| Post/Author/DateTime | Post |
|---|---|
| #1kiznitOct 24, 2009 0:26:30 |
So we had a solid character burning session which got the players really literate in the setting as well as a fun starting session that sort of introduced the initial politics and location (basically, saboteurs/war provocateurs attempting to destroy the negotiations of the Thronehold Accords).
Now comes the tricky part - Building Campaign plots that are connected to the characters and working out NPC groups and their motivations. The Search for the Ashen Crown - Only vaguely based on the Module, I'm mostly stealing the flavor and none of the adventure. The Ashen Crown is an artifact from the Elven-Dhakaani war that contains prophetic memories from throughout the Galifaran reign, desired by many in hopes that it will grant the power to reunite Khorvaire under its rule.
Anyway, I hope that has provided some entertaining reading. |
| #2whitebaronOct 24, 2009 6:49:39 | i'm not sure whether you have done this, but what really pays off is having the characters build NPCs for you as well. Some from their past, some from the present. That way, you can get a good grip on what they want their surroundings to be. also, let them define the power groups they are related to - you'd be surprised what good ideas they can come up with. if you have not done so yet, introduce some stuff from dmg2 p.15-25. (collaborative world building) It's a nice treat/toolbox for running a sandbox world, and your players will feel even more participating. |
| #3OgiwanOct 24, 2009 22:20:40 | Tagging off of that, what have your PCs given you for backgrounds? What's-his-face above me is very much right in that if PCs tell you about their nemesis (or nemeses) than it's a lot more fun for them, and a lot easier for you. When I was running my first Eberron campaign using the Forgotten Forge track, I had a Cannith artificer who told me that he had a cousin who was the taking-credit-for-other-people's-work sort. A political type. Lo and behold, a month or two later, they go into a Cannith forgehold, and one of the workers there was like, "Oh! You guys work for Reginald!" Instantaneously the artificer went into character, clenching his jaw and acting mad. I took that and ran with it, and made Reginald memorably irritating. I even made a motivational poster for him: i229.photobucket.com/albums/ee11/Ogiwan8... Anyways. The point is that even if they give you ancillary characters, you can have loads of fun with them. |
| #4chieftaintwilightMar 06, 2011 13:06:35 | ah hahaha! XD I so kept that Reginald Poster! anywho, I have to add a note here... would it not be interesting toalso add the Tairnadal of Valenar to the list of folks after the Ashen Crown? it seems like a good way to direct their mysterious goals of warfare/conquest. especially given that the Crown is of Elven origin, and the Tairnadal were the first Elves to take to Khorvaire from Aerenal. in fact, it was the Tairnadal who settled during the Age of Monsters, and warred with the Dhakkani. |
| #5OgiwanMar 08, 2011 10:05:43 | That certainly is a possibiliy. However, in theory, I would say to keep the groups gunning for the party at no more than 3, and by necessity, they all need to be drastically different from each other. As is, you have....what was it, the Emerald Claw and the Ketch Sharaat? What differentiates the warlike goblins from the warlike elves, aside from long ears? |
| #6chieftaintwilightMar 08, 2011 21:11:38 | well, for one, the Veles Tairn are a people who in all aspects of their lives seek to emulatetheir ancestors. they are a people devoted completely to Glory, and to some kind of flawed sense of Fulfillment. the Goblins come in various groups, from the Heirs of Dhakkan (who are further disparred), the Darguun loyalists, and individual clans who just want feudal glory for themselves. they are broken up into so many different factions who don't have as great a unity in their culture or goals as the Elves. but aye, a limit of 3 is fair enough... |
| #7chieftaintwilightMar 21, 2011 1:34:50 | another thought just came to me. some of the groups could be working together toward common or similar goals, and not feud with ecahother until afte securing their edge over their competitors. |
| #8OgiwanMar 21, 2011 8:57:40 | Well, perhaps. That could give the PCs some interesting oppurtunities, trying to split the alliance and cause infighting. But, could also lead to confusion; the PCs recognizing the baddies as one factions, rather than two distinct factions that are working together. |
| #9chieftaintwilightMar 22, 2011 6:26:36 | so? I think hat just lends the game more reality. ![]() |