gods don't directly interact with the world, at least not as specific manifestations of godly might. Aureon isn't out having half divine children with random mortals like Zeus, nor is Dol Arrah wandering about Khorvaire smashing bad guys like Thor does in Midgaard.

That doesn't mean they don't empower they're followers, its just they don't interact with them. Its not like in FR where not believing in Bane is just goofy since he can walk over to your house and it over. The Traveller appears in tales, same the Mockery or the Keeper, but none of them are going to show up in Sharn and have a royal rumble with Aureon and Dol Arrah. This doesn't make them any less real, it just makes them less provably real.
#34

bobiago

Jun 01, 2009 16:18:47
That doesn't mean they don't empower they're followers, its just they don't interact with them.

If this is the case then that is fine with me. However, I believe the dominant fluff and KB's assertions are that the gods don't empower their followers.
#35

Beleriphon

Jun 01, 2009 17:17:37
If this is the case then that is fine with me. However, I believe the dominant fluff and KB's assertions are that the gods don't empower their followers.

I think this is largely ambiguous in the setting. It could be the belief and faith of the followers, our it could be a distant non-communicative divine power source. Either could be right or wrong at the same time. I tend to view it personally as non-existent or completely non-active in the world.

That doesn't mean they aren't real, I wouldn't consider a character that follows the Sovereign Host a clueless rube any more than I would consider a viking to have been a clueless rube. They have their faith, and I can't prove that its wrong so why bother.
#36

eehamburg

Jun 02, 2009 13:01:50
While there is no proof that the deities exist ... there isn't any proof that they don't. What powers Eberron and what powers the players is faith... that they believe in the deities ... that faith is what fuels them and provides them with what they need. If they get spells then their faith states it was their deity's will. Stuff like that.
#37

Arcane_Guyver

Jun 02, 2009 13:42:37
Heh, as one of my roommates said, "Lack of proof does not mean proof of lack. Or something like that."
#38

Hellcow

Jun 02, 2009 13:52:40
What is clear is that there are sources of divine power that can be tapped by people of great faith. What is far less clear is if any of these sources of energy are sentient, anthropomorphic beings that are capable of influencing the world directly save through the actions of their followers. The Silver Flame is a pool of pure energy created by the couatl and it holds the Overlords of the Age of Demons at bay. The paladin of the Silver Flame draws his powers from this source of energy. This much is certain. But the degree to which the Flame is aware of the paladin, to which it could somehow influence the world without him, is far more open to debate. So looking to the Sovereigns, you end up with the same question. The Sovereigns are certainly a source of power. A faithful priest who prays to Dol Dorn can draw on divine strength that empowers his warlike endeavors. He BELIEVES that Dol Dorn is watching him and watches all wars, and that Dol Dorn's hand is present whenever blades are drawn, and it is this faith that gives him strength. Perhaps he is correct. Perhaps every critical hit is the result of Dol Dorn's favor, every roll of 1 the laughter of the Mockery. Or perhaps the Sovereigns and Six are impersonal sources of energy, aspects of the collective unconscious created by mortal belief in these concepts, forces that can be channeled for these purposes but cannot act on their own.

In the end, it's up to the DM. The Sovereigns could be ascended dragons. They could be cosmic beings that existed alongside the progenitors (who themselves may have been literal or metaphor). Or they could be pools of energy waiting to be tapped, incapable of action on their own. We know that the priests who believe in them have power. We know there are angels and demons who believe in them. Everything else is uncertain... a mystery for each DM to answer in his or her Eberron.
#39

skrapsan

Jun 02, 2009 15:34:00
... a mystery for each DM to answer in his or her Eberron.

And there is the main reason for me to love Eberron as a campaign setting...
#40

Nived

Jun 02, 2009 16:13:12
Agreed, you know its a funny thing, but I enjoy that "No one knows," and "That's up to you." are honestly the most common answers for things in this setting. Things are, but the why is left in your hands.
#41

AvonRekaes

Jun 03, 2009 8:17:21
What is clear is that there are sources of divine power that can be tapped by people of great faith. What is far less clear is if any of these sources of energy are sentient, anthropomorphic beings that are capable of influencing the world directly save through the actions of their followers. The Silver Flame is a pool of pure energy created by the couatl and it holds the Overlords of the Age of Demons at bay. The paladin of the Silver Flame draws his powers from this source of energy. This much is certain. But the degree to which the Flame is aware of the paladin, to which it could somehow influence the world without him, is far more open to debate. So looking to the Sovereigns, you end up with the same question. The Sovereigns are certainly a source of power. A faithful priest who prays to Dol Dorn can draw on divine strength that empowers his warlike endeavors. He BELIEVES that Dol Dorn is watching him and watches all wars, and that Dol Dorn's hand is present whenever blades are drawn, and it is this faith that gives him strength. Perhaps he is correct. Perhaps every critical hit is the result of Dol Dorn's favor, every roll of 1 the laughter of the Mockery. Or perhaps the Sovereigns and Six are impersonal sources of energy, aspects of the collective unconscious created by mortal belief in these concepts, forces that can be channeled for these purposes but cannot act on their own.

In the end, it's up to the DM. The Sovereigns could be ascended dragons. They could be cosmic beings that existed alongside the progenitors (who themselves may have been literal or metaphor). Or they could be pools of energy waiting to be tapped, incapable of action on their own. We know that the priests who believe in them have power. We know there are angels and demons who believe in them. Everything else is uncertain... a mystery for each DM to answer in his or her Eberron.

Hi Keith! I'm wondering if maybe you can clear something up for me regarding the divine power source and Eberron.

In the PHB, Clerics and Paladins are said to not get their power from gods, but rituals. Apparently, you undergo training, go through a process, and are then invested in power by the church. How does this jell with the concept that faith=power? It certainly helps with the cases of priests going bad, because the PHB says that once you have the power you always have it and nothing can take it away from you (Even no longer believing in your faith).

There is a cevate that some Clerics are invested with power directly by their gods, and I think all Invokers invest themselves with power from a personal connection, but most Clerics and Paladins these days are just trained to be radiant-spewing healing death machines.

Do you think Eberron will ignore the training aspect? What does this mean for the previously untrained local-priests that might be able to do small miracles Like a blacksmith that just happens to be a priest of Onatar because everyone comes to him to ask for Onatar's blessing? And the blessing actually works. Would that be represented by him being a limited ritual caster without actually having been trained in ritual casting or needing a ritual book?
#42

Hellcow

Jun 03, 2009 14:23:55
In the PHB, Clerics and Paladins are said to not get their power from gods, but rituals. Apparently, you undergo training, go through a process, and are then invested in power by the church. How does this jell with the concept that faith=power? It certainly helps with the cases of priests going bad, because the PHB says that once you have the power you always have it and nothing can take it away from you (Even no longer believing in your faith).

Do you think Eberron will ignore the training aspect?

I don't think that it's specifically called out anywhere, but I'd ignore it. The "training" concept is important in a world in which the deities are active forces in the world. First you have the concept Rich Burlew calls out in The Order of the Stick, that with all the clerics and paladins out there, if each one had a personal line to the deity, it's going to get pretty darn annoying to be a god. Second you have that issue of "If the god directly empowers the follower, how can you ever have clerics go astray?" So specifying that the cleric's power DOESN'T come directly from the god avoids this issue while still allowing gods to walk the world.

In Eberron, however, the distant gods make both of these issues moot points. We don't know if the gods actually exist - therefore, we don't know if they are empowering the clerics directly or not. Again, while this issue isn't addressed directly (and to be honest, I hadn't even noticed it in the PHB until you brought it up), the flavor of the Eberron religions remains the same - specifically the idea that the blacksmith may call on Onatar's blessing despite having no formal training. So the short form is that I see no reason to change cour approach to the divine in 4E Eberron. There are sources of divine energy out there, which may or may not be deities. Great faith can allow the faithful to tap into this power. In some religions, the organized priesthood may undergo training to help them accomplish this - but that doesn't change the fact that the untrained peasant could still draw on divine power if his faith is strong enough.

Beyond this, in general I wouldn't let off-hand comments like "Clerics need training" keep you from exploring a concept you like. Recently I've been playing a deva avenger. My concept is that he's actually a human peasant who's been empowered by the vengeful spirits of those killed by the bad guys in the campaign... that his Armor of Faith represents the spirits themselves flowing around him and shielding him from harm, that his Memories of 1,000 Lifetimes are actually the memories of those spirits, not his own memories, and so on (and as a result, he's not white and purple). Mechanically he's a deva, but for purposes of the story he's an empowered human. The mechanics should help you tell stories - if you want to tell the story about the holy blacksmith and you can't because the PHB says "Clerics must be trained", for goodness sake, tell your story.
#43

hailstop

Jun 03, 2009 23:38:06
One problem though is that it makes using modules such as Death's Reach a bit more problematic. I mean, you're actually meeting the Raven Queen in this one. :-)
#44

Nived

Jun 04, 2009 2:42:11
But there is no Raven Queen in Eberron.
#45

nthdegree256

Jun 04, 2009 10:11:40
That's kind of orthogonal to his point. The first epic-tier module has you meet the Raven Queen face-to-face - how do you adapt that for Eberron? In most adventures where the gods aren't directly involved, you can replace them with the Sovereign Host, the Dark Six, etc. And when adapting this adventure for Forgotten Realms, surely you can just have the PCs meet a setting-appropriate deity... in Eberron, what will it be? A powerful marut of Dolurrh? An angel of the Keeper? Neither of those carry quite as much weight as actually meeting, in person, the god of death and the afterlife.
#46

ChrisTheS

Jun 04, 2009 13:23:59
There are plenty of creatures with godlike power, even if they aren't actually gods. I imagine meeting one of the Lords of Dust or one of the high Daelkyr lords would have just as much impact as meeting a god would in another setting.
#47

Hellcow

Jun 04, 2009 14:09:17
I'm at the airport waiting for my plane and I still have internet access, so...

That's kind of orthogonal to his point. The first epic-tier module has you meet the Raven Queen face-to-face - how do you adapt that for Eberron? ...Neither of those carry quite as much weight as actually meeting, in person, the god of death and the afterlife.

Well, as one of the creators of the setting, one reason we chose to have the distant gods was because if you want such an encounter, you can already have it... in core, or in FR. The point with Eberron was to do something different - to make the gods something vast and unknowable, to facilitate stories that work better when the gods don't directly interact with mortals. I like Trojan War scenarios. I enjoyed the Time of Troubles. But for me, the concept of a god is diminished when it is something that you can meet, when you can shake Death's hand or punch him in the nose. I like the idea that Death is too vast to be contained in an anthropomorphic form. Death is all around you. It was with you from the moment of your birth, and it will be there waiting when you finally fall. You are ALWAYS face to face with death, and it is only in those moments of fear and mortal danger that you know it. When you meet the marut or angel who calls herself the Voice of Dolurrh, she is not Death Itself. You couldn't destroy the concept of mortality by defeating her in battle. Yet she is cloaked in its might and majesty. You can feel the power of death swirling around her, see the ways you might die reflected in her eyes. She is not Death, because Death is too vast a concept to be contained in one form... but she is the voice it will use to speak with you. She's the burning bush - the shadow the force uses to communicate with you, since it is too vast to interact with you directly.

For me, this makes the deity more imposing. It's not just an epic monster - it is a fundamental force of reality itself, something that you cannot challenge with your sword. And if you DO want a mighty force of death you can challenge directly, you could use Katashka the Gatekeeper (the overlord of death and undeath), or Miziralyx (the aspect of the Keeper from the Demon Wastes).

But the short form is that an adventure that involves directly interacting with gods won't translate as well to Eberron because Eberron specifically chose a different path from the other settings... for the precise reason that you could already tell those stories in those other settings, and we wanted to support different sorts of stories.

But, of course, if you WANT the gods to be concrete and anthropomorphic, no one's stopping you from making stats for the Sovereigns. You won't get it in the official material, and I won't be doing it in my games, but I doubt Aureon will intervene to stop you. ;)
#48

nthdegree256

Jun 04, 2009 15:33:21
Yesss, managed to kite him back for a moment! ;) Now stop letting us distract you!

Good summary. So the short version is that the Death's Reach adventure as written isn't easily ported to Eberron... because it really is meant for a different setting and a different mindset. I guess that shouldn't be surprising, since any number of adventures about savage, marauding, elf-hating orcs or battles between a half-dozen superpowered mages suffer from similar problems. I think that's good, frankly - it helps drive home the idea that you're actually getting something new and different by playing in a different setting.

I like the idea of playing up a marut or angel of Dolurrh more and more, now that I think about it. Especially if this individual angel is within reach of the players being able to kill it, yet is completely unconcerned about this fact; "You can destroy me, but you would gain nothing of it. You cannot slay death itself." It'd be like breaking a rock in half and claiming to have defeated the earth.
#49

Aegeri

Jun 08, 2009 21:23:05
IMAGE(http://www.wizards.com/dnd/images/foe_gallery/99916.jpg)

IT'S OVER NINE THOUSAND!!!!!
#50

vigilant1

Jun 13, 2009 21:53:17
Would it be out of place though if the people of Eberron had myths for their deities? Like the Norse had the story of how Thor once dressed as a woman to get back his hammer when Thymr stole it? Or how the Greeks used the story of Persephone to explain seasonal changes?
#51

salla

Jun 13, 2009 22:06:20
Would it be out of place though if the people of Eberron had myths for their deities? Like the Norse had the story of how Thor once dressed as a woman to get back his hammer when Thymr stole it? Or how the Greeks used the story of Persephone to explain seasonal changes?

Probably not.
#52

Nived

Jun 13, 2009 22:07:25
Given they have myths like the **** of Arawai that by the Devourer that led to the birth of The Fury. I don't think it would be out of place.

The above story could be a metaphorical story about the natural destructive forces of nature destroying civilized agriculture leading to civil unrest.

Or it could be a literal story that the devine being The Devourer raped Arawai which led to the birth of The Fury.

Perhaps, given the belief of the Dragons of Argonessen that the Sovereigns are culture heroes below their own 'true' gods that the dragon who became The Devourer actually did **** the dragon that became known as Arawai sometime during the Age of Demons.

Don't forget that the Sovereign Host practices religious assimilation, often absorbing different culture's religious beliefs into their own (after all any gods those savages worship are just the Sovereigns by another name) some of these assimilated culture's myths will have been integrated into the religion's teachings along the way. Whether they are meant to be metaphorical or literal would vary by region.
#53

Hellcow

Jun 14, 2009 10:11:50
Would it be out of place though if the people of Eberron had myths for their deities?

Not at all. We've already mentioned some of these - the aforementioned **** of Arawai, Aureon's Shadow, the betrayal of the Mockery, the deceptions of the Traveler, and the various domestic relations of the Sovereigns and Six. We just haven't gone into great detail. But I'd assume that there's a great many myths associated with the Sovereigns and Six, varying by culture. The fact that they ddon't physcially manifest in the world shouldn't interfere with allegorical tales - any more than our developing myths in our world without being able to physically chat with the gods.
#54

obiwaynekenobi

Jun 14, 2009 13:41:46
One problem though is that it makes using modules such as Death's Reach a bit more problematic. I mean, you're actually meeting the Raven Queen in this one. :-)

So you change it to be an angel or something that claims it's the essence of whatever god (The Keeper, I suppose, would be the equivalent to the Raven Queen in Eberron?), and the adventure proceeds. Just because the adventure says that you meet a god, doesn't mean it has to stay that way. An extremely powerful, immortal creature that is the voice of the deity in question (kinda like the Mouth of Sauron) could suffice just as well without losing anything.
#55

vigilant1

Jun 14, 2009 21:00:15
Thank you for the response. Another idea I was thinking is maybe some people in Eberron believed the gods once walked among mortals, and so legends are told about the exploits they did. No one could be able to prove or disprove things said to have occurred eons ago.
#56

ChrisTheS

Jun 15, 2009 9:44:15
Certain changelings belive that the Traveler still walks among them, and have numerous fables connected with that.

Of course, they also believe that lakes are the Traveler's footprints...
#57

TheLoneCleric

Jun 16, 2009 9:43:24
In one game we met the Travller once. Well we thought it was the Traveller. It was stupidly powerful and liked to tease us along but honestly left us to our own devices. When one of the PC's confronted our 'guest' all it did was grin at him and disappear.

The moral of the story: If you met a god...would you know? And if so...what would you do? We just tried to stay the HELL away from him. He was toying with us for some reason (Might have to do with a Cult of the Dragon Below prophesy we discovered.) but we didn't want to stick around to find out.
#58

xi_mao

Jun 16, 2009 18:38:27
In one game we met the Travller once. Well we thought it was the Traveller. It was stupidly powerful and liked to tease us along but honestly left us to our own devices. When one of the PC's confronted our 'guest' all it did was grin at him and disappear.

The moral of the story: If you met a god...would you know? And if so...what would you do? We just tried to stay the HELL away from him. He was toying with us for some reason (Might have to do with a Cult of the Dragon Below prophesy we discovered.) but we didn't want to stick around to find out.

At least he never said:
"SUBCREATURES! GOZER THE GOZERIAN, GOZER THE DESTRUCTOR, VOLGUUS ZILDROHAR, THE TRAVELLER HAS COME. CHOOSE AND PERISH."
#59

Nived

Jun 17, 2009 17:24:49
I always thought of Gozer as more of a daelkyr (even if it did call itself The Traveler).

"Ray! When somone asks you 'are a god' YOU SAY YES!"
#60

xi_mao

Jun 18, 2009 14:33:56
I always thought of Gozer as more of a daelkyr (even if it did call itself The Traveler).

"Ray! When somone asks you 'are a god' YOU SAY YES!"

:D

But yes, Gozer is more of a Daelkyr than the Traveller...but, I can see a Daelkyr impersonatig the Traveller and giving that speech.
#61

obiwaynekenobi

Jun 21, 2009 15:09:29
At least he never said:
"SUBCREATURES! GOZER THE GOZERIAN, GOZER THE DESTRUCTOR, VOLGUUS ZILDROHAR, THE TRAVELLER HAS COME. CHOOSE AND PERISH."

Are you the Keymaster??

Hmm what would the stats be for a Gargantuan marshmallow golem....
#62

Nived

Jun 21, 2009 15:28:50
I wouldn't worry about it, they got it covered.
IMAGE(http://onfinite.com/libraries/1361880/f95.jpg)
Courtesy of Xaxor and the Eberron Motivational Poster thread. Art by Lim Guo Liang
#63

obiwaynekenobi

Jun 24, 2009 12:25:24
OH. MY. GOD.

That is the most awesomest thing I have ever seen.
#64

xi_mao

Jun 24, 2009 16:00:17
That was my Avatar on another forum a while ago...
#65

polt

Jul 08, 2009 9:40:38
I also really think it's important to say that you DON'T have to answer the question for weather or not god exists.

You as a DM never have to decide.
#66

salla

Jul 08, 2009 16:07:23
I also really think it's important to say that you DON'T have to answer the question for weather or not god exists.

You as a DM never have to decide.

Have to, no. I wanted to, however.