Goblinoid Racial Feats for 4E?

Post/Author/DateTimePost
#1

lonewolf

Aug 01, 2008 6:08:01
Im starting a new 4E Campaign with the players all playing Dhakaani goblinoids and was looking for some homebrew racial feats for the three goblinoid races. Does anyone have any ideas?
#2

goblin_pride

Aug 01, 2008 6:15:21
Step back one Edition and wait for them to publish something that doesn't completely ignore the gobbos.
#3

lonewolf

Aug 01, 2008 6:39:16
Step back one Edition and wait for them to publish something that doesn't completely ignore the gobbos.

Thanks but no thanks.
We like the new Edition and DEFINATELY dont want to mess around with all that stupid LA and Racial Hitdice stuff that comes with 3.5 goblinoid gaming.
#4

Rowan_Whispercloak

Aug 01, 2008 6:48:32
Just a few that I thought of just now.

Dhakaani Chain-Master
+2 bonus to damage with flail weapons.

Focused Predatory (Bugbear)
+1 Bonus to Hit on the attack while using Predatory Eye and deal extra damage equal to Wisdom Bonus. Special +2 to Hit if the the target is blooded.

Nimble Skrimisher (Goblin)
You can shift into difficult terrain using your Goblin Tactics ability

Champion's Resilience (Hobgoblin)
You gain a +2 bonus to all defenses until the end of you next turn after using Hobgoblin Resilience

Kind of difficult to come up with feats as the goblinoid don't have racials that lend themselves to advancement
#5

need_a_life

Aug 01, 2008 18:34:26
Make "Lost in Crowd" a small-sized specific feat rather than a Halfling-only feat.

As for the rest, the hobgoblins should be happy enough with Weapon Focus and other weapon-related feats.

Bugbears? Well, **** them. They're just big and hairy anyway ;)

Seriously, though, racial feats doesn't mean the world anyway, so just wait until a book comes out and allow for free-retraining.

It's not as though you weren't going to buy ECS anyway, now is it?