Gnomes.

Post/Author/DateTimePost
#1

rauric

May 18, 2008 9:59:00
Gnomes in 4E have a turn invisible when hit power that happens 1/encounter.
They also use hide instead of initiative.
#2

spacegnome

May 18, 2008 22:02:02
Okay, who let this leak?

Love,
The Trust
#3

Alas

May 20, 2008 7:38:07
This tidbit may motivate the player of the gnome PC in my current 3.5 game to switch over sooner. There's just so much potential for mischief.
#4

RedRider

May 20, 2008 8:24:27
So the inevitable munchkin question is: Can I just poke myself with a pin and turn invisible?
#5

WolfStar76

May 20, 2008 8:31:58
So the inevitable munchkin question is: Can I just poke myself with a pin and turn invisible?

There are entirely too many jokes to be made about gnomes having encounters with themselves. . .alone. . . in their little burrows. . . . *shudder*
#6

mort_q

May 20, 2008 10:09:22
www.enworld.org

Isn't a race as smart and charming as the gnome worth the wait?

Seems they're +2 INT and +2 CHR.... or they're just messing with our heads.
#7

lionart27

Dec 07, 2010 16:52:19
I'd like to revive Rauric's question concerning becoming invisible with a "pin poke".
#8

skeptical_clown

Dec 08, 2010 10:31:48

The trigger is "damage."  If the gnome is willing to take an action to harm themselves enough to deal hit point damage, it seems they can turn invisible.  It doesn't seem very productive to me though.  A pinprick is probably not enough to do 1 hp of damage, and a melee attack in any case means a standard action.

#9

DoctorBadWolf

Jan 09, 2011 6:24:35
Use an item, power or feat that causes the character to take damage. There are plenty.
#10

Sarlax

Jan 11, 2011 15:10:13
As a GM I'd have two considerations. The first is the Bag of Rats rule, expressed in 4E on DMG 40. The rule is essentially that powers only work on legitimate targets, so if a power reads something like this as an effect of a hit, "Effect: You regain a number of hit points equal to your Wisdom modifier," you can't just swat flies to get unlimited healing. The same section talks about generally applying common sense in the application of effects.

Here, I think the design and effect of the gnomes' power is to hide from enemies who are attacking you.  This is exactly why there's a damage condition. If the power was meant to allow a PC to use it whenever they liked, it wouldn't have a trigger condition. 

However, as a GM, after determining that the rule is clearly meant to be used in reaction to actual threats, I'd be perfectly happy houseruling that a gnome could use the power by choice. I'd probably require a minor action to use it this way.