| Post/Author/DateTime | Post |
|---|---|
| #1rauricMay 18, 2008 9:59:00 | Gnomes in 4E have a turn invisible when hit power that happens 1/encounter. They also use hide instead of initiative. |
| #2spacegnomeMay 18, 2008 22:02:02 | Okay, who let this leak? Love, The Trust ![]() |
| #3AlasMay 20, 2008 7:38:07 | This tidbit may motivate the player of the gnome PC in my current 3.5 game to switch over sooner. There's just so much potential for mischief. |
| #4RedRiderMay 20, 2008 8:24:27 | So the inevitable munchkin question is: Can I just poke myself with a pin and turn invisible? |
| #5WolfStar76May 20, 2008 8:31:58 | So the inevitable munchkin question is: Can I just poke myself with a pin and turn invisible? There are entirely too many jokes to be made about gnomes having encounters with themselves. . .alone. . . in their little burrows. . . . *shudder* |
| #6mort_qMay 20, 2008 10:09:22 | www.enworld.org Seems they're +2 INT and +2 CHR.... or they're just messing with our heads. |
| #7lionart27Dec 07, 2010 16:52:19 | I'd like to revive Rauric's question concerning becoming invisible with a "pin poke". |
| #8skeptical_clownDec 08, 2010 10:31:48 | The trigger is "damage." If the gnome is willing to take an action to harm themselves enough to deal hit point damage, it seems they can turn invisible. It doesn't seem very productive to me though. A pinprick is probably not enough to do 1 hp of damage, and a melee attack in any case means a standard action. |
| #9DoctorBadWolfJan 09, 2011 6:24:35 | Use an item, power or feat that causes the character to take damage. There are plenty. |
| #10SarlaxJan 11, 2011 15:10:13 | As a GM I'd have two considerations. The first is the Bag of Rats rule, expressed in 4E on DMG 40. The rule is essentially that powers only work on legitimate targets, so if a power reads something like this as an effect of a hit, "Effect: You regain a number of hit points equal to your Wisdom modifier," you can't just swat flies to get unlimited healing. The same section talks about generally applying common sense in the application of effects. Here, I think the design and effect of the gnomes' power is to hide from enemies who are attacking you. This is exactly why there's a damage condition. If the power was meant to allow a PC to use it whenever they liked, it wouldn't have a trigger condition. However, as a GM, after determining that the rule is clearly meant to be used in reaction to actual threats, I'd be perfectly happy houseruling that a gnome could use the power by choice. I'd probably require a minor action to use it this way. |