Introduction to Eberron

Post/Author/DateTimePost
#1

Dndungeoneer

Mar 31, 2009 15:25:06
So I'm going to start an Eberron Campaign this summer and I was going to introduce the setting to my players, one who is my Dad, through e-mails. Mostly short stories set in Eberron and the like. In-character stuff. What I need though is like a look at Eberron that I could just copy-paste into my e-mail. You know short description of the setting races ect. Not looking to have someone spend a bunch of time, but if they know of anything like that I would appreciate it.
#2

rekko

Mar 31, 2009 15:29:12
What are the books that you have?
#3

Dndungeoneer

Mar 31, 2009 15:31:48
I have the Campaign Setting and Sharn: city of Towers.
#4

Gilo

Mar 31, 2009 15:41:57
The "Eberron - List of Resources" thread should get a sticky:

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An Introduction to Eberron One of the better done introductions to Eberron to let your players thumb through.

#5

Dndungeoneer

Mar 31, 2009 15:45:22
The "Eberron - List of Resources" thread should get a sticky:

That's great! exactly the kind of thing I was looking for. Thanks!
#6

Amaril

Mar 31, 2009 18:45:39
I found using some of the descriptions in the Adventurer's Guide to Eberron to be useful.
#7

paideia

Apr 01, 2009 13:25:19
The problem with the Adventurer's Guide, though, is that it insists on revealing central plot points (such as a certain "life-challenged" monarch).
#8

Gilo

Apr 01, 2009 13:33:04
The problem with the Adventurer's Guide, though, is that it insists on revealing central plot points (such as a certain "life-challenged" monarch).

yep, they went too far when they revealed that King Boranel is a Rakshasa.
#9

Amaril

Apr 01, 2009 15:34:38
The problem with the Adventurer's Guide, though, is that it insists on revealing central plot points (such as a certain "life-challenged" monarch).

Oh, I would never use the entirety of the content. That's why I said "some of the descriptions."
#10

Alex_

Apr 01, 2009 16:16:50
The problem with the Adventurer's Guide, though, is that it insists on revealing central plot points (such as a certain "life-challenged" monarch).

Of course, you can find that info anywhere Karrnath or Kaius is mentioned. It's even in the ECS.
#11

Talae

Apr 01, 2009 19:40:19
The "Eberron - List of Resources" thread should get a sticky:

Thanks for the request. I personally find it useful. Glad others do too.
#12

Montonius1

Apr 02, 2009 19:19:13
The Grand History of Eberron's Introduction was specifically written to introduce new players to the setting. I suggest you download the free copy of the ebook and send your players the Introduction to provide an excellent overview of the setting. You can then use other portions of the book to reveal further, more detailed information about the setting as you see fit. Please see the link for the book right here on the forums.
#13

Elemental_Elf

Apr 08, 2009 20:39:33
Of course, you can find that info anywhere Karrnath or Kaius is mentioned. It's even in the ECS.

That's why I never understood the idea some have of not letting your PCs know these things. You can't hide it forever. Its better to just let it out and move on than base you campaign around the idea of hiding the fact only to have one of your PCs unwittingly stumble across the info while looking up information on the internet.

Better to trust your PCs t keep character and player knowledge separate than ruin a long running campaign by having a player reveal a concept you were hiding.
#14

nthdegree256

Apr 09, 2009 12:46:52
That's why I never understood the idea some have of not letting your PCs know these things. You can't hide it forever. Its better to just let it out and move on than base you campaign around the idea of hiding the fact only to have one of your PCs unwittingly stumble across the info while looking up information on the internet.

Better to trust your PCs t keep character and player knowledge separate than ruin a long running campaign by having a player reveal a concept you were hiding.

I pretty much agree. Some people definitely like to be surprised, and for them I think it's fine for them to avert their eyes, but in general they're going to find out sooner or later anyway, and you're better off getting them to differentiate between what they know and what their character knows early on.

It can also let you drop more hints and interconnections that your players enjoy, even if their characters are in the dark; if they know the full extent of the quori plan for Khorvaire and their capabilities, for example, I imagine they'll be much more creeped out if one of their allies starts acting a little strange shortly after the Riedran ambassador visits town...