| Post/Author/DateTime | Post |
|---|---|
| #1jsm37Oct 16, 2009 20:02:57 | I have a character in a campaign that at the moment is surrounded by what might be an enemy. I was thinking of my character encountering a tribe of drow. My questions are what tribe would be near Metrol? Would there be any in that area? If not could a tribe have ventured there for some reason? Thanks. Still not totally comfortable with the world. Thansk for any help. |
| #2ChrisTheSOct 16, 2009 22:31:34 | Normally, there wouldn't be any near Metrol, because virtually their entire population resides on a different continent. Any you'd encounter there would probably be some nomadic tribe that travelled through deep Khyber or got lost in Thelanis or some such, and thus would probably be a bit more paranoid and antisocial than most drow due to being so far out of their depth. |
| #3jsm37Oct 17, 2009 6:40:40 | Ok I can make that work. Thanks. |
| #4MrCelsiusOct 19, 2009 15:41:53 | I had a player who wanted to go Drow but didn't want to be a scorpion-loving jungle-dweller, so I declared that waaay back a colony of Drow had traveled to Khorvaire and taken up residence in its underdark, complete with spider worship, straight out of FR. Eberron's a big enough world for 'kitchen sink' to work just fine. |
| #5formosusOct 19, 2009 16:01:16 |
Besides this, there are also multiple drow nations, if I recall correctly. For example, the Sulatar drow have nothing to do with Scorpion worship, and instead worship elemental fire and rely on high magic/technology that they inherited from fallen Fire Giants.
To avoid thread highjacking- another possible option is that the drow in the Mournlands arrived through a creation forge. The original creation forges were developed on Xen'drik, and it's strongly hinted at that modern forges are based on this technology. Perhaps there is a Cannith forge site in the Mournland that has a portal or some other device that connects it to its source material in Xen'drik, and the drow stumbled through it? |
| #6HellcowOct 19, 2009 19:52:18 | I had a player who wanted to go Drow but didn't want to be a scorpion-loving jungle-dweller... Besides this, there are also multiple drow nations, if I recall correctly. For example, the Sulatar drow have nothing to do with Scorpion worship, and instead worship elemental fire and rely on high magic/technology that they inherited from fallen Fire Giants. Yup. If you don't want to be a scorpion-loving jungle-dwelling Vulkoori, you could be a fire-loving obsidian-fortess-dwelling Sulatar, or a shadow-loving dalekyr-fighting Khyber-dwelling Umbragen. Or someone whose ancestors came from any of these cultures and naturalized over time. Personally, I think the Umbragen are the easiest transition to Khorvaire. They have an advanced civiliation, so there's none of the Vulkoori culture shock. They're engaged in a war with the Dragon Below, which gives you a few easy story hooks. You could be trying to find some way to assist your family back in Xen'drik, whether that's allies or some sort of powerful weapon or defense; perhaps your epic destiny will be to defeat the daelkyr and lead your people into a new age. You could be a deserter who's fled from the battle to the relative peace of Khorvaire. Or, you could be an exile for any number of reasons. Hmm. I kind of like the idea of a Sulatar assassin whose epic goal is to destroy Lyrandar, Orien, and the Zil Windwright families for the perceived theft of Sulatar binding techniques... |
| #7jsm37Oct 22, 2009 20:15:31 | Awesome replies all. Thanks. |
| #8Duke5150Nov 07, 2009 23:41:51 | Semi old topic but I wanted to put in that for whatever reason, slave traders could have brought drow from xen'drik to other continents long ago and over the years the enslaved/liberated drow could have changed to reflect its local community. Depending on how your game works, that is. |
| #9jsm37Nov 09, 2009 9:24:25 | I like that idea as wel.. Also the avatar. |
| #10dan_vkNov 09, 2009 11:33:04 | One of my players recently approached me with an Umbragen drow Rogue multiclassed into Assassin. The backstory is that with the Umbragen civilization besieged by daelkyr-spawned aberrants this character set aside his xenophobic tendencies to travel to other continents and seek out new allies and weapons to save his home. The campaign has the party parked in a Dhakaani ruin per Seekers of the Ashen Crown so this works out, but I can imagine something similar making sense for Metrol. Assuming a similar, if not identical, backstory, the character could be searching for the cause of the Mourning to use as a weapon against the daelkyr. |
| #11HellcowNov 09, 2009 13:03:41 | One of my players recently approached me with an Umbragen drow Rogue multiclassed into Assassin. Given the shadow-themed nature of the assassin, it's an excellent class (or multiclass) for an Umbragen drow. |
| #12Hideous_PhidiasNov 10, 2009 1:41:48 |
I sorry but I maybe a little confussed by this thread and its replies. First, is your character a Drow? There is a lot of talk about different ideas for Eberron Drow characters in the replies and the statment what might be enemy is also confussing me. Second as for the idea of a tribe of Drow in the Mournlands, isn't that a little unlikely and more importantly up to your DM. I can see a party, even a large party of Drow comeing to Khorvaire but a hole tribe. I mean Drow could use a ship or some lost giant tech to travel there but a hole tribe seems to be a little much to me. how would they live in the dead land that is the Mournland? I you are adventuring in the mournland and you keep getting stalked by some thing isn't more likely to be the Blades or a party of raiders that are trying to drive you off. Third, the idea of the underdark in Eberron, yes there is Kyber but this is not the underdark. The underdark was apart of the Forgotten Realms setting, and even there one could not simple travel underground for thousands of miles. I am not one who is against mixing in other ideas to a setting but Drow of the underdark belong in Faerun. The Drow of Eberron have a their own culture and history. Here in Eberron Drow are not as self destuctive a race as in Faerun, they are still badass but not all backstabbing. My point is if you are going to play in a premade setting try and keep the elemental flavors of the that setting's races. If a player that like faerun Drow, and hates the changes to the Drow race in Eberron but it is a good idea to look for something new and differnent. |
| #13dan_vkNov 10, 2009 10:55:44 |
I had the same problem, but I think the OP is saying the player group he is a part of ran into a mysterious foe and either he thinks the enemy are drow or would like to suggest to his DM that they be drow. Either way, see below:
Some groups engage in cooperative world building. Additionally, some DMs are very open to player suggestions.
Rereading it, I now see that my contribution wasn’t very clear. I was backing up Keith with a convergent concept, positing that it is not unreasonable to believe that a group of Umbragen drow fled their daelkyr-besieged home and came to Khorvaire, specifically the Mournland, looking for weapons to use to free the people they left behind.
Yes, those options are more likely, but they may not be as appealing. An exotic encounter is usually more fun than an expected one, and just because something is more likely doesn’t mean that’s what will happen. My players have learned that the hard way with dice rolls and relying on probability.
The dead-gray mist surrounds the Mournland, it doesn’t permeate it. It drifts about, but living in the Mournland is not an automatic sentence of death by apathy and sleep deprivation. Those that overcome its effects eventually become immune to it. Regarding food, I don’t remember reading anything specifically on this subject, but those creepily preserved corpses that reconstitute themselves could be an unending source of meat. A slightly less gross idea is that a person could hunt the twisted beasts roaming about. I’m sure House Cannith and various other groups, like the Cyran royal family, had the equivalent of fallout shelters stocked with magically preserved foodstuffs. A strong group could also survive by raiding salvage groups and explorers. Most importantly, the magebred humans in Metrol have survived the past four years.
I think you missed this:
I don’t think he really knew anything about the drow in Eberron. If the OP is a player and not the DM, as I suspect, he probably only has access to the information the DM gives him. |