Eberron Races Attempt - 5E

Post/Author/DateTimePost
#1

twetzel

Aug 23, 2013 13:51:05
I have worked up some ideas for the Eberron Races.  I am not sure if I should post this here or in the playtest area.  Will try here first.  

Let me know what you think.


Warforged
GENERAL STATS:
Alignment: tend toward Lawful and Neutral
Languages:  Common
TRAITS:
Ability Score Adjustment: Your starting Constitution score increases by 1.
Size: Medium
Speed: 30 ft
Vision: normal
Living Construct: You do not need to eat, drink, breathe, or sleep.  You never make checks to resist the effect of starvation, thirst or starvation.  All other conditions and effects affect you normally.
Unsleeping Watcher:  You do not sleep and instead enter a state of inactivity for 4 hours to gain the benefits of an extended rest.  You are fully aware of your surroundings and notice events as normal.
Warforged Body:  Advantage to saving throws vs. poison and disease.  Resistance to poison.
RACIAL/BODY CHOICE:
Heavy Plating (plate mail)            Speed: -5 ft        Stealth: Disadvantage

  • You must choose a class proficient in heavy armor   AC: 18

  • You may enchant your body as if it was armor

  • No Ability Bonus

  • Armor can be upgraded to Mithral Plating at a cost of 2500 gp



Medium Plating (Scale Mail)      Stealth: Disadvantage

  • You must choose a class proficient in medium armor  AC: 14+DEX(max 2)

  • You may enchant your body as if it was armor

  • Ability Score Adjustment:  Your starting Strength score increases by 1

  • Armor can be upgraded to Mithral Scale at a cost of 2500 gp



Composite Plating

  • You may choose any class; proficiency in armor not required.  AC: 12+DEX

  • You may enchant your body as if it was armor

  • Choose One:

    • Ability Score Adjustment:  Your starting Intelligence score increases by 1

    • Ability Score Adjustment:  Your starting Dexterity score increases by 1





 
 
Kalashtar
GENERAL STATS:
Alignment:  Lean toward Lawful and Good
Languages: Common, Quori
TRAITS:
Ability Score Adjustment: +1 Wisdom
Size: Medium
Speed: 30 ft.
Vision: Normal.
Dual Spirits: You have advantage on saving throws against enchantment spells and effects.
Shielded Mind: You have resistance to psychic damage.
Diplomatic: You have advantage on Charisma checks involving social interactions.
Mindlink: You can communicate telepathically with any willing creature within 30 ft. with an Intelligence of 3 or greater.
 
Changeling
GENERAL STATS:
Alignment: tend toward Chaotic
Languages: Common, +1 Language of your choice
TRAITS:
Ability Score Adjustment: Choose any ability score to increase by 1.
Size: Medium
Speed: 30 ft
Vision: Low-light
Slippery Mind:  You have advantage on saves vs. sleep and charm effects.
Deceptive:  You have advantage on ability checks that involve deception. (Bluff, Insight, Intimidate, Sense Motive).  You have advantage on saves vs. Illusions.
Change Shape:   You can change your features to look like any standard race of medium build.  The transformation functions as the disguise self spell but it only changes your body, not your possessions.  This change can be held indefinitely and can be changed at will.
 
Shifter
GENERAL STATS:
Alignment: tend toward Chaotic
Languages: Common
TRAITS:
Ability Score Adjustment: Your starting Wisdom score increases by 1.
Size: Medium
Speed: 30 ft
Vision: Low-light
Animalistic Heritage: Advantage on physical skill checks such as climb, balance, or swim
RACE CHOICES:
Beasthide Shifter
Ability Score Adjustment: Your starting Constitution score increases by 1.
Shifting Ability: Twice a day, you gain +1 AC for 1 minute. You require a long rest before using this ability again.
Longtooth Shifter
Ability Score Adjustment: Your starting Strength score increases by 1.
Shifting Ability: Twice a day you get an extra attack. This effect lasts for 1 minute. You require a long rest before using this ability again.
Bite Attack: Class Bonus + STR Mod Hit: 1d4 + STR mod piercing damage
Razorclaw Shifter
Ability Score Adjustment: Your starting Dexterity score increases by 1.
Shifting Ability: Twice a day you get an extra attack. This effect lasts for 1 minute.  You require a long rest before using this ability again.
Claw Attack: Class Bonus + STR Mod Hit: 1d4 + STR mod slashing damage
Longstride Shifter
Ability Score Adjustment: Your starting Dexterity score increases by 1.
Longstride: Your speed increases by 5 ft.
Shifting Ability: Twice a day, you gain +10 ft speed (in addition to above) for 1 minute. You require a long rest before using this ability again.
#2

PaladinNicolas

Aug 23, 2013 14:28:16
I just wanted to mention that according to what I've read in forums, WotC announced at Gen Con that the next dndnext playtest packet, which will be the last open one, will include the warforged race. This is great news concerning the possibility of Eberron support!