| Post/Author/DateTime | Post |
|---|---|
| #1wulfgarsJun 28, 2010 8:51:00 | Hi. I´m thinking of playing a Campaign in Eberron , my first , and i would like to give my players , that use the CB , a file specific for the setting for the program, much like there is for RPGA Living Forgotten Realms I now i could do it , but if anyone had already done it , i would just have to "tweak" it, AND , if it was already made by someone who has a better understanding of "mechanic","rules" and items of Eberron , would help me in not making any mistakes. Thanx in advance. |
| #2AvonRekaesJun 28, 2010 9:26:46 | Hi Wulgars, I'm not sure such a thing is necessary these days. Plenty of elements from other settings can be used in Eberron. Take the Swordmage. This class is found in the Forgotten Realms Player's Guide, but there's nothing especially FR about it. Nothing that should prevent someone from playing a House Orien Assault Swordmage and flavoring his teleports as being from his Mark of Passage. Spellplauge stuff might seem specifically FR at first glance, but they make great powers to use to reflect a greater Aberrant Mark than the ones presented in the Eberron Player's Guide (Like a "Child of Khyber", as opposed to a "Heir of Siberys"). You might wish to restrict some races because they aren't Eberron-specific, but with a little elbow grease and squinting, Genasai become a lost culture of drow that took elemental-binding to new heights, or Shadar-kai become Mournland suvivors warped by the dead-gray mists, or Minotaurs have a labyrinthne city in Droam with a rajah-worshiping Warlord ruling over them, etc. I think it goes back to that old mantra: "If it exists in DnD, it has a place in Eberron." My advice would be to allow everything and just make case-by-case adjustments to flavor when they crop up. |
| #3superdeadsmurfJun 29, 2010 16:50:36 | Yeah, actually the only things that aren't in the CB that I would need for Eberron campaign setting mode - the ability to change the languages for Drow and Orcs/half-orcs, who should speak giant and goblin respectfully instead of the languages they speak. Well I guess turning off the non-eberron gods - but they're hard to make completely disappear anyway. |
| #4dharmatelJul 12, 2010 16:45:38 | I wouldn't "turn off" the core gods as there are a lot of divine feats and powers and such that key off of those. With DM approval, there's no reason a Cleric who worships Balinor couldn't take a feat that allows a Sehanine worshipper to use a bow as a divine implement. A lot of the core diety flavor ports over nicely. |