[Edition-Agnostic] Two Questions

Post/Author/DateTimePost
#1

mhacdebhandia

Jul 15, 2008 19:58:46
1) In twenty-five words or less, what is the premise of the Eberron game you would most like to run next?

2) About which aspect of Eberron are you most curious to learn more?
#2

revvecor

Jul 15, 2008 20:35:34
1) Game based on the movies in The Three Mothers series, the PCs must destroy 12 hag sisters and prevent them from reclaiming their lost empires.

2) I would like to have more details on the past ages of Eberron such as the Age of Demons and the Goblin Empires.
#3

Amaril

Jul 15, 2008 23:05:24
1) In twenty-five words or less, what is the premise of the Eberron game you would most like to run next?

2) About which aspect of Eberron are you most curious to learn more?

1) It depends on what the group would enjoy.

2) Droaam or Khyber. I'm already carrying a torch for Keith's planar articles.
#4

JohnLynch

Jul 15, 2008 23:46:12
1) New types of Warforged have appeared throughout Khorvaire and so the players have been given the task of finding where they're from.

2) Xen'drik. I'll be buying Secrets of Xen'drik sometime in the upcoming months.
#5

octaviusiii

Jul 16, 2008 0:53:51
1) A group of warforged building and securing a new home in the Mournland, opposed to the Lord of Blades.

2) The planes, most certainly.
#6

ravengraygem

Jul 16, 2008 2:21:31
1) Anything to do with exposing Merrix d'Cannith's dirty deeds. He's slime and needs a good, evaporating dose of sunlight.

2) The presence of warforged "technology" on Xen'drik, and it's connection to the modern-day stuff. The true cause of the Day of Mourning is a real close second.
#7

PJammaGod

Jul 16, 2008 5:29:54
1 - House Tarkanan manages to blackmail (via finding an old diary from the War of the Mark) the Twelve into accepting the Aberrant House as an officially recognised house. The players explore the repercussions.

(note - this is currently what's happening in my game, with one player an Aberrant mark bearer)

2 - More on the Aberrant Marks would be greatly appreciated.
#8

Alas

Jul 16, 2008 7:32:34
1) The adventurers hail from a tiny Lhazaar island, and must deal with pirates to make the seas safe again, perhaps becoming princes themselves.

2) I wouldn't mind a little more insight into how Khyber works.
#9

need_a_life

Jul 16, 2008 12:25:20
1) Mystery-oriented, covering everything from murder to plagues to Zilargo ballrooms.

2) Politics. Border-issues and rivalries. Q'barras actual power on an international level. The amount of influence that Riedran ambassadors have in Q'Barra and so on.
#10

inkblot

Jul 17, 2008 13:41:11
1) Ghost In The Shell meets Metropolis

2) I'm equally curious about everything. However, I'd like to see some psionics that aren't pigeon holed as being derived from Dol Quor or Xoriat.
#11

mhacdebhandia

Jul 18, 2008 1:50:39
1) Game based on the movies in The Three Mothers series, the PCs must destroy 12 hag sisters and prevent them from reclaiming their lost empires.

This is a very cool idea.
1) It depends on what the group would enjoy.

You're fired! :P
The true cause of the Day of Mourning is a real close second.

You're a monster. ;)
2) I wouldn't mind a little more insight into how Khyber works.

You know, me either. I wonder if Fourth Edition will continue with the "extradimensional spaces" version Keith described in his conversion notes for the Savage Tide Adventure Path in Dungeon.
#12

ravengraygem

Jul 18, 2008 15:55:44
You're a monster. ;)

:D Hey, I have absolutely no idea what your talking about.
#13

lonewolf

Jul 19, 2008 0:17:16
1) The group consists of dhakaani goblinoids and helps reconstructing the dhakaani empire.

2) That one is easy: Planes of Eberron!
#14

Ashlock

Jul 20, 2008 13:30:40
(1) Thwarting embittered Aundairian wizard (and former Arcane Congress student) bent on reigniting the Last War with the use of temporary manifest zones, starting in Fairhaven.

(2) As has been stated, more about the planes.
#15

wpharolin

Jul 21, 2008 14:25:19
Uhh...25 words or less (ok )
1.) Someone in sharn wants the PCs dead but even more mysterious is that someone wants them to live (mystery helper! ).

2.) Just more!
#16

quale_

Jul 21, 2008 15:56:42
agreed about the planes, being longtime Planescape player, anything about the planes is wanted
#17

goblin_pride

Jul 28, 2008 18:26:17
1) The group consists of dhakaani goblinoids and helps reconstructing the dhakaani empire.

You're on. I'll pack my bags and renew my passport. Got a couch for me to sleep on?
#18

lonewolf

Jul 28, 2008 19:18:00
You're on. I'll pack my bags and renew my passport. Got a couch for me to sleep on?

Well, actually we still are looking for another player or two... :D

Note: this idea is actually not my own. Original credits belong to Chimpman who ran a PBP game under this premise in 2005. Unfortunately the game died pretty soon...
#19

subtle_knife_02

Jul 28, 2008 19:56:30
1) The millennial plans of Zufir Halaq, Prakhutu of the Rajah Tal Horad, are coming to fruition across Eberron.... (cryptic enough?)

2) Planes of Eberron for the Win!
SK
#20

JohnLynch

Jul 31, 2008 20:03:35
Note: this idea is actually not my own. Original credits belong to Chimpman who ran a PBP game under this premise in 2005. Unfortunately the game died pretty soon...

To be honest it isn't all that original ;) I'd come up with a variation on my own.
#21

goblin_pride

Jul 31, 2008 22:40:27
To be honest it isn't all that original ;) I'd come up with a variation on my own.

So did I. Anyone remember the fluffy bits I used to post on the "No Love for the Goblins" thread? Those were the major NPCs from my own campaign.
#22

billytea

Aug 03, 2008 21:10:10
1. In four words: The Mournland is spreading.

My idea here isn't so much about the Mournland itself. It's about the reaction of the rest of the continent. It's not spreading quickly, most of the continent probably has decades before being engulfed. Plenty of time to run through panic, scapegoating, the five stages of grief on a continental scale, and the many ways in which people try to prevent, appease, flee or worship the oncoming annihilation. In short, it's not about the Mournland, it's about the breakdown of the veneer of civilisation.

The day someone releases a dead-grey mist through the lower reaches of Sharn will be interesting to watch.

2. The parts of Khorvaire outside the Five Nations.
#23

Ashlock

Aug 04, 2008 7:28:24
1. In four words: The Mournland is spreading.

My idea here isn't so much about the Mournland itself. It's about the reaction of the rest of the continent. It's not spreading quickly, most of the continent probably has decades before being engulfed. Plenty of time to run through panic, scapegoating, the five stages of grief on a continental scale, and the many ways in which people try to prevent, appease, flee or worship the oncoming annihilation. In short, it's not about the Mournland, it's about the breakdown of the veneer of civilisation.

This is very cool. And it also shows you've got a pretty good grasp of the vision of Eberron. Although the setting's full of original fantasy concepts, it's how they play out among the populace that makes it such a mature-feeling setting.
#24

JohnLynch

Aug 04, 2008 7:38:56
1. In four words: The Mournland is spreading.

Now that's interesting. I always assumed the Mournland would eventually shrink and/or disappear one day. However you've assumed the opposite. Quite an interesting outcome as well
#25

Ashlock

Aug 04, 2008 7:42:04
That's actually much like the Gloaming—slowly spreading—but the Gloaming is already tiny by comparison and a little better understood than the Mourning.
#26

elrodian

Aug 04, 2008 15:40:16
(1) Thwarting embittered Aundairian wizard (and former Arcane Congress student) bent on reigniting the Last War with the use of temporary manifest zones, starting in Fairhaven.

(2) As has been stated, more about the planes.

i love it if you ever get a book going with that has the plot i would buy it the day it came out. If it was a game i play it at onces.

1) Mystery-oriented, covering everything from murder to plagues to Zilargo ballrooms.

2) Politics. Border-issues and rivalries. Q'barras actual power on an international level. The amount of influence that Riedran ambassadors have in Q'Barra and so on.

I think both are very good and i would love to see it

1) A Civil war is spared in Thrane Breland but none of the other nations come in and "help offically." From battel feild to dark allys to the Palaces of the Five nations and even the Palace of Thronehold!

2) Politics, history on noble, and in-deep history in to each nation
#27

Ashlock

Aug 04, 2008 15:45:04
I love it if you ever get a book going with that has the plot i would buy it the day it came out. If it was a game i play it at onces.

Heh, thanks. But if that were to happen I probably wouldn't post the plot in a public forum. ;)

This is the play-by-post game where it's playing out, though. :P