Forbidden Forge adventure in Dungeon

Post/Author/DateTimePost
#1

Aegeri

Jun 10, 2009 1:57:10
Thought this would be of interest to chaps here. Having a read of it at the moment.

Edit: It's pretty solid actually, I am actually wondering if I can fit it into one of my campaigns.
#2

paideia

Jun 10, 2009 10:34:58
Very interesting. I can definitely use this in my campaign. I might downplay the Darguun influence, which isn't a big focus in my campaign and I would definitely remove the necromancy.

The forgewraith is very nice as well. That will certainly come in handy. I might change my campaign to involve House Cannith more and use these in some encounters.

Is anyone else confused by the fact that no mention is made of the magical nature of the Mournland, i.e. the lack of healing? I got the impression from the people who had gotten early copies of the EPG, that this was not changed from 3.5.

I hope they plan to continue this adventure path in Dungeon magazine. Fingers crossed.
#3

Aegeri

Jun 10, 2009 10:36:09
It's not in the Mournland, it's nearby it but not actually inside it from the description of the module.
#4

paideia

Jun 10, 2009 10:42:47
Hmm, I read it as just inside the border of the Mournland, but now, that you mention it, I can see that it could be read both ways.
#5

Snooze

Jun 10, 2009 13:12:39
Interesting. The beginning of the module indicates that it can follow after the events of the to-be-released module, Seekers of the Ashen Crown. However, the module apparently takes characters from level 2 up to 5, but the adventure starts at level 7.
#6

JohnLynch

Jun 10, 2009 20:21:08
The forgewraith is very nice as well.

Indeed. I'm starting my campaign with Dolurrh just recently becoming conterminous with Eberron. So I'll be tweaking them to have come into existence because of this and then empowered further by the forge. That will let me have anyone from a creation forge appear
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(especially in Xen'drik)
#7

jhanzur

Jun 11, 2009 7:00:05
This was a greatly written adventure. A +++