Eberron general story line. and side note question about Orks

Post/Author/DateTimePost
#1

frosty14

Sep 09, 2010 13:19:12
In the 3.5 ed of Eberron the campaign book states that orks are a fading race. Is it still that way in 4th  ed.

What storyline advances in the story line have taken place from 3.5 to 4th? I am relativly new to the whole Eberron thing. And I am thinking about running a Ebberon campaign. Either the 3.5 version or the 4th ed version.
#2

salla

Sep 09, 2010 13:39:33
1. It's Orcs.  With C, not a K.
2. No timeline advancement occured between 3rd and 4th edition in Eberron.
#3

naturax

Sep 09, 2010 13:53:20
I'm not sure what you mean about "fading race". The Dhakanni Empire was composed of goblins, hobgoblins and bugbears and they were dominant on Khorvaire until the Daelkyr Invasion about 20k years ago (IIRC). So they've fallen from their pedastal and some are trying to reclaim their former glory.
#4

frosty14

Sep 09, 2010 14:05:45
Depends on the game system. in Warhammer and 40k, Ork is a "K" not a "c".  My10 yr old son and I are Orky warbosses in 40k.

I was just quoting the 3.5 Eberron campaign book regarding the whole orc and fading race thing.
#5

naturax

Sep 09, 2010 14:19:30
To answer your question, nothing about the setting was changed from 3.5 to 4e.
#6

frosty14

Sep 09, 2010 14:31:51
Thanks
#7

Hellcow

Sep 09, 2010 19:55:51
I'm not sure what you mean about "fading race". The Dhakanni Empire was composed of goblins, hobgoblins and bugbears and they were dominant on Khorvaire until the Daelkyr Invasion about 20k years ago (IIRC). So they've fallen from their pedastal and some are trying to reclaim their former glory.


Yes, but that's goblins. He asked about orcs (or orks). The orcs were pushed to the fringes by the Dhakaani and have largely stayed there. They live in the places no one else wanted... the Shadow Marches, the Demon Wastes, the chasms of the eastern mountains. Where the goblins have established a new nation and the Heirs of Dhakaan are rising again, the orcs don't have the same vigor. They are gaining strength through House Tharashk, but that is a blended force of orcs, half-orcs, and humans; it's not a orc nation.

In the Shadow Marches you have the Gatekeepers and the Cults of the Dragon Below. Both remain, but the flavor is certainly that they linger in the shadows as opposed to spreading out and bringing their beliefs to others. Likewise in the Demon Wastes, the Ghaash'kala are a force to be reckoned with but nonetheless one devoted to containing the evil of the Wastes.

If you WANTED to do more with the orcs, you could expand the role of the Ghaash'kala. Give them greater numbers, and use any number of explanations to mislead then. The Shadow in the Flame would love to trick the Ghaash'kala into, say, fighting the people of Thrane; perhaps they could be tricked into believing that Flamekeep is imprisoning an aspect of the Binding Flame and must be destroyed. Yay! Invasion of divinely-powered orcs fighting the people who should be their greatest allies. Fun for everyone. That's just one idea; you could easily amplify any of the existing cultures if it suited your campaign.

And as others have said, there was no timeline advancement.
#8

Popesixtus

Sep 10, 2010 0:37:56
Eberron Orcs are definitely different than your normal, Tolkein-inspired, Dark Ages-style army of bestial warriors. The main factions of Eberron orcs either have druid flavor (Gatekeepers), paladin flavor (Ghaash'kala), or cult flavor. And while "decline" might be a strong word, they definitely exist on the fringes. If you just want a horde of savage guys who fight just to fight, I think a good place for them might be either the Shadow Marches or some place in the Demon Wastes away from the Ghaash'kala. So far away from everything, they just breed and breed and breed some more, and are waiting for a tough and charismatic enough warchief to show up and lead them to tabletop victory.

Not saying I don't like Eberron orcs, but sometimes I get into a mood to just line up some Orcs and bump chests for a while!

But I digress...
#9

Alex_

Sep 10, 2010 1:22:33
Eberron Orcs are definitely different than your normal, Tolkein-inspired, Dark Ages-style army of bestial warriors. The main factions of Eberron orcs either have druid flavor (Gatekeepers), paladin flavor (Ghaash'kala), or cult flavor. And while "decline" might be a strong word, they definitely exist on the fringes. If you just want a horde of savage guys who fight just to fight, I think a good place for them might be either the Shadow Marches or some place in the Demon Wastes away from the Ghaash'kala. So far away from everything, they just breed and breed and breed some more, and are waiting for a tough and charismatic enough warchief to show up and lead them to tabletop victory.

Not saying I don't like Eberron orcs, but sometimes I get into a mood to just line up some Orcs and bump chests for a while!

But I digress...



  Well there are the Orcs in Droamm, which make up the largest percentage of humanoids in the region.  If they're anything like the rest of Droamm, they probably aren't the nicest bunch, and are likely the majority of the "grunts" in any warlord's personal army.  That's your standard monstrous army with Orc pikeman, Ogre shocktroops, Harpie archers, etc.

  And there's an Orc clan living in the Mror Holds.  Apparently some have petitioned for them to be recognized alongside the Dwarven Clans, but a history of violence between them and some other Dwarven clans has resulted in a lot of opposition.

  They're on the opposite side of the contient from the Gatekeeper, Dragon Below, and Gaash'kala traditions as well, giving you some leeway regarding faith and culture, which I don't think recieves much mention in either edition.  They can definately fit in as your standard, "Live in caves in the mountains and raid Dwarves and lowlanders for goods" type of Orc.
#10

Popesixtus

Sep 10, 2010 1:30:29
You know, I have no idea if Frosty wanted chest-thumping Orcs in this campaign. I just saw the Warhammer thing and made the 5' brain leap.
#11

Alas

Sep 10, 2010 5:48:16
I've been using the Eberron books for years, and just now realized that the orcs' penchant for religion and mysticism (the Gaashkala, the Gatekeepers, the Khyber cults) puts them in thematic opposition to the agnostic Dhakaani. Interesting.

I was musing recently that the geographic separation and resulting cultural divergence of the orcs could be represented in-game by giving the cultures different tactics in combat. The Jorashtar orcs are used to fighting dwarves in the mountains, and are mainly skirmishers and brutes; the Gaashkala are trained to block escaping demons, and are mainly soldiers and controllers; and so forth. They'd all retain the basic "this is an orc" elements (warrior's surge, the bonus to charging), but by adjusting their tactics, you demonstrate to the players that these are different groups with different mindsets and goals.

(Now where did I put my notes on sub-tribes among the Droaam gnolls...) 
#12

frosty14

Sep 13, 2010 21:19:16
I am beginning a campaign and I am using the pathfinder rules set. and I am seriously thinking about using the eberron world as the setting.
After the scenario involving a coastal fishing town on a river near a swamp involving Yuan-Ti, Troglodytes, and lizardmen. I am thinking about linking it to a orcs and them having a leader emerge such as many-arrows and start a ordered and driven rampage for nation building for orcs. I have been thinking that the leader is already there and has quieitly been building his forces and keeping some of the various other tribes under his domination in check not tipping his hand till he is ready to strike.