Healing surges in the Mournland

Post/Author/DateTimePost
#1

julescarv

Jun 06, 2008 11:00:55
I'm wondering -- would healing surges work in the Mournland, although powers which boost healing surges (like Healing Word) be unable to augment them?

Or would healing surges simply cease to be usable at all in the Mournland?
#2

Alas

Jun 06, 2008 11:14:32
Hmmm... pending other suggestions, I'd house rule that characters cannot use Second Wind or rests to expend healing surges. That still leaves powers and potions to access them. The net effect, hopefully, would be that characters feel pretty worn-down between encounters, but action brings them back to life a little bit.

Of note, declaring that the Mourning interrupts of healing surges might also make the warforged racial power more useful, since the temporary hit points are not part of the healing surge mechanic.
#3

schala_zeal

Jun 06, 2008 11:16:29
I think that it would depend on how you interpret healing surges - if they are not 'magical' in nature, then it would not make sense for the Mournland to impede them. Unless the Mournland impedes natural healing.

I recall Hellcow saying that he viewed the no-healing in the Mournland thing as a guideline and not a rule - that some places, healing did not work while in others it did. I don't have a quote for this, and I do not recall if he mentioned handling healing surges in a place where healing did not work.

I got rid of this rule in 3.5 when I first tried to run an adventure in the Mournland (I believe it was Shadows of the Last War - the adventure in that series) since it was way too hard for me to run an interesting adventure when everyone was panicking about healing.
#4

guyrtheadamantineone

Jun 06, 2008 12:24:47
The Mournland does inpede natural healing.
#5

tiwaztyrsfist

Jun 06, 2008 13:52:15
Yeah, I personally wouldn't allow Healing Surges in the Mournland.
#6

guyrtheadamantineone

Jun 06, 2008 14:00:37
The fact is, a travel to the Mournland should be deadly, as much from "Monster Trouble" as from wounds that refuse to close.
#7

snarky_monkey

Jun 06, 2008 16:19:06
I recall Hellcow saying that he viewed the no-healing in the Mournland thing as a guideline and not a rule - that some places, healing did not work while in others it did.

He sure did, least concerning how he plays.

Personally, I play that there are areas in the Mournland where healing doesn't work - and areas where it does. Just like there are some places where bosies don't decompose, and some where they decompose instantly at the moment of death. My rule for the Mournland is that there are no reliable rules.

On a personal note, Hellcow goes to the effort of putting in a clause about how his word is in no way binding to the WotC product in his signature. This being said, since he is the one who came up with Eberron, I tend to take his opinions on the subject above WotC's at times. ;)