How have you blown up Eberron?

Post/Author/DateTimePost
#1

phoenixrevival00

Mar 02, 2011 17:41:00

In working on a campaign recently I realized that there are some actions a DM can set up or Player can instigate in-game that cause dramatic consequences. So with a doom-inspired grin I ask...

What is the most dramatic change you have made to the world of Eberron in a campaign?


(In red to emphasize sploady doom and fun for all ages)

*edit for color swaps*

#2

cool_guy

Mar 06, 2011 15:46:29
the king of berlin dies.  civil war breaks out in berlin.  city of Towers is taken over by werewolfs
#3

salla

Mar 06, 2011 16:11:21
... Berlin?
#4

jastermereel

Mar 06, 2011 17:16:45
... Berlin?



I believe he intended to write "Breland".
#5

Ogiwan

Mar 07, 2011 8:34:37
Unless he equated Karrnath with Germany......*shifty eyes*

I, sadly, have only ran.....three Eberron campaigns, and none of them got into higher levels. So, I didn't have the time to make world-altering changes. 
#6

salla

Mar 07, 2011 21:00:09
Unless he equated Karrnath with Germany......*shifty eyes*

I, sadly, have only ran.....three Eberron campaigns, and none of them got into higher levels. So, I didn't have the time to make world-altering changes. 



You don't need high level characters to do that.  I had a game with L4 characters who prevented some Dragon Below cultists (my favorite badguys) from using an Eldritch Machine to bring the Ring of Siberys down on Khorvaire.
#7

Ogiwan

Mar 07, 2011 21:13:39
Granted. Perhaps I should have said that the time spent playing wasn't long enough. Not enough time to work all the machinations.
#8

Madfox11

Mar 08, 2011 4:40:54
I, sadly, have only ran.....three Eberron campaigns, and none of them got into higher levels. So, I didn't have the time to make world-altering changes. 

You don't need high level characters to do that.  I had a game with L4 characters who prevented some Dragon Below cultists (my favorite badguys) from using an Eldritch Machine to bring the Ring of Siberys down on Khorvaire.

True, but to be honest, it is not my kind of thing. It always raises the problem for me how to top that event without it becoming rediculous. It also raises the question on why, if something this nasty is happening, the PCs are the ones solving the problem since there are more able agents to deal with the issue. In that regards I am a firm proponent of the 4E philosophy of keeping things regional at heroic, multi-regional at paragon and plannar/worldwide at epic. It is a matter of gaming style though, and obviously, it depends on how far you want the campaign to go.

Personally I have not run an Eberron campaign long enough to do anything world shattering.

#9

jastermereel

Mar 08, 2011 7:36:18
For my games, in any world, I like any events that ought to have a huge impact on world events to be played out rationally, and for any subsequent campaigns that I play in that world to incorporate that event and it's consequences into the world.
#10

cool_guy

Mar 09, 2011 19:04:57
... Berlin?



I believe he intended to write "Breland".

I am not very good at spelling.

Need to look at books to spell Eberron
#11

salla

Mar 09, 2011 23:10:42
I, sadly, have only ran.....three Eberron campaigns, and none of them got into higher levels. So, I didn't have the time to make world-altering changes. 

You don't need high level characters to do that.  I had a game with L4 characters who prevented some Dragon Below cultists (my favorite badguys) from using an Eldritch Machine to bring the Ring of Siberys down on Khorvaire.

True, but to be honest, it is not my kind of thing. It always raises the problem for me how to top that event without it becoming rediculous. It also raises the question on why, if something this nasty is happening, the PCs are the ones solving the problem since there are more able agents to deal with the issue. In that regards I am a firm proponent of the 4E philosophy of keeping things regional at heroic, multi-regional at paragon and plannar/worldwide at epic. It is a matter of gaming style though, and obviously, it depends on how far you want the campaign to go.

Personally I have not run an Eberron campaign long enough to do anything world shattering.




One thing I learned very early on in my gaming career ... never get into the mindset that you have to top yourself game after game after game.  Just leads to burnout.
#12

Nibelung_ajr

Mar 10, 2011 6:43:54

I made my players sacrifice the Ashen Crow to seal Xoriat after some moron forced the plane to be coterminous with Eberron. Not a bad feat for 7th level characters. Too bad they could never reveal to the world what they just did because they got themselves locked into the plane of madness to seal it.

#13

Madfox11

Mar 11, 2011 5:28:30
One thing I learned very early on in my gaming career ... never get into the mindset that you have to top yourself game after game after game.  Just leads to burnout.

I never said game after game ;) It is just that once you saved the world it becomes a bit stale for me to suddenly return to saving the caravan with those same characters. It is more about keeping the challenge at an equal level. I am a storyteller at heart, and I like a good build up to the major events. Other than that, I do agree that going for the ever bigger threat is equally dangerous. It is why in general I avoid the 'save the world' plot except theoretically* for the end game of the campaign.

* In all honesty, I have never run a 'save the world' plot-line in my home campaigns, or at least, never finished them. The long lasting campaigns I did finish were usually about saving the country ;)
#14

DigitalMage

Mar 11, 2011 9:40:37

My first Eberron campaign is just getting to its climax after 20 sessions (each session about 3.5 hours in length) with about 3 to 5 sessions to go - and it could all end with Thrane being turned into another Mournland due to the machinations of the Lords of Dust! 

If the PCs fail in their attempt to stop it, Thrane will be consumed - no deus ex machina. I am confident in doing that as the campaign will end at that point and I don't intend to revisit it again. If I run Eberron again it will likely be using 3.5 rather than 4e and with no continuity to the current campaign.

In the same campaign the PCs have already thwarted an Inspired plot to infiltrate the Dragonmarked houses, convincing the Twelve and a Night Hag from Droam to devise and provide them with a means to travel to Dal Quor to deal with the Quori spirit behind the problem permanently.

BTW the PCs started at level 3 and one has just hit level 6 with two others not far behind.Smile

#15

chieftaintwilight

Mar 21, 2011 2:30:59
well, I've only just started my first Eberron Campaign. however, I intend to make huge changes.

1.) Erandis Vol is going to reach her Apotheosis.

2.) the Dead-Grey Mist is going to be removed from the Mournland.

3.) the Lord of Blades and the Godforged are each going to be displaced.

4.) the Church of teh Silver Flame is going to be severely shaken up, much as the Catholic Church was in the 60s, and with a result similar to Yevon in Spira in FFX.

5.) the Dreaming Dark are going to be exposed, and many Reidran Inspired will be liberated, where they will try to make a new home in the Mournland.

6.) the Dreaming Light will come to Dal Quor, and the Dreaming Dark will survive by going Phyrexian on Xoriat.

7.) the Gatekeepers Seals will be broken.

and 8.) several of the most beloved Leaders of recognized Nations will be killed.

also, the Daughters of Sora Kell will finally get to sign the Thronehold Treaty, but that isn't too particularly astonishing.
#16

amulan

Apr 05, 2011 12:46:12

Well, I am about to blow-up my Eberron, either tonight or next week (we may not get to it tonight).

Long story kinda short, my campaign is in paragon tier (actually we started there with 3 flashbacks to 1st, 4th and 8th levels).  From the beginning, the PC's knew they were trying to collect pieces of an ancient relic, but were not really sure what it was for.  Eventually they find out it was previously used to release the Overlord, Bel Shalor, back in the day of Tira Miron.  Initially they thought they must prevent the relic from ever being used again, but then later they find out the only way to stop Bel Shalor's release is to do it themselves.  That's right, only they have to have the relic "altered" with a one of a kind dragonshard (the combo can only be done using an experimental technique involving the creation forge in the Mournland).  The altered relic will once again trap Bel Shalor, particularly once it is delivered to Kyber.

The catch is, the heroes are too late.  During their exploration of Argonnessen in search of that unique dragonshard (kept by Yllosavax of The Chamber), first they find out Vol stole the two previous pieces of the relic they had collected and deposited in Kundarak vaults (PC's were unaware that Drawmij’s Instant Summons had been placed on the separate pieces they had deposited and the House only checks for such things upon request and at an additional fee).  Due to unexpected delays in Argonnessen (many many months), they later find out Vol has succeeded in releasing the Overlord.  To make matters worse, if that's possible, rumor is that Vol has somehow regained the use of her Mark of Death.

Now at mid-17th level, with major parts of Khorvaire having fallen to the combined forces of Bel Shalor and Vol, the heroes must return to Khorvaire to find the previously used relic, complete the alteration they previously intended on it, then travel the Astral Sea to find a “Time Lord” whom they must convince to send them back in time, moments before Bel Shalor’s release, so they can swap the relics and save the day.


Not sure how many holes folks will find in my story plot, but one piece I do need help with is this “Time Lord” person.  Who can that be?  Part of my story has him connected to the creation of the main Relic of the story in the first place and so part of convincing him to send the PC’s back in time involves threatening to expose his connection in that endeavor and the repercussions to him that would follow.  I want him reached through the Astral Sea because I want them to go off-world for a while.

#17

apparit

Apr 09, 2011 12:37:49
Well the only hole I can see is why Vol would want to release Bel Shalor, but I'm sure you've got an explanation for that. Oh, one another thing - I may have misunderstood, but why would they look for some way to reverse the ability of the relic so it becomes a seal if Bel Shalor was still sealed?

As for the Time Lord, he could be a member of House Cannith who invented an Eldritch Machine to go back in time and stop the Day of Mourning, only to return to his own time without doing so (any number of explanations e.g. he couldn't stop it or he realised that without it the Last War wouldn't have ended etc. etc.). Seeing the corruption of House Cannith around him, he realised he couldn't let them have it, and ended up fleeing onto the Astral Plane with the machine in order to escape those who sought to steal it from them. Since then, with his god-like power and permanent space on the Astral Plane has taken it upon himself to try to make it for Cannith's crimes (the creation of the Warforged definitely, perhaps also the Day of Mourning) by using his machine for good. As to how he was involved in the creation of the relic, well, the cliche is that those who go back in time to stop something inevitably end up causing it (that could be another explanation for him not stopping the Day of Mourning), or more simply somehow a cultist or Rakhasa gained access to his machine and went back in time to create it, and he feels responsible.

Or, you could go for a far simpler option and say this individual of unexplained origin is actually The Traveler. He created the relic because he's like that, he does random and chaotic things. However, seeing the destruction that it's caused, perhaps even a semi-divine and infinitely mysterious being like him regrets what he did and wants to right the wrong. That, or he's just decided to undo it as an equally chaotic thing.

#18

amulan

Apr 10, 2011 10:26:56
Blow-up still didn't happen, as the battle with the group's arch nemisis is taking longer than I expected.
The Vol connection with Bel Shalor is being left intentionally vague, but what is clear is that it somehow enabled her to regain the powers of her mark.
I like the Traveler suggestion, this might work very well for me.  Of course he could be posing as a lesser creature, like the House Cannith guy.
The tricky part for me is that my heroes will be adventuring in Khorvaire for at least a little in my post-apocolypic Eberron.  Also, part of that will be in the Mournland.
#19

amulan

Apr 10, 2011 10:52:23
But why would they look for some way to reverse the ability of the relic so it becomes a seal if Bel Shalor was still sealed?


Well, I convinced the Silver Flamer cleric of our group and one other that Tira Miron is the imperfect part of Bel Shalor's current prison, allowing him to corrupt many in Khorvaire, including the highest ranks of the Silver Flame church.  The new prison will not have that flaw, but the dragonshard merely replaces Tira, not the more powerful couatl host.
#20

kylarus

Apr 25, 2011 23:55:52
Near the end of my one Eberron campaign, the Mourning touched (genasi) wizard in the party enacted a plan to free all the elementals in Eberron and send them home. At once. This resulted in Sharn being completely destroyed, collapsing in on itself, amongst the destruction of other cities. Eberron was locked from becoming coterminous with the remaining 12 planes in a similar manner to how Xoriat had been locked off from Eberron and the eladrin of the fae-spires began their exodus. Magic stopped its restorative cycle through the fae-wild and other planes, becoming stagnant and requiring another source of energy to keep it fresh.

Not going to let that happen to my next Eberron game. 
#21

Scrinoverlord

Apr 29, 2011 23:22:09
Worst case scenario? The Mournland covered the entire continent of Khorvaire.

It all began when the PCs went down the wrong street in a dark alley in Sharn...
#22

zsig

May 01, 2011 15:09:57
On my last campaign, the players accidentally helped "awakening" the daelkyr.

They thought they were on the right side...

I can't blame them though, the hobgoblins were pretty confident they were trying to revive an old Dhakaany hero.


In the end, I'm glad that what killed them (the PC's) were not the daelkyr, but some big player Chamber agent.


It was a rather nice campaign, and despite the TPK, the players enjoyed it alot.


Also, in the same campaign, the goblinoids raided New Cyre (there were no survivors), and the Lords of Dust killed Boranel and the whole region of Q'Barra was partially destroyed by Rhashaak.
#23

phoenixrevival00

May 08, 2011 12:24:59
Wow! Never thought this thread would keep going. ^_^

As for the current doom my players are facing... They are currently escorting around the Keeper of the Flame as Krozan has started to make his move for power. Why? The Shadow in the Flame believes he's reached his maximum potential and intends to cheat imprisonment by using Krozen as a host. The consequence would be a greater demon (one of the worst imo), power fully intact trading a prison in Khyber for a prison inside a human shell. If they cant stop krozan from killing the Keeper a demon takes over.

Unfortunately for the players it's a double catch... a creature from Xoriat (it works a bit different in my campaign) has threatened that if the demon is set loose, the world will be consumed by the Realm of Maddness in order to meet the new threat. (Xoriat in my world is actually a product of Khyber's sleep. Its purpose is to keep the world strong by threating them with unspeakable 'nightmares' made real who have a very Phyrexian bent)
#24

philipsnowman

May 30, 2011 20:36:40
My current campaign is about 8 levels away from discovering that the entire race of dragons is preparing to exterminate the "lesser races" of Khorvaire in order to fulfill - or prevent the fulfillment - of the Draconic Prophecy. As it stands, the "monster" nations of Khorvaire have already gone to war against the "civilized" ones, and Karrnath is in civil war. Every, and I mean EVERY, Eberron campaign should involve Karrnath breaking into civil war.

The whole epic tier will be concerned with the PCs travelling the planes to either cut off enemy reinforcements (as the demons have decided to be a third side in the conflict) or gain allies. Anytime they're on the Material Plane I'm going to be rolling for which planes are closest, as the cosmology is collapsing from all the warfare. It'll be a hoot.


Also, I plan to have some encounter near the end where the party fights alongside the Lord of Blades. Because I believe that that is literally as awesome as Eberron can get. 
#25

kopakanuva

Jun 06, 2011 12:10:53
Well, I pretty much had a group of Blood of Vol assassins raze Pylas Pyriel and flee to Q'Barra. Ka'Rhashan is getting the same treatment (Lords of Dust, you know). Around level 15 we'll destroy Illmarrow and Wroat will get it's own "Mini-Mourning" courtesty of the Inspired. Also, aundair will be annihlated soon. Idon't much like Aundair.