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| #1deathbaneMar 13, 2008 20:26:01 | I beleive I read somewhere that there are about 10 Rajah trapped beneath Khyber. I have heard there are also 10 daelkyr For my campaign some of them(Rajahs) are demon princes, and archfiend(devils) that don't own a layer in baator. I also wanted to make Yugoloths that are on par with the other overlords since they don't have any major players. The yugoloths will play the part of some of the Rajahs If anyone has the information or can tell me what point books, including dragon magazines, what are the Daelkyr's focuses? I know there is one that concentrates on oozes, but I don't know the specialties of the other ones. PS. Ares should be areas After edit PPS I meant to say Rajahs and not daelkyr twice |
| #2half_dragon_infernalMar 13, 2008 22:08:22 | 1. Its their, not thier. 2. Use firefox, built in spellchecker 3. Are you gonna do an ebberon campaign? or what???? The daelkyr are best reserved for being from the Far Realms in a non-ebberon campaign, Xoriat is a plane that is what is normally the Far Realms. |
| #3deathbaneMar 13, 2008 22:17:59 | 1. Its their, not thier. I know firefox has a built in spell checker, and I will edit the first post for clarification. Eberron is what I am using for a campaign |
| #4SyltorianMar 14, 2008 3:45:51 | For my campaign some of them(Rajahs) are demon princes, and archfiend(devils) that don't own a layer in baator. I also wanted to make Yugoloths that are on par with the other overlords since they don't have any major players. The yugoloths will play the part of some of the Rajahs I'm confused here. The Rajahs don't have anything to do with the Daelkyr - Rajahs are the Overlords of the first age; Daelkyr are Lords of Xoriat who got trapped when their invasion was countered by the Gatekeepers much more recently. Neither is there a Baator. Daelkyr are from Xoriat. Devils generally from Shavarath. Yuguloths are from Mabar, unless 4E changes something as they will change the Yuguloths themselves; although there quite likely are powerful 'loths on their home plane that are unique beings. They do not seem to have much to do with either devils, rajahs or daelkyr. If anyone has the information or can tell me what point books, including dragon magazines, what are the Daelkyr's focuses? I know there is one that concentrates on oozes, but I don't know the specialties of the other ones. Player's Guide to Eberron (s.v. Khyber) mentions a few, but in general, not much has been said. The Binding Stone (novel) features the citadel of a Daelkyr, too, IIRC. Can't remember anything on the Daelkyr (as opposed to some of their minions and the Cults of the Dragon Below) from Dragon - for the Rajahs, you may want to check out the Lords of Dust article (DR337). Not a Daelkyr per se, but you could check Father Llymic from Elder Evils. He'd make an interesting Daelkyr. I've also personally attributed Allips to one of the Daelkyr, given their connection to madness (and the Daelkyr in question delights in their babbling), but that's a houserule. |
| #5deathbaneMar 14, 2008 13:11:52 | I am a little more coherent than before I know the two are not related. One group is almost god-like in power, and the other are powerful outsiders from Xoriat that create/manipulate life forms. I basically just want to know of any dragon magazines or any other articles with information on them. P.S. I wont make anymore post unless I am completely awake. ![]() |
| #6GurvMar 14, 2008 22:10:46 | I don't recall any Dragon articles on daelkyr. But I might have missed one, since I always bought it at the shop and never subscribed. The Players Guide to Eberron names four of the overlords on page 85. But too am a little confused. Baator doesn't exist in the Eberron cosmology. Are you saying that it does in your campaign (that would be fine, just confusing) and that the rajahs are somehow from there? Or are you simply saying that you are using archdemons and archdevils from the non-Eberron core cosmology as a basis for your rajahs? If you are just borrowing backstories/stats from other sources, that works great. Just remember to give it an Eberron twist and don't stick to concepts that don't fit just because thats how it is in other settings. As for daelkyr overlords...I haven't seen too much on them. The one listed in the ECS is supposed to be a "standard" member of the species. I would recommend simply giving the leaders of the race tons of levels. Ignore the rules a little...since thats what daelkyr do. Levels in druid are especially appropriate, if you ignore every reference to "natural" mentioned therein. |
| #7half_dragon_infernalMar 14, 2008 22:36:23 | I just found a link with the information. |
| #8deathbaneMar 15, 2008 13:20:58 | I don't recall any Dragon articles on daelkyr. But I might have missed one, since I always bought it at the shop and never subscribed. The Players Guide to Eberron names four of the overlords on page 85. I may add Baator to Eberron, and I will modify backstories to fit Eberron. |
| #9telagauntMar 16, 2008 22:49:03 | Hmm, I might be wrong, but I thought in Dragon #330 the one with the Umbragen article, part of their current story about going to the surface was to fight off the forces of Khyber. I'm pretty sure it stated a daelkyr was in Khyber and it or it's 'forces' were warring with the Umbragen's city. So, there's at least 1 or 2 daelkyr in Xendrik. |
| #10GurvMar 17, 2008 16:53:28 | So, there's at least 1 or 2 daelkyr in Xendrik. My impression from things I've seen from Keith Baker is that the daelkyr are trapped in the same manner as the rakshasa rajahs. The rajahs are physically and spiritually trapped in khyber dragonshards. They can't move and can barely think. The daelkyr are not trapped like that. Its more like they just can't go to the surface. Seals and wards block the way. They are somewhat free to roam, so they could be found anywhere. Other reasons they could be found beneath Xen'drik or other locations are simple to come up with. Just because the daelkyr war took place in the Reaches doesn't mean that one of the hundreds or thousands didn't elect to go somewhere else. When humans nations are at war with someone you can still find members elsewhere. And nothing says that daelkyr need a good reason for anything they do. |
| #11Arcane_GuyverMar 17, 2008 18:02:35 | The daelkyr are not trapped like that. Its more like they just can't go to the surface. Seals and wards block the way. They are somewhat free to roam, so they could be found anywhere. I'm not entirely certain that the daelkyr are quite as "trapped" as some texts seem to indicate. PGtE mentions multiple entrances/exits to Khyber across Khorvaire, not even mentioning obvious ones like the Black Pit. That book also mentions that Khyber is considerably bigger than the surface world, full of living creatures. I'm guessing the daelkyr are running amok down there, doing whatever it is they feel like doing. Also, I don't remember them ever saying there are a certain number of daelkyr in Khyber, but the PGtE does say that there are twelve rajahs bound in Khber shards. |
| #12half_dragon_infernalMar 17, 2008 18:14:25 | Actually, the more powerful Daelkyr are apparently stuck in place and unable to communicate with others according to MoE. |
| #13GurvMar 17, 2008 19:28:20 | I'm not entirely certain that the daelkyr are quite as "trapped" as some texts seem to indicate. PGtE mentions multiple entrances/exits to Khyber across Khorvaire, not even mentioning obvious ones like the Black Pit. That book also mentions that Khyber is considerably bigger than the surface world, full of living creatures. I'm guessing the daelkyr are running amok down there, doing whatever it is they feel like doing. I couldn't agree more. I do think that the wards are effective, to a large degree. But not as effective as the original binding of the rajahs. I think at least half of the effectiveness is that the daelkyr don't devote much energy to 'escaping'. I think that the daelkyr are just waiting for Xoriat again. They don't care about being in a rush. They don't mind sitting around, warping whatever comes along. |
| #14Cyber-DaveMar 18, 2008 1:09:35 | I always thought of the Daelkyr as sort of like Cathulu and the "old gods." |
| #15HellcowMar 18, 2008 23:19:58 | The daelkyr are not trapped like that. Its more like they just can't go to the surface. Seals and wards block the way. They are somewhat free to roam, so they could be found anywhere. This is my interpretation, and certainly the basis for Orlaask with his living citadel. The backstory of the Umbragen is based on the idea that a daelkyr has actually made its way over to Xen'drik and is beating fighting them there. The daelkyr are trapped in Khyber, but they aren't paralyzed... however, as many have said, they also don't seem to be in any particular hurry to break the seals. If anything, their followers are more concerned with releasing them than the daelkyr themselves are. Meanwhile, the rajahs are closer to Cthulhu, "dead but dreaming". As for number, I don't have time to look it up, but did the PGtE say there were twelve, or AT LEAST twelve? In my article for Dragon, I set the number at "approximately thirty." |
| #16SyltorianMar 19, 2008 9:02:31 | Keith (or anyone else), The idea of the Daelkyr bound in Khyber has been giving me some trouble. As far as I understand it, what keeps these uninvited planar guests in Khyber are the Gatekeeper seals - of which there are none outside Khorvaire. What prevents the Daelkyr from escaping through Aerenal or Sarlona, or even the Frostfell - or Xen'drik, for that matter? Arcane Guyver, I found a quote in PGtE mentioning "at least six daelkyr" in Khyber (p.85), but could not find them giving a number for the Rajahs. I'd be interested in that, however, to place some of my own. So far, we know of nine for certain. They are bound in Adar/Korrandar (SoS), Argonessen (DoE; Tiamat), Aundair (Dragon Article), Flamekeep (ECS), the Frostfell (PGtE), Haka'torvhak/Q'Barra (ECS), Stormreach (CoS), Syrkarn (SoS), and beneath the Tashana Tundra (SoS). A tenth probably lies beneath Ashtakala, with more spread throughout the Demon Wastes; if the Stormreach Rajah tried to exact obedience from his peers on his continent as CoS mentions, more Overlords must lie in Xen'drik. I may have missed some, however, but we are rapidly approaching twelve known locations. |
| #17HellcowMar 19, 2008 12:29:31 | Keith (or anyone else), Because the geographical position of the seals is irrelevant. The EXISTENCE of the seals holds Xoriat at bay and keeps the daelkyr in Khyber (which is more than just a bunch of caves, if you go by my there-are-demiplanes-in-Khyber approach). Essentially, the seals create a global shield - not a localized effect. At least, that's MY answer... because you're absolutely right, the orc druids were confined to a very small area. I found a quote in PGtE mentioning "at least six daelkyr" in Khyber (p.85), but could not find them giving a number for the Rajahs. I'd be interested in that, however, to place some of my own. So far, we know of nine for certain. Technically, material produced in Dragon magazine is "100% official content." There, I said that there were approximately 30 rajahs, and while it doesn't place then all, it does mention four others. However, if there is a contradictory source that says 12, I'd like to know - but personally, I think that's just too low a number. |
| #18SyltorianMar 19, 2008 15:12:08 | Because the geographical position of the seals is irrelevant. The EXISTENCE of the seals holds Xoriat at bay and keeps the daelkyr in Khyber (which is more than just a bunch of caves, if you go by my there-are-demiplanes-in-Khyber approach). Essentially, the seals create a global shield - not a localized effect. Thanks! I had not considered that Khyber is a demiplane of sorts, and that the seals might be keep it sort of 'remote' as far as the Daeylkr are concerned. So, that means you have to damage a certain number of seals before the Daelkyr are set free? |
| #19HellcowMar 19, 2008 15:24:45 | Thanks! I had not considered that Khyber is a demiplane of sorts, and that So, that means you have to damage a certain number of seals before the Daelkyr are set free? I'd see there as being a threshhold at which it is possible for daelkyr to rise to the surface, and a second threshold at which Xoriat becomes coterminous again. This is important, because in my opinion the daelkyr as outlined in the ECS are far weaker than they were in the incursion; we are only seeing a fraction of their true power, because they have been cut off from the source of that power. If I were to create a story about a single daelkyr returning to the surface, rather than basing it off the destruction of a single seal, I'd tie it to the creation of an eldritch machine - something that creates a localized tunnel through the barrier. |
| #20half_dragon_infernalMar 19, 2008 22:32:50 | Hellcow, what is your reasoning for the Shadow Marches being closest to Xoriat? If anything, a Daelkyr lord would probably be like a deity, lots and lots of class levels. Also, the Eldritch Machine would probably be in the Marches, right? |
| #21HellcowMar 19, 2008 23:23:50 | Hellcow, what is your reasoning for the Shadow Marches being closest to Xoriat? The Shadow Marches has always had strong manifest zones connected to Xoriat and Kythri, just as Sharn has its connection to Syrania, Aereni has its connection to Irian and Mabar, and the Twilight Demesne is tied to Thelanis. It's a question of why the plane is tied to the place, but rather what impact that connection has had. In the case of Aerenal, the connection to Irian is the only reason it was possible for the Undying Court to arise there. In the case of the Shadow Marches, the close tie to Xoriat both made it a locus of the daelkyr incursion and the critical location for the work of the Gatekeepers. With that said, there are manifest zones to all of these planes spread across Eberron. Aerenal has especially large and strong zoens to Irian, ditto for the Marches and Xoriat. But you can find zones tied to Xoriat elsewhere. If anything, a Daelkyr lord would probably be like a deity, lots and lots of class levels. If the gates to Xoriat are reopened and the daelkyr are restored to full power, I would expect them to have power equivalent to divine rank 0 or 1, just as the rajahs are equivalent to divine rank 7 (though note that I say EQUIVALENT - they are not actually gods). Also, the Eldritch Machine would probably be in the Marches, right? Not at all. My point is that the majority of the SEALS are in western Khorvaire, because that's where the Gatekeepers are. Those seals create a mystical defense that extends across the entire globe. The Daelkyr have long since moved away from the Marches and even Khorvaire, and spread out. If you wanted to have a "Khyber-Xoriat Tunnel" eldritch machine, I'd say that you would create it where the daelkyr actually was, creating a temporary, localized tunnel between the surface and Xoriat penetrating the barrier created by the seals in Xoriat. Because the EM is simply making a hole in the shield as opposed to destroying it, there's no reason it would need to be in the Shadow Marches. Hence, you could have the threat of an unleashed daelkyr anywhere in the world... without breaking the seals and thus releasing ALL of the daelkyr. |
| #22rechanMar 19, 2008 23:50:12 | One way I have considered is that each SEAL is for a specific Daelkyr. So you have six seals, and six Daelkyr. Break one, and that Daelkyr can get out, not his friends. |
| #23Arcane_GuyverMar 20, 2008 0:25:04 | Hunh...strange. I'm not sure where I pulled the number 12 from. Been reading through the PGtE recently, must've gotten some numbers mixed up. |
| #24HellcowMar 20, 2008 10:23:04 | One way I have considered is that each SEAL is for a specific Daelkyr. So you have six seals, and six Daelkyr. Break one, and that Daelkyr can get out, not his friends. That certainly works. However, the issue remains that the seals are going to be in Western Khorvaire, where the Gatekeepers were. My point on the eldritch machine is that it's the path to take if you want people to be doing something to free a daelkyr in Droaam or the Talenta Planes - bypassing the seal instead of going to it. |