Gurren Lagann In Eberron?

Post/Author/DateTimePost
#1

joni-san

May 25, 2008 10:34:32
Go beyond the impossible and kick reason to the curb!
Who the hell do you think I am!

This is a post inspired both by my love for Tengen Toppa Gurren Lagann and Eberron and my interest in the Post Apocalyptic genre.

The story is basically this:
Show

A young boy named Simon is a Digger in the underground village of Jeeha. He is friends with the hotheaded Kamina, who dreams of seeing the surface. One day, their village is attacked by this giant robot. As Kamina makes a speech against the invader, a woman from the surface, Yoko, shoots the robot. A fight breaks out and during a tunnel crawl they find a mech. Using this mech they defeat the giant robot and see the surface.

The gang meets other people on the surface. The surface is a crater filled hellhole where humans are stalked by giant robots called ganmen. Simon and Kamina take part in defeating ganmen and even capturing one. They eventually meet other people and start a rebellion against the ganmen.
#2

ChaoticGood

May 25, 2008 23:13:24
I don't know much about this series, but it's easy enough to get yourself a "giant robot" or two in Eberron. The Warforged Titan is a good starting point, and you can add all sorts of fun things to the base model. For example, you could make an advanced, sentient Living Construct model that has class levels. Or consider a Titan with a Spell Turret fused to the top, acting independently but still in concert with the bruiser beneath it.

Do not, however, throw something like this at a party with play-testing it to determine an appropriate Challenge Rating. A sentient Titan with even a single level of Fighter is probably going to be a CR 10 minimum.

You can also build the Warforged of your choice and apply the magic that is permanent enlarge person. That may even be preferable to messing too much with the Titan, since the CR is easier to judge.
#3

joni-san

May 27, 2008 13:09:11
Enlarge person would work for Lagann.
How would people stat the drills? Battlefist?

IMAGE(http://img155.imageshack.us/img155/7837/gurrendanavatar80x80gi6.png)
-Joni
#4

mindolin

May 27, 2008 13:15:28
I would probably stat the drill as a heavy pick in a locking gauntlet. The x4 critical would represent the devestating hits, and the 1d6 damage for a medium warforged would represent the fact that it can do devestating wounds, but can also fail to actually harm them as much as desired.
#5

Alas

May 27, 2008 13:25:14
And here I thought you meant Lagaan, which could actually work well in a post-war Valenar with the horselords and Lyrandar recast as the British.
#6

nightwyrm

May 27, 2008 14:01:22
You'll need some way of stacking enlarge persons seeing how TTGL eventually threw around galaxies like frizzbies. Heck, duels between Hulking Hurlers may, may come close to the epicness that is TTGL.
#7

moblin

May 27, 2008 14:15:11
Now, how would you fit Gurren Lagann into Eberron?

First let me start by saying that I've only seen the first part of this show (then I decided it was good enough for me to buy on DVD so I stopped)

I'd go with the mournlands for Gurren Lagann.
A bunch of Cyrean survivors fight their way to the surface (after being buried by the mourning) only to find that everything is desolate and unfamiliar. Or; having given up on escaping from the crypts they got trapped in after the mourning a bunch of survivors have begun living their life under ground when suddenly a huge creature falls through the celling offering a chance to escape and a source of danger to the small comunity.

The reason I chose the mournland is that it is isolated. You have the remains of a civilization but everything is desolate and alien. Of course you might want to cut down on the deadliness and horror of it all but it does give you the possibility of throwing strange effects and events at the players.
It also gives you the possibility of keeping the players in the dark about the state of the world. Perhaps the survivors have been trapped in a time bobble and it is now 50 years after the day of mourning. Perhaps the mourning has spreed beyond the boarders of Cyre (Imagining their faces when they still haven't left the mist but suddenly stubble upon Sharn). Perhaps they're free the second they get out of Cyre they can't know.
And even if you don't change anything about the size of the mist or the elapsed time, the PC's won't have any knowledge about what happened in the rest of the world.

For the opponent I'm going to be unoriginal and suggest the LoBster. Give him a creation forge that's acting screwy because of the mourning so he can't create warforged but titans and "mechs" (He's not necessarily happy about this).
The LoBster hates humans and won't tolerate the existence of them in his domain so he sends his new creations to destroy the human infestation.

Well thats all I got of the top of my head. Hope it helps a little
#8

joni-san

May 27, 2008 20:42:36
I would probably stat the drill as a heavy pick in a locking gauntlet. The x4 critical would represent the devestating hits, and the 1d6 damage for a medium warforged would represent the fact that it can do devestating wounds, but can also fail to actually harm them as much as desired.

Heavy Pick, why didn't I think of that? (Propably beacuse it's one of the least mentioned weapons on the boards...) Good argument and it fits the TTGL spirit without being a direct copy.

Post
First let me start by saying that I've only seen the first part of this show (then I decided it was good enough for me to buy on DVD so I stopped)

I'd go with the mournlands for Gurren Lagann.
A bunch of Cyrean survivors fight their way to the surface (after being buried by the mourning) only to find that everything is desolate and unfamiliar. Or; having given up on escaping from the crypts they got trapped in after the mourning a bunch of survivors have begun living their life under ground when suddenly a huge creature falls through the celling offering a chance to escape and a source of danger to the small comunity.

The reason I chose the mournland is that it is isolated. You have the remains of a civilization but everything is desolate and alien. Of course you might want to cut down on the deadliness and horror of it all but it does give you the possibility of throwing strange effects and events at the players.
It also gives you the possibility of keeping the players in the dark about the state of the world. Perhaps the survivors have been trapped in a time bobble and it is now 50 years after the day of mourning. Perhaps the mourning has spreed beyond the boarders of Cyre (Imagining their faces when they still haven't left the mist but suddenly stubble upon Sharn). Perhaps they're free the second they get out of Cyre they can't know.
And even if you don't change anything about the size of the mist or the elapsed time, the PC's won't have any knowledge about what happened in the rest of the world.

For the opponent I'm going to be unoriginal and suggest the LoBster. Give him a creation forge that's acting screwy because of the mourning so he can't create warforged but titans and "mechs" (He's not necessarily happy about this).
The LoBster hates humans and won't tolerate the existence of them in his domain so he sends his new creations to destroy the human infestation.

Well thats all I got of the top of my head. Hope it helps a little
#9

mindolin

May 27, 2008 23:46:58
Heavy Pick, why didn't I think of that? (Propably beacuse it's one of the least mentioned weapons on the boards...) Good argument and it fits the TTGL spirit without being a direct copy.

Thanks. What can I say? I'm a liberal arts major, we're only one step behind english majors in the fine art of BS. Now, since we've already got some discussion on how to do the mecha, allow me to suggest that, for the majority of the ganmen or whatever their proper name is, we use Anthropomorphic animals, as presented in savage species. Most of the ganmen had some animalistic features, such as Viral's teeth and overall features.
#10

joni-san

May 28, 2008 12:20:18
That would be the Beastmen. Ganmen are the mecha.

We could use the Anthromoph template, but one of it's problems is that it's generally considered to be broken. It's the ultimate "results may vary" template from what I've gathered.

Perhaps we should base the Beastmen on Shifters?

IMAGE(http://img155.imageshack.us/img155/7837/gurrendanavatar80x80gi6.png)
-Joni
#11

mindolin

May 28, 2008 15:24:52
It really depends on the Beastman what animal to use. The main problem people had, if I remember correctly, was the anthropomorphic orca, or some whale, and since there are no whale beastmen, we're good. Shifters are a good idea as well, possibly needing to make some new ones for the fish beastmen.
#12

joni-san

Jan 25, 2009 13:51:59
IMAGE(http://img217.imageshack.us/img217/2265/warforgedpaladinofkaminyf5.jpg)

IMAGE(http://img155.imageshack.us/img155/7837/gurrendanavatar80x80gi6.png)
-Joni
#13

thaliost

Jan 25, 2009 17:10:28
Oh yes! TTGL is absolutely one of my favorite animes.

My idea about integrating it into Eberron would be several (maybe hundred) years after the current timeline. There're several possibilities, and one of them could be:

The longlasting war between the Inspired and the Kalashtar finally came to an end. The kalashtar managed to push the cogwheel forward one more time, and all Quori vanished and rebirthed along with il-Lashtavar. However, rather than bringing forth a presence of light as il-Yannah, the core of Dal Quor became a mass of madness, called the Dreaming Madness.
Thousands were killed by the madness in their dreams, even the dragons and immortal fiends cannot survive. The remaining kalashtar realized their mistake, and by cooperating with the dragons, they developed a kind of mind seed that will keep a creature from dreaming. However, this technique will not work forever. If the lesser-races keep living on the surface, keep developing new spells and technologies, keep being creative, they will start dreaming again. Thus the kalashtar drove humans, elves and dwarves to the deep underground of Khyber. There they have to survive the harsh environment and fight the horrifying creatures, and they will have no time to dream.

Now, if someone finds a way to come up to the surface again, they'll find the tyranny rulership of the kalashtar. And if they defeat kalashtar and get people back on the surface, they'll finally realize what mistake they've made, and maybe they'll find a way to convert the Dreaming Madness into something else?
#14

ieattrollsforbreakfast

Jan 25, 2009 17:32:58
With Joni-san around here so often, this thread was only a matter of time! :D

Time to add a bit of a medieval/fantasy flare to TTGL!

IMAGE(http://img205.imageshack.us/img205/4812/taerungd5.png)
One of my own characters: Taerun Rasen, Bravura Warlord

----

I'd set the LoBster up as Lordgenome. It plays nicely into the possible moral ambiguity of our favourite genocidal warforged.

Here's how I see it:
-Merrix d'Cannith Sr. recognised the danger of continued human development. Humans were too innovative for their own good, and he needed a way to curb them before they brought another cataclysm to Eberron. Perhaps he uncovered a part of the Prophecy or ancient texts that say the dragons plan the same destruction of Khorvaire that they commited against Xen'drik, and sees that the only way to preserve humans is to stop them in their tracks.
His warforged, meanwhile, are perfect: they live forever but cannot endanger the world as humans can. [warforged are basically anti-spiral beings, they can replace the beastmen]
-Giving up his own humanity to become the warforged leader, Merrix (now the LoBster) spreads the Mourning across Khorvaire. The warforged oppress the scattered human survivors, imprisoning them in underground villages. The warforged titans are a constant danger to any humans that resurface.

Possible adaptation of the continuing story:
-A new dragonmark arises in the small family Gurren: the Mark of the Spiral. The first to manifest the mark is our Kamina analogue, who is sure that Simon, his soul brother, will manifest too. He doesn't until the climatic battle with one of the LoBster's top generals, when he overcomes his grief for his dead brother. It turns out to be the Siberys Spiral Mark.
-On the surface, the heroes use their power to control the warforged titans.
-The Gurrens eventually overturn the LoBster, who warns them of the dragons' imminent attack. They ignore it, spreading their civilisation again. Inevitably, the dragons appear.

In other words:
Lordgenome = Merrix/LoBster
Beastmen = warforged
Anti-spirals = dragons
Spiral Energy = dragonmark power
#15

knights_disciple

Jan 28, 2009 1:19:20
I have nothing to add, except that this thread is made of pure win and awesome manliness.