| Post/Author/DateTime | Post |
|---|---|
| #1corey1234Apr 17, 2008 19:15:37 | Im just starting ebberon and i was just wondering, if warforged are made out of leather and wood, would they malfunction or somthing, i know its probably a stupid question |
| #2rageofthemodrons101Apr 17, 2008 19:58:37 | I think you could get away with it if you explained something totally strange and creative. |
| #3Arcane_GuyverApr 17, 2008 21:22:48 | If they have ranks in Swim, sure. Keep in mind, the check penalty incurred by their built-in armor is not technically 'Armor Check Penalty,' so you don't double it when applied to Swim checks. |
| #4artectorApr 18, 2008 5:36:53 | Yes. Warforged are living beings and thus while their bodies are a composite of different materials the materials don't behave exactly in the same way as if they were not part of the warforged's body. |
| #5GurvApr 18, 2008 6:40:45 | Lets be clear about this. Warforged can do anything a human can do, unless it says otherwise. Don't take it to an illogical extreme, use your imagination and your common sense. |
| #6EdymnionApr 18, 2008 8:14:45 | If they have ranks in Swim, sure. Keep in mind, the check penalty incurred by their built-in armor is not technically 'Armor Check Penalty,' so you don't double it when applied to Swim checks. Which means they actually swim BETTER than a human, since a human with equal training and armor would have a larger penalty, and hence a lower check. |
| #7Arcane_GuyverApr 18, 2008 12:55:17 | Which means they actually swim BETTER than a human... Yup. It makes sense to me; their bodies are slightly unwieldy compared to our own, but it's still easier for them to swim naked than for us to swim in plate armor. |
| #8RedRiderApr 18, 2008 13:04:42 | And of course, warforged do not need to breathe, don't have to worry about fatigue. So under some circumstances they're better in the water. (Another point in their favour: Their armoured bodies do not count against their encumberance, which gives them another advantage over armoured human swimmers.) |
| #9raniaApr 18, 2008 18:54:19 | You've got it all wrong; the question really is, do warforged sink or float? This is, of course, assuming they're not trying to swim. I've met people who can swim just fine, but when they stop, they sink; I've also met people who always float. |
| #10GurvApr 18, 2008 21:04:35 | This is, of course, assuming they're not trying to swim. I've met people who can swim just fine, but when they stop, they sink; I've also met people who always float. And that's likely how it is with warforged. Some are more buoyant than others. Just like humans. You can come up with a system to determine who floats and who doesn't. But there are no rules for it. |
| #11ChaoticGoodApr 19, 2008 2:34:59 | I've always assumed that they sink unless they are actively making Swim checks. This usually isn't a problem, since they have no particular problem simply walking across the bottom of the lake/river/etc. and emerging on the other side. In fact, one of my favorite "why didn't anyone try this in the Last War" scenario is to have an army of Warforged march into Scion's Sound and march out wherever the enemy army isn't. Basically, unless the Warforged falls off a boat in the middle of the ocean (and your DM is the kind of science freak who takes things like crush depth into account... ), or otherwise needs to rejoin a shipboard combat, I wouldn't worry too much about Swim ranks for Warforged. |
| #12RedRiderApr 19, 2008 6:57:02 | Basically, unless the Warforged falls off a boat in the middle of the ocean (and your DM is the kind of science freak who takes things like crush depth into account... I'd be a tad more worried about the dire sharks, sahaugin and terrible lovecraft-esque horrors which a warforged may face in an environment where he is at a distinct disadvantage. Not that crushing pressure isn't going to get you first, most likely, but even if you ignore that and dodge the lurking terrors it's still a long walk back to Khorvaire. (That said, I think I'd like to see a warforged character who emerges from the sea one day, years after he fell in, to find the war is over and he's far behind on the current state of the world. Especially if his introduction into the party involves him actually walking up from the sea onto the beach while the party are still there.) |
| #13Arcane_GuyverApr 19, 2008 13:07:42 | ...and your DM is the kind of science freak who takes things like crush depth into account... Science freak, or someone who would like to actually use the rules in his copy of Stormwrack? |
| #14artectorApr 19, 2008 15:23:12 | I've always assumed that they sink unless they are actively making Swim checks. This usually isn't a problem, since they have no particular problem simply walking across the bottom of the lake/river/etc. and emerging on the other side. In fact, one of my favorite "why didn't anyone try this in the Last War" scenario is to have an army of Warforged march into Scion's Sound and march out wherever the enemy army isn't. I wouldn't worry too much about the crushing thing, unless he fell in a trench. I'd worry more about the underwater creatures (as mentioned). But since that's already been addressed I'm going to say something else. Rivers tend to be pretty strong, the warforged might get caught and washed 10 or 20 miles downriver from the force of the water. Small rivers would be ok, but anything to actually submerge the warforged might (depending) powerful enough to do what I mentioned. |
| #15EdymnionApr 20, 2008 14:55:53 | Science freak, or someone who would like to actually use the rules in his copy of Stormwrack? Stormwrack nothing, pressure damage is in the DMG. 1d6 damage per minute per 100'. |
| #16Arcane_GuyverApr 20, 2008 15:36:54 | Wow...and here I thought it was an optional rule, by the way folks talk about pressure damage. Ah well. |
| #17grifoApr 20, 2008 16:18:50 | Wow...and here I thought it was an optional rule, by the way folks talk about pressure damage. Ah well. Excuse me while I conveniently ignore this little piece of information. I mean, if you don't allow an army of warforged to march across a lake and attack a coastal city by surprise, what's the point of having them in the first place? |
| #18NivedApr 20, 2008 20:03:48 | Well that depends on the size of the lake in question. Most lakes wouldn't matter, if you mean something like Lake Michigan (or in this case Lake Cyre or Lake Galifar) then you're going to have a problem. Of course in theory they could swim at about a depth of 90' most of the way and be fine. Immune to fatigue and all that. |
| #19ChaoticGoodApr 21, 2008 1:47:52 | Haha, sorry about the crush depth crack... but you see, a friend of mine almost lost his much-beloved Warforged Saint due to a botched Balance roll in the Thunder Sea. He kept his mouth shut about crush depth until after the session, and confided to me that if HE had been the DM, that character would have been dead. I just rolled my eyes and told him, "Of course he would be, because you're a freak about realism and science-type rules." :P Honestly though, I don't own Stormwrack and I've only rarely used the environmental rules from the DMG. It's no excuse for failing at my Knowledge (arcana) check, but I'm a Ranger, not a Wizard, darn it! ![]() P.S.: grifo, thanks for agreeing with me! Warforged amphibious assault FTW! P.P.S.: RedRider, I'm making that my next Warforged character... oh yes, I am! |
| #20Arcane_GuyverApr 21, 2008 2:03:31 | Of course in theory they could swim at about a depth of 90' most of the way and be fine. Immune to fatigue and all that. That seems scary enough - a squad of warforged could swim across a huge lake without getting tired and can swim near crush depth the entire way since they don't need to breathe. Combine that with the fact that warforged are superior swimmers (as shown above), I don't see why you wouldn't want an amphibious special forces team made up of warforged. |
| #21NivedApr 21, 2008 3:01:29 | Be like swimming the English Channel.... only... deeper. |
| #22raniaApr 21, 2008 10:26:15 | That seems scary enough - a squad of warforged could swim across a huge lake without getting tired and can swim near crush depth the entire way since they don't need to breathe. Combine that with the fact that warforged are superior swimmers (as shown above), I don't see why you wouldn't want an amphibious special forces team made up of warforged. But just because they could swim, doesn't necessarily means it'd be practical. Sure, they might not rust, but whatever they're carrying could; and walking is not exactly a very quick mode of movement. |
| #23Arcane_GuyverApr 21, 2008 18:27:59 | Rust? There's bound to be at least a few different solutions for that (Mending is the first that comes to mind; maybe a specialized version of Ungent of Timelessness?). Assaulting a base in this manner may not be fast, but it's sure, steady, and stealthy. |
| #24tordakApr 21, 2008 18:55:07 | Sorry if I'm coming back a few post, but wasn't warforged buoyance addressed in Races of Eberron? I thought the rule was that they are as buoyant as any other PC race, and can swim just fine with swim check. |
| #25EdymnionApr 21, 2008 20:56:40 | But just because they could swim, doesn't necessarily means it'd be practical. Sure, they might not rust, but whatever they're carrying could; and walking is not exactly a very quick mode of movement. There's plenty of things to prevent rusting. Blueshine and Everbright enchantments come to mind. But, that said, please show me where in the rules where something can rust from normal environmental issues. Even if there were, its easy to oil/grease your weapon. A simple tub of lard is all you need to waterproof it. There are ways around the crushing damage as well. The aquatic enchantment for armor, IIRC, gives you the ability to breath under (redundant), a swim speed, and immunity to pressure damage. Just what the aquatic warforged force ordered. |
| #26raniaApr 21, 2008 21:16:16 | There's plenty of things to prevent rusting. Blueshine and Everbright enchantments come to mind. However, that all takes up resources (fundamentals of economic: to gain something you give up something) that could be used elsewhere, and some of that elsewhere might be more profitable. Just because something CAN be done, doesn't mean it's practical. Or, in other "words": |
| #27EdymnionApr 21, 2008 22:06:21 | However, that all takes up resources (fundamentals of economic: to gain something you give up something) that could be used elsewhere, and some of that elsewhere might be more profitable. Just because something CAN be done, doesn't mean it's practical. Its quite practical, actually. Its like saying its impractical to give an elite soldier a flaming sword. No, its not standard issue, but yes, when the situation calls for it, it makes sense. A Warforged with aquatic armor would be special, yes, they would be special ops. If you want an underwater fighting force to sink enemy ships, its going to cost you. But really, the non-water breathing aquatic enchantment is, IIRC, only a +1 equivolant. Its no different than enchanting a scouting WF with Shadowed. Its Eberron, low level magic is common. Its almost silly to think that any elite warforged unit wouldn't be going into battle without at least some +1 armor and a couple of abilities on it. |
| #28RedRiderApr 22, 2008 7:47:40 | However, that all takes up resources (fundamentals of economic: to gain something you give up something) that could be used elsewhere, and some of that elsewhere might be more profitable. Just because something CAN be done, doesn't mean it's practical. True enough, but as Edy said, special-purpose squads can be worth the investment. Also of course, it may just be that warforged find themselves in a situation where swimming becomes either nescessary or the best option. This kind of situation is the bread and butter of PCs, but even outside the realm of high adventure, there's got to be a few war stories about a squad of warforged who cleverly staged a surprise attack by crossing a difficult river or a large unit of soldiers arriving at an enemy warforged camp only to find they've buried their equipment and hidden at the bottom of a lake while they wait for reinforcements. In war, you can't always rely on having the tools to do the job. Sometimes you've got to improvise, even if it means ordering your unit to cling onto the bottom of an enemy ship like barnacles and stealing new weapons and tools once you arrive at your destination. |
| #29raniaApr 22, 2008 10:12:48 | True enough, but as Edy said, special-purpose squads can be worth the investment. A few stories, yes; and in those situations, that course of action was clearly the most practical. It just doesn't pop up too often. ...And now I want Keith Baker to write a story about an underwater city of 'forged. |
| #30cloud413Apr 22, 2008 12:46:46 | Wouldn't their armor rust? |
| #31larry_the_titanApr 22, 2008 16:15:48 | Wouldn't their armor rust? Rusting unless from a magical source takes time. To prevent Rusting in the real world people normally only have to do a little work to prevent it or reverse the effects over time. But then again we are talking D&D and rusting of metal to my knowledge isn't covered as an Enviromental effect with in the rules. Rules for rusting so far in the rules have only covered with in Magical effects. |
| #32rageofthemodrons101Apr 22, 2008 18:44:33 | Yes, but if you make some no-worky rust ointment for those underwater adventures, I bet your DM would accept it and let you start out with a kajillion bottles. Besides, who wants to collapse in rust while fighting sahuaghin? Not cool.:raincloud |
| #33EdymnionApr 22, 2008 21:55:32 | What I like to point out is, when was the last time you ever saw a DM worry about your armor rusting when you were in a jungle, or a swamp, or slogging through the mud? Or that kept tabs on when you cleaned your sword after hacking somebody up with it? Any moisture will make iron/steel rust, be it from blood or just high humidity. But I'm willing to be that it has *NEVER* come up in any game you've ever been in, am I right? Heck, for that matter, when was the last time you ever even stopped to realize that your character only has one set of clothes? You get one set when making your character, when have you ever gone out of your way to buy more? Go find your current/last character sheet and tell me how many changes of clothes he/she is carrying with their gear. If your human character can wear the same set of clothes day in, day out, through bloody combat and diplomatic dinner party, and they never get dirty, never wear out, never get stinky, why would you suddenly start worrying about Warforged rusting? You're running around with a character that, by all rights, should have had their clothes rot off their shoulders by now. |
| #34raniaApr 23, 2008 10:28:31 | What I like to point out is, when was the last time you ever saw a DM worry about your armor rusting when you were in a jungle, or a swamp, or slogging through the mud? Or that kept tabs on when you cleaned your sword after hacking somebody up with it? I know that my tenth-level party, most of them are still wearing the same old pants they started out with. My character is not; I asked for another set of clothes from a village we saved. ...is that common with female gamers? |
| #35cloud413Apr 23, 2008 12:16:31 | I never said I pay attention to rusting armor. :raincloud It was just a thought. |
| #36EdymnionApr 23, 2008 20:30:39 | ...is that common with female gamers? I dunno, I can only name two characters I've ever had that specifically had multiple sets of clothes. One is my Karnnathi soldier that had a noble's outfit with jewelry that I described as a dress uniform and medals. The other was my female sorcerer in Faerun, who had at least a dozen changes of clothing in her haversack. Honestly, I never even thought about it until this thread. Guess I'll need to start buying more clothes! |
| #37GurvApr 23, 2008 23:40:50 | Depending on how graphic the DM is about gross situations or times when my stuff gets a little beat up or singed, I'll make a point about grabbing some new clothes. If my character happens to spent any down time in a town or city I might drop a comment about cleaning up and replacing basic gear. But for the most part I just estimate an upkeep cost like it suggests in the DMG and assume that it pays for me not looking like a bum. As for a warforged rusting, I would say that it isn't likely. It would only be a problem for warforged in extreme situations of poor care. Just as humans perform basic self-care, so do warforged. While you might have a human who doesn't take care of themselves at all and has skin infections, boils, and rashes as a result, so too might you have a warforged showing signs of rust. Remember also that warforged are alive: while the constructs do not possess a biology identical to humanoids they are known for their ability to grow and change over time. This could account for some limited ability to remain in good condition. |
| #38dr._benwayApr 24, 2008 1:14:24 | Think about it this way: The Warforged are powered by magic. They are living constructed creatures. Their very bodies can receive enchantments and enhancements. Magical items are effectively indestructible to anything with a lower enchantment vlaue/DR then them, so its reasonable to assume that WF dont rust by the same token. DocB :88E: vs :coolcthul Who shall prevail? |
| #39raniaApr 26, 2008 14:22:31 | As for a warforged rusting, I would say that it isn't likely. It would only be a problem for warforged in extreme situations of poor care. Just as humans perform basic self-care, so do warforged. While you might have a human who doesn't take care of themselves at all and has skin infections, boils, and rashes as a result, so too might you have a warforged showing signs of rust. Remember also that warforged are alive: while the constructs do not possess a biology identical to humanoids they are known for their ability to grow and change over time. This could account for some limited ability to remain in good condition. Makes sense! |
| #40thyatian_knightMay 15, 2008 18:07:40 | Haha, sorry about the crush depth crack... but you see, a friend of mine almost lost his much-beloved Warforged Saint due to a botched Balance roll in the Thunder Sea. He kept his mouth shut about crush depth until after the session, and confided to me that if HE had been the DM, that character would have been dead. Sorry for being the reality freak here!! Enter : FREAK MODE I don't think warforged has to worry about crushing depth. Why not? Since they don't breathe they don't have any use for any type of gas pressurized at 1 atm. And since fluids and solids will not compress to any significant degree under pressure it will be safe to say that crushing depth is not a problem for WF I assume that most living beings on Eberron only can be made up of those three (solid, fluid and gas) state forms - I realize that fire elementals (and other creatures) also has some plasma... Exit : FREAK MODE |
| #41raniaMay 17, 2008 1:41:31 | ... Can you provide any information on crushing depth and pressure damage? I seem to recall reading that some (unmanned) submarine vessels have to be specially constructed to avoid being damaged from the pressure.... I assume that most living beings on Eberron only can be made up of those three (solid, fluid and gas) state forms - I realize that fire elementals (and other creatures) also has some plasma... There's also the quori, who have the state form of FREAKING YOUR AR$E OFF.... |
| #42thyatian_knightMay 17, 2008 5:07:56 | Can you provide any information on crushing depth and pressure damage? I seem to recall reading that some (unmanned) submarine vessels have to be specially constructed to avoid being damaged from the pressure.... |
| #43UnderworldLordMay 17, 2008 7:13:38 | Something that you need to consider is that they are indeed living constructs. They do have some organics inside. And as far as rust... I'd have to go back and check the ECS, which I don't feel like right now, but they should be immune to regular normal rusting and decay. |
| #44dread_lordMay 17, 2008 22:43:07 | For my 2 copper: Swim: Most of their bodies are made of something like wood and they swim just fine. Rust: Not enough to effect game play. Maybe mention spots of rust if they are spending a lot of time in swamps or coastal areas, but a few minutes of polishing will take care of that. Crushing depth: As mentioned, unless the WF have some sort of air filled cavity they will be more or less unaffected except at the most extreme depths. If the primary substance of their bodies is something like wood then there would be some trapped air and that could be an issue, but only at really extreme depths. Plus their natural bouancy would necessitate the use of weights to keep them from bobbing to the surface. |
| #45sarig_the_genieMay 24, 2008 17:08:39 | Can you provide any information on crushing depth and pressure damage? I seem to recall reading that some (unmanned) submarine vessels have to be specially constructed to avoid being damaged from the pressure.... unmanned subs still need air-pockets to keep all those electronics dry (: |