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| #1SiberysAug 11, 2009 12:33:00 | A few notes before I start; The dragonmark houserules are intended to get niche 'marks out of niche territory, and make them more generally usable, or else bring them in line with my flavor-view of the marks. I'm rather proud of my generalization of the Mark of Storm benefit - now it helps any class, not just wizards, sorcerers, and swordmages. Many of the races I have listed here have ways to get natural weapons. In standard 4e, that's not very good - without a way to enchant them, they very quickly lose their potency, and if you directly enchant them, it's very difficult to give out new weapons. So I use a Magic Item called an emblem. Basically, an emblem takes up one of the arms, neck, or head slot, and can be enchanted as a magic weapon. If you are wearing an emblem and have a natural weapon belonging to a group that could be enchanted with that enchantment, your natural weapon functions as though it were enchanted with that enchantment. I also have a list of basic PP reskinnings, as well as very minor HRs regarding residuum and dragonshard augments. Races Changeling Replace the text after Languages with the following; Common, choice of one other. Heroic Tier Feats Persona Immersion [Changeling] Prerequisites: Changeling Benefit: Your bonus to bluff checks made against insight checks to see through your disguise is +10. Disturbing Visage [Changeling] Prerequisites: Changeling Benefit: You may have your changeling trick power gain a range of Ranged 10. If you do, it gains the fear keyword. Paragon Tier Feats Improved Disturbing Visage [Changeling] Prerequisites: Changeling, Disturbing Visage Benefit: You may have your changeling trick power gain a range of Close burst 3, and have it target all enemies in the burst. If you do, it gains the fear keyword. |
| #2ChigaruAug 11, 2009 13:47:37 | Since I don't have my EPG in front of me right now, I can't compare your changes to the official rules off the top of my head. I do, however, like a lot of what you did with the dragonmarks (especially the Mark of Storm) and how shifting works. However, it seems like the shifters get a lot of miscellaneous bonuses. Regarding your feats, I wasn't too impressed with Valenar proficiency, because I swapped the elven proficiencies in the PH with scimitars and double scimitars anyway (didn't think about falchions, though). I like that they get the increased bonuses, though. Also, the Greensinger Druidic Initiate bonus (regen 5 + 1/2 level) looks waaaaaaaay strong, especially for a heroic feat. I really, really like Dragonmark Adept. Everything else looked interesting but I'm more or less ambivalent about it. Will still try these rules out later. |
| #3SiberysAug 11, 2009 19:54:46 | Regarding the Greensinger druid feat, yeah, that does seem like a lot. It actually crossed my mind as I was posting it. Would 2+1/2 level be a bit much? I may just be that regen's too good to give out for a feat; in which case, what should I replace it with? As for the Valenar feat, I can't really take credit for it. Someone else here on the boards suggested it, and I liked it, so BAM. In fact, a number of the non-racial feats are like that. I could swear I got the idea for dragonmarked adept somewhere on these boards... |
| #4phoerisAug 11, 2009 20:03:33 | Regarding the Greensinger druid feat, yeah, that does seem like a lot. It actually crossed my mind as I was posting it. Would 2+1/2 level be a bit much? I may just be that regen's too good to give out for a feat; in which case, what should I replace it with? +5 to saves against being immobilized/stunned? |
| #5Janx_14Aug 11, 2009 21:09:30 | Shifters should not be getting racial AC bonuses, neither the dragonborn's dragonscales nor the warforged's metal body convey them. |
| #6SiberysAug 11, 2009 22:46:42 | Ooh! Good idea on the bonus to saves. As for the bonus to AC; It's not really game breaking. The math for AC is exactly the same as for NADs, except for a few points higher, which the math already accounts for. Racial bonuses to AC are no different than bonuses to the other defenses (well, AC IS targeted more often, so I guess you could say you'd get more mileage out of it, but I'm not convinced it'd be drastic enough to be broken.) |
| #7ChigaruAug 11, 2009 23:16:07 | As for the bonus to AC; It's not really game breaking. The math for AC is exactly the same as for NADs, except for a few points higher, which the math already accounts for. Racial bonuses to AC are no different than bonuses to the other defenses (well, AC IS targeted more often, so I guess you could say you'd get more mileage out of it, but I'm not convinced it'd be drastic enough to be broken.) True it's not game breaking, but it is flavor breaking. If a creature whose skin is literally metal doesn't get a bonus, I don't think having lite-canthropy should get one either. |
| #8SiberysAug 12, 2009 14:23:32 | Fair enough. I'll be switching Razorclaw to Reflex and Longtooth to Fortitude. I'll be leaving Beasthide as AC, because I personally like that, but if you don't think that fits, Fortitude would be the obvious choice. |
| #9IskandrAug 13, 2009 12:11:30 | Persona Immersion [Changeling] +10 might be a bit too much for a heroic tier feat. Skill Focus in PHB1 only gives +3 to trained skills. And, the highest bonus from a heroic tier feat I can see (looking at PHB1&2 ATM) are +4 for Improved Bull Rush and Improved Grab. A suggestion might be to possibly scale the benefits of the feat throughout the different tiers, similar to how Toughness adds health. So at 1st level you get +5 to bluff, at 11 you get +10, and at 21 you get +15 to bluff. On another note, I was quite amazed at the lack of Changeling feats in the EPG. One heroic and one epic feat... seriously? |
| #10SiberysAug 13, 2009 13:50:25 | Well, changelings automatically get a +5 bonus (See the changeling disguise power). This is the improved version of that particular feature, AND it doesn't apply to any uses of Bluff outside of preventing people from seeing past your ruse. So, it's like skill focus, with a restriction in exchange for a +2 increase to the bonus. Also, ditto on the dearth of changeling feats. I hope that's rectified in a Dragon article. EDIT: I forgot to mention; I made up some PPs. I'll post them if people are interested; Master Inquisitive Revenant Blade Spellcarved Soldier (based on the unfinished PP in the Five Nations Paragon Paths thread) |
| #11pivotalAug 14, 2009 6:38:41 | I love this stuff and I will be stealing some of it for the campaign I am running. I also made a Warforged scout pretty similar to that, except medium sized. I am going to make improved dragonmark feats for each dragonmark (including abberant) and also a siberys paragon path that gives them a mark of siberys. Do you have any ideas on that? Also, I was thinking that while normal dragonmarks are heroic tiered, they would be equal to least dragonmarks. Lesser dragonmarks should be paragon and greater dragonmarks should be epic level. But considering Eberrons levels perhaps that could be adjusted.. |
| #12zombiegleemaxAug 14, 2009 10:19:21 | This discussion may give you some more ideas for Dragonmarks as well. |
| #13jormacAug 14, 2009 19:32:56 | warforged scout gets d10 +2 trait light blade ? I always have problems when homebrew stuff introduces something thats way over the top compared to published stuff. That makes him uberninjarogue. Interesting stuff otherwise. Im starting an Eberron campaign and have to look at this stuff over carefully, there seems to be some very nice ideas. So all in all ,thanks for sharing ! |
| #14SiberysAug 14, 2009 23:45:56 | No, that's a string of feats up through epic tier. You need to invest three feats to get it to d10, and even then, it wouldn't be d10 till level 21. That's fairly steep. |
| #15PJammaGodAug 15, 2009 0:22:47 | I've a fairly easy house rule. Baator and the Abyss are not planes that make up my world of Eberron. Devils and demons are either from Shavarath or Khyber's depths. Angels are from Syrannia. Methinks the creators of 4e Eberron forget the "Baker's Dozen" rule. It's 13 planes (with Dal Quor being "lost), not 15! |
| #16superdeadsmurfAug 15, 2009 9:36:33 | I've a fairly easy house rule. Baator and the Abyss are not planes that make up my world of Eberron. Devils and demons are either from Shavarath or Khyber's depths. Angels are from Syrannia. When I look at my EPG I see 13 planes... The abyss is a region of the chaos, with less stability than fernia or risia or kythri, it bleeds into the area around it, so it is hard to tell where the regular elemental chaos ends and the abyss begins. Xoriat, also has been demoted/promoted from plane-hood to 'beyond' the planes. I still see 12+1 planes there! |
| #17PJammaGodAug 16, 2009 9:41:16 | Pull open your ECG (I'm assuming you've got access to one and your DM won't slap your hand for reading it :P ) and head over to page 260. Firstly check out the rather nifty half-page picture of the various planes. You'll see Baator hiding to the left beneath Syrania (in the upper middle of the image). Next is the Abyss at the very bottom, which takes up all the flaming bottom. If you look across to page 261, Baator is mentioned in the second column, two thirds down the page. Flip over to 263, again second column, midway through the Abyss is talked about. Long story short, 2 extra planes. At least the writing appears that way (to my eyes). So yeah, they've been Wayne's World Wiggly Fingers deconstructed into nothing ;) . |
| #18superdeadsmurfAug 16, 2009 15:47:09 | Pull open your ECG (I'm assuming you've got access to one and your DM won't slap your hand for reading it :P ) and head over to page 260. Firstly check out the rather nifty half-page picture of the various planes. You'll see Baator hiding to the left beneath Syrania (in the upper middle of the image). Next is the Abyss at the very bottom, which takes up all the flaming bottom. Look at the picture though no Symboly things! therefor, not planes in the normal sense! so, +1 Baator, -1 Xoriat, +0 Abyss = 12+1 |
| #19Omen_of_PeaceAug 28, 2009 18:10:47 | I'd be interested in seeing your homebrewed dragonmarks - I'm in the process of making some myself - but they seem to not have survived the transition... |
| #20SiberysAug 29, 2009 2:17:23 | The d'mark info is in the first post, but it's difficult to find and to read because of the accursed lack of BBcode, So I reposted it here with the code removed. Also, I hate WYSIWYG editors.
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| #21Omen_of_PeaceAug 29, 2009 5:40:51 |
I swear the Dragonmarks weren't in the first post when I looked - it was much shorter than it is now, as well... probably a forum bug of some kind. Thanks for reposting them - I like what I see but I'll come back to it. My own take was somewhat closer to the 3.5 dragonmarks. |