| Post/Author/DateTime | Post |
|---|---|
| #1JohnLynchJul 03, 2009 8:18:53 | One of my players has said he's a member of the Holy Uldra but I have no idea what they are (except that they possibly promote violence against outsiders?) and the game is tomorrow ;) If anyone could post some information for me that'd be great :D |
| #2ellorinJul 03, 2009 8:32:31 | Holy Uldra believes that halflings have lost their way. She is an advocate for a return to the "good, old days". In her worldview cooperation among the tribes instead of competition is inappropriate and undesirable. Isolationism is a central factor of her philosophy. The opposite is seen as a corruption against the true halfling way. Her followers are hostile to foreigners and their ways(she hasn't openly supported such behaviour, but her teachings do lead toward such situations). |
| #3Cyber-DaveJul 03, 2009 9:44:42 | Doesn't sound like a very group friendly character... |
| #4Alex_Jul 03, 2009 10:22:52 | They care about HALFLINGS turning from the old ways. The isolationist thing is to prevent the seduction of natives to outsider, and less about an actual fear or hatred of them. I mean, you can always carry a healthy disdain for the weak and soft city-dwellers, while continuing to practice your own long held traditions and trying to point out the erroneous ways of your fellow halflings whenever you encounter them. Just because you live in a land surrounded by other races doesn't mean you have to stoop to their level. Halflings once roamed all of Khorvaire. The entire continent is their land, not just that little reservation Karrnath and the other nations of the Thronehold Accords feel they so graciously bestowed upon them. Also, such a character could be served well by pursuing a story line in which their views gradually change. Perhaps they realize that the new ways aren't so bad. Maybe they come to see the dangers of civilized life and develop a begrudging respect for the halflings who have learned to prosper in spite of it. |
| #5ellorinJul 03, 2009 10:56:13 | Halflings once roamed all of Khorvaire. The entire continent is their land, not just that little reservation Karrnath and the other nations of the Thronehold Accords feel they so graciously bestowed upon them. I'm sure that the goblinoids would have something to say over the matter...And then came the human kingdoms. |
| #6lyranJul 03, 2009 11:14:57 | They care about HALFLINGS turning from the old ways. The isolationist thing is to prevent the seduction of natives to outsider, and less about an actual fear or hatred of them. I mean, you can always carry a healthy disdain for the weak and soft city-dwellers, while continuing to practice your own long held traditions and trying to point out the erroneous ways of your fellow halflings whenever you encounter them. Just because you live in a land surrounded by other races doesn't mean you have to stoop to their level. A rather accurate explanation. They believe that Halflings have lost their ways and need to return to the old nomadic traditions. You know the whole dinosaur riding thing. In many ways Holy Uldra is to be considered E-V-I-L. But there many points that can be seen as G-O-O-D. In my opinion Holy Uldra is just someone who wants to preserve their heritage and traditional way of life. Almost like the way a Native Americans would want to preserve their heritage. |
| #7Alex_Jul 03, 2009 11:31:41 | I'm sure that the goblinoids would have something to say over the matter...And then came the human kingdoms. And before all of them, halflings were riding across all of Khorvaire, driving herds of tribex before them. Their restriction to the Talenta Plains is the result of them constantly being pushed towards the edges of the continent by other civilizations. Same thing that happened to the orcs, which also continue practicing their traditional tribal and druidic ways in some places. |
| #8JohnLynchJul 03, 2009 17:43:19 | Thanks guys We'll have to see how it goes today. |