Do I have the correct impression?

Post/Author/DateTimePost
#1

ellorin

Mar 18, 2009 14:41:35
I am under the impression that, among other things, Rhukaan Draal and many other parts of Darguun have a "Wild West" feel. A harsh place with hardened people who are not strangers to violence. Criminals, raiders(often whole clans) and fugitives abound. Laws are simple and punishment probably harsh(here come the gallows). The distributors of (the Lesh's)order and justice are hard-pressed to control the unruly tribes, when they appear at all.Duels, formal or not, should not be uncommon for such a warlike people. Might often makes right. The land(often large plains) is largely untamed while the rough yet functional architecture also fits. Some tribex ranches might be quite appropriate...

So, what do you think? Does this sound correct to you or have I missed the point?
#2

skrapsan

Mar 18, 2009 16:30:27
I would not say its the only one, Q'barra certainly has some to that feel as well. But that place is more jungle and Brazilian than wild wild west. I would certainly look to Darguun for a more wild west themed game yes.
#3

Nived

Mar 18, 2009 16:57:39
I have played it that way. Besides it lets you use Medani Half Elves as Pinkerton Detectives.
#4

Alex_

Mar 18, 2009 23:02:57
I am under the impression that, almong other things, Rhukaan Draal, and many other parts of Darguun have a "Wild West" feel. A harsh place with hardend people who are not strangers to violence. Criminals, raiders(often whole clans) and fugitives abound. Laws are simple and punishment probably harsh(here come the gallows). The distributors of (the Lesh's)order and justice are hard-pressed to control the unruly tribes, when they appear at all.Duels, formal or not, should not be uncommon for such a warlike people. Might often makes right. The land(often large plains) is largely untamed while the rough yet functional architecture also fits. Some tribex ranches might be quite appropriate...

So, what do you think? Does this sound correct to you or have I missed the point?

With the Japanese/Roman flavor Goblinoids have (the Lesh is wearing a kabuto helmet and banded armor afterall), I always imagined Darguun as meji era restoration Japan. You have the leader trying to modernize by adopting the traditions and government/cultural practices of another culture (in this case, the Lesh wants to emulate Galifar), but facing stiff resistance from local warlords and leaders in the lands beyond.

Some people have trouble with it, because they think Japan and they imagine geishas along with everyone bowing and being really polite and courteous.

But Japan has its more violent side too. A good example I can think of would be the series Samurai Champloo. In the first episode, we find the "leader" of a village who has people publicly beaten for simply getting in his way. His son cuts off the limbs of women who offend him. The main characters want to kill each other, are captured and sentenced to public execution (beheading) and have to slaughter their way out. A lot of your old Samurai movies show this side of Japan too, but those aren't too common here in the states.

As the series continues, it seems as if every community they go to is full of mercenaries, gangsters, feuds, people trafficking in slaves and prostitution, and foreigners up to no good. Then there's the Roman influence, so you have your blood matches, crucifixions (the Japanese did this as well), and violent excess.

And its exactly how I imagine Darguun.

Personally, for a more wild west feel, I go with the Eldeen Reaches. Scattered communities ruled by mayors, with Rangers as psuedo-cowboys and the Druids functions in many ways as the Native Americans. Human farms and ranches all over the place, often clearing land, which brings them into conflict with the Ashbound (your savage red men of pulp tradition). There's just more forest.

And speaking of Q'barra, I recall someone a while back making a great comparison: New Orleans. A city founded by people of high culture right in the middle of a swamp.
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Long story short, I think you're on the right track. Darguun is a lawless land where the strong rule the weak.
#5

ellorin

Mar 19, 2009 6:38:36
With the Japanese/Roman flavor Goblinoids have (the Lesh is wearing a kabuto helmet and banded armor afterall), I always imagined Darguun as meji era restoration Japan. You have the leader trying to modernize by adopting the traditions and government/cultural practices of another culture (in this case, the Lesh wants to emulate Galifar), but facing stiff resistance from local warlords and leaders in the lands beyond.

Some people have trouble with it, because they think Japan and they imagine geishas along with everyone bowing and being really polite and courteous.

But Japan has its more violent side too. A good example I can think of would be the series Samurai Champloo. In the first episode, we find the "leader" of a village who has people publicly beaten for simply getting in his way. His son cuts off the limbs of women who offend him. The main characters want to kill each other, are captured and sentenced to public execution (beheading) and have to slaughter their way out. A lot of your old Samurai movies show this side of Japan too, but those aren't too common here in the states.

As the series continues, it seems as if every community they go to is full of mercenaries, gangsters, feuds, people trafficking in slaves and prostitution, and foreigners up to no good. Then there's the Roman influence, so you have your blood matches, crucifixions (the Japanese did this as well), and violent excess.

And its exactly how I imagine Darguun.

Very interesting. Seven Samurai then(Now, would they be Darguuni or Dakhaani)?


Besides it lets you use Medani Half Elves as Pinkerton Detectives.

I had't considered that-thanks Nived!

Q'barra certainly has some to that feel as well. But that place is more jungle and Brazilian than wild wild west.

I definitely agree when it comes to hope.


Personally, for a more wild west feel, I go with the Eldeen Reaches. Scattered communities ruled by mayors, with Rangers as psuedo-cowboys and the Druids functions in many ways as the Native Americans. Human farms and ranches all over the place, often clearing land, which brings them into conflict with the Ashbound (your savage red men of pulp tradition). There's just more forest.

And speaking of Q'barra, I recall someone a while back making a great comparison: New Orleans. A city founded by people of high culture right in the middle of a swamp.

How intriguing..those interpretations make great sense.



Thanks for the feedback everyone! This has been most interesting and helpful.
#6

goblin_pride

Mar 19, 2009 10:06:25
Very interesting. Seven Samurai then(Now, would they be Darguuni or Dakhaani)?

The Seven Samurai would be Dhakaani in my opinion, with the bandits being Darguuni.

I always picture Darguun and goblin society in general as being similar in nature to medieval Japan. The ruling class, like the samurai, have the right to kill anyone they wish, whenever they wish, as long as they're not protected by the decree of someone higher up in their society. Among the non-Dhakaani, that only restricts them as long as they can't get away without being caught.
#7

vigilant1

Mar 19, 2009 19:19:15
Several western films have also taken influence from Japanese movies and culture. Such as the films Ronan and The Magnificent Seven. So you could very easily mix Wild West and Japanese flavors together for Darguun.
#8

Alex_

Mar 20, 2009 2:56:29
Several western films have also taken influence from Japanese movies and culture. Such as the films Ronan and The Magnificent Seven. So you could very easily mix Wild West and Japanese flavors together for Darguun.

Heck, they aren't even "influences" as much as they are remakes.
#9

skrapsan

Mar 20, 2009 12:22:31
But what about the talenta plains? I guess you could make some good western stories there as well.
#10

oid

Mar 21, 2009 17:11:49
i tend to identify the Talenta halflings as Native Americans. the have a close bond to their mounts like some tribes of Indians. And they also have a political structure that reminds me of the Irquois Nation. But their relationship with Karrnath is more like the relationship of Native Americans and the US government. The Karrn's have to broker trade deals with the friendlier tribes and avoid or war with the hostile ones. the relationship would be tenious as a whole.