| Post/Author/DateTime | Post |
|---|---|
| #1smugMay 23, 2009 14:44:56 | A retailer at a convention I'm at has the materials for Free RPG Day on display. These include Khyber's Harvest, the 4E Eberron adventure by Keith Baker. When I had a chance to check it out I looked at the pregen characters, which included a human artificer and a kalashtar invoker. Without going into full detail (how much game material are we allowed to post in terms of things like racial abilities? I've never quite figured it out) the character definitely had some psi-flavored racial abilities/feats, one being telepathy 5 as a language (so an at will ability as opposed to a mindlink encounter power). It looked fun to me, and seems to back up the psi-flavor-even-though-you-may-be-playing-a-non-psi-class vibe that's been suggested. |
| #2lyranMay 23, 2009 14:54:57 | Uh. Well that sounds intresting. So they actualy had Psi-like racial powers? Also, I thought it was alll ready confimed that they were in. So what else was their? Something else that's juicey I hope. |
| #3Arcane_GuyverMay 23, 2009 15:37:45 | Awesome. Thanks for the info. ![]() |
| #4Alex_May 23, 2009 16:12:29 | Good to hear. |
| #5AvonRekaesMay 23, 2009 16:19:15 | Telepathy 5 as a language? Fricken Sweet! I always thought Mindlink 1/day was too limiting. *imagines a kalashtar family inviting a non-kalashtar to dinner, who then sits through utter silence as the kalashtar converse amongst themselves telepathicly* |
| #6ieattrollsforbreakfastMay 23, 2009 16:20:39 | Fantastic news, thanks for posting! |
| #7sallaMay 23, 2009 18:16:12 | Telepathy 5 as a language? Fricken Sweet! I always thought Mindlink 1/day was too limiting. I think an episode of Star Trek: TNG did that with a Betazoid dinner Riker was attending. |
| #8smugMay 23, 2009 18:34:47 | Now I'm really wondering if this module was supposed to be shown, because there's a lot of stuff in the characters. What are the rules on posting non-SRD stuff on the boards? Because the other characters included a dwarf paladin with the Mark of Warding, a human artificer with the Mark of Making, and a half-elf sorcerer with the Mark of Storm... |
| #9Omen_of_PeaceMay 23, 2009 18:57:47 | You can't reproduce the exact text of the abilities (i.e. don't say "this power is Int vs Will, causes 2d6 damage"), but you can give a fairly detailed description. I.e. "the Mark of Storm can be obtained by a paragon feat, it grants you among other things a daily power that creates a burst 1 sustainable zone where creatures can't fly" (just making it up). *waits* ![]() |
| #10lucifernietzscheMay 24, 2009 4:25:42 | Awesome if they have telepathy 5 as a language. Mindlink just wasn't that great to be as limited as it was. This also validates one of the choices I made in developing my homebrew Illithid race. I'm really hoping then that Kalashtar get something nice and juicy...and that there is some sort of option for playing a non-possessed Inspired...maybe a "failed" inspired or Elan or something of the sort. Meh...maybe elan in another setting or PHB. Still though, glad to hear about the Kalashtar. |
| #11JohnLynchMay 24, 2009 4:33:56 | Would someone mind telling me what Telepathy 5 is? I'm guessing its the range (in squares) that your telepathy can carry, but that seems monstrously overpowered (don't ever worry about learning a language again. Just have your friendly kalashtar be within 5 squares). The only instance where it wouldn't be too useful is if 2 people are talking 6 squares away loud and yet still loud enough to be heard. |
| #12ieattrollsforbreakfastMay 24, 2009 4:39:24 | Would someone mind telling me what Telepathy 5 is? You're guess is right - it's telepathy out to 5 squares. Good points about the language, though. It does say in the MM glossary that a telepath can communicate with any intelligent creature with a language. Perhaps the racial stats will note that you can only communicate in the languages you know. Now I'm really wondering if this module was supposed to be shown, because there's a lot of stuff in the characters. What are the rules on posting non-SRD stuff on the boards? Because the other characters included a dwarf paladin with the Mark of Warding, a human artificer with the Mark of Making, and a half-elf sorcerer with the Mark of Storm... As Omen said, so long as you aren't posting rules whole it's fine. You can give us a general idea of what the powers are like and how they work etc. So leak away! :D |
| #13smugMay 24, 2009 4:51:49 | You can give a fairly detailed description. I.e. "the Mark of Storm can be obtained by a paragon feat, it grants you among other things a daily power that creates a burst 1 sustainable zone where creatures can't fly" (just making it up). The marks are feats possessed by second level characters. There's no way to know if they have prereqs or what progression might be. They generally seem to provide a broadly useful ability (an overall enhancement to other powers or abilities as opposed to a new power) and access to certain rituals. So the Mark of Warding is useful to any class that has marking abilities, the Mark of Storm helps if you do lightning or thunder damage, and the Mark of Making is good for (surprise) making things. Overall, I like the looks of them, but it is a very limited amount of info to work with. |
| #14ieattrollsforbreakfastMay 24, 2009 5:24:02 | The marks are feats possessed by second level characters. There's no way to know if they have prereqs or what progression might be. They generally seem to provide a broadly useful ability (an overall enhancement to other powers or abilities as opposed to a new power) and access to certain rituals. So the Mark of Warding is useful to any class that has marking abilities, the Mark of Storm helps if you do lightning or thunder damage, and the Mark of Making is good for (surprise) making things. Overall, I like the looks of them, but it is a very limited amount of info to work with. Interesting stuff. So does the Mark of Making improve conjurations and artifices (assuming they still exist in the updated artificer)? I can't imagine they'd give a feat to a delve character that just improves the Enchant Magic Item ritual. |
| #15JohnLynchMay 24, 2009 6:06:06 | Good points about the language, though. It does say in the MM glossary that a telepath can communicate with any intelligent creature with a language. Perhaps the racial stats will note that you can only communicate in the languages you know. That would be a good easy fix. Although its possible their other racial properties truly suck to such a degree that it makes up for it? That or maybe everyone is paranoid enough to make sure they're always 5 squares away from any window and doorway when discussing secret stuff :P The marks are feats possessed by second level characters. There's no way to know if they have prereqs or what progression might be. They generally seem to provide a broadly useful ability (an overall enhancement to other powers or abilities as opposed to a new power) and access to certain rituals. So the Mark of Warding is useful to any class that has marking abilities, the Mark of Storm helps if you do lightning or thunder damage, and the Mark of Making is good for (surprise) making things. Overall, I like the looks of them, but it is a very limited amount of info to work with. Interesting That seems closer to the dhampyr feats then the Spellscarred feats.Which suits me I wanted to introduce the Spellscarred "class" as people who have travelled to the Mournland (or maybe even survived the Day of Mourning!) and been twisted by the energies of the Mournland. Although if it was too similar to the Dragonmarks that wouldn't have really fit.However I'll be interested to see what feats there are and see if its worthwhile for a non-defender to take the Mark of Warding. |
| #16HellcowMay 24, 2009 6:13:47 | I'm guessing its the range (in squares) that your telepathy can carry, but that seems monstrously overpowered (don't ever worry about learning a language again. Just have your friendly kalashtar be within 5 squares). Well, just to hit a few points...
It's very versatile. It certainly facilitates communication with other creatures. But is that really a bad thing? Is it FUN to have your group of adventurers run into Drow in Xen'drik and be completely unable to communicate with them? If you've got the kalashtar, your problems aren't magically wiped away; you still have to convince them to let the kalashtar within 5 squares, to keep them calm when the kalashtar speaks into their minds, to coordinate with them when the kalashtar can only communicate with one of them at a time and has to stay close... and he still can't understand them when they talk amongst themselves. Are they afraid of you, or actively plotting treachery? To me, this is something that provides lots of interesting RP hooks. It's more challenging than having PCs who simply speak their language, and easier than playing full-on charades if there's no common language. So you could certainly rule that it's only usable if you share a language, at which point it just becomes short-distance silent communication. But what I like most about it IS the fact that it lets the kalashtar function as a social bridge - to help interpret and mediate in situations where language would otherwise be a difficult barrier and potentially prevent interaction and roleplaying. As for the explanation, consider this: All things dream. You can usually understand the creatures in your dreams when they talk to you. This is really what kalashtar telepathy is all about... the voice of the dream, speaking directly to your dream-self. If you followed this idea to its logical limits, you might say that they couldn't telepathically communicate with creatures that don't dream. So I think it's versatile and useful. But I don't see it as MONSTROUSLY overpowered; I see it as making a telepathic race a great match for players who place high priority on social interaction and diplomacy. |
| #17HellcowMay 24, 2009 6:15:49 | That or maybe everyone is paranoid enough to make sure they're always 5 squares away from any window and doorway when discussing secret stuff. But you don't get to eavesdrop with telepathy, JL. You open a channel with it. They decide whether to speak across it. If they don't want to engage in two way communication with you, you get nothing; you can't tear thoughts from their minds with this form of telepathy. It's not a universal translator or a mind probe; it's a tool that facilitates communication if both parties are willing. |
| #18JohnLynchMay 24, 2009 6:33:36 | It only works on a single creature at a time......It only works if the target wants to communicate with you. Aaah, well that addresses my concerns completely. It also turns out to work a lot like psionics in an MMORPG I played ![]() Is it FUN to have your group of adventurers run into Drow in Xen'drik and be completely unable to communicate with them? Not really. Although that's one reason I often take language feats ;) I was just afraid kalashtar were basically getting access to every language for free with the only limitations being they had to be within 5 squares and they couldn't read stuff. Although for the price of not being able to read stuff, they can communicate silently with allies (which I would kill to get with any of my characters ).But I don't see it as MONSTROUSLY overpowered; That's what happens when you speculate on limited information ;) All in all, a good racial ability. And not overpowered, like it sounds at first (at least to me :P). Thanks a bunch for clarifying all that. That's a lot more info then I expected to get in this thread :DNow someone else act all outraged and concerned about something else in the EPG so we get more info :P (kidding, kidding ;)). |
| #19paideiaMay 24, 2009 6:53:58 | The marks are feats possessed by second level characters. There's no way to know if they have prereqs or what progression might be. They generally seem to provide a broadly useful ability (an overall enhancement to other powers or abilities as opposed to a new power) and access to certain rituals. So the Mark of Warding is useful to any class that has marking abilities, the Mark of Storm helps if you do lightning or thunder damage, and the Mark of Making is good for (surprise) making things. Overall, I like the looks of them, but it is a very limited amount of info to work with. Veery interesting. This is actually a boost from the 3.5 version. From the old "bonus to skill check and a free daily spell" we go to a "bonus to powers related to mark and free use of rituals (once per day I assume)". I'm very keen to see what these bonuses are exactly and if they are amplified by the bigger marks. |
| #20ieattrollsforbreakfastMay 24, 2009 7:04:05 | Thanks for that Keith, it definitely wiped away any reservations I had about the ability! Here's another question for Smug (or Keith, if he's willing!): Do kalashtar have a racial power as well as the telepathy? If so, what's it like? |
| #21TalaeMay 24, 2009 11:49:43 | Thanks to both Smug and Keith for the info so far. A few more questions: Can you tell what ability score bonuses they get? As Trolls asked, do they have a racial power other than the telepathy and if so what is it? Are the Dragonmark ritual abilities being able to perform one ritual once a day, or is it different than that? |
| #22lyranMay 24, 2009 12:46:56 | The marks are feats possessed by second level characters. There's no way to know if they have prereqs or what progression might be. They generally seem to provide a broadly useful ability (an overall enhancement to other powers or abilities as opposed to a new power) and access to certain rituals. So the Mark of Warding is useful to any class that has marking abilities, the Mark of Storm helps if you do lightning or thunder damage, and the Mark of Making is good for (surprise) making things. Overall, I like the looks of them, but it is a very limited amount of info to work with. So that means that it's not a spellscared like thing. And that kind of means that I've been on the right track. Although from what you’re saying about not getting whole new I'm disappointed. It's sort of like taking a metamagic (3.5) feat. All it does is upgrade a power. And how is this supposed to work if you’re not someone whose attack powers are not really leaning towards the magical side? Thanks to both Smug and Keith for the info so far. A few more questions: I got the same questions. Thanks Keith (and smug to)! Although we well know no matter what in less than a month it's still fun to discuss isn't it? |
| #23ieattrollsforbreakfastMay 24, 2009 13:04:02 | Can you tell what ability score bonuses they get? Given that Keith suggested kalashtar make good thaneborn barbarians, I think Cha is is a safe bet for one of their bonuses. I'd go with Int, Dex or Wis for the other one. Since the pre-gen in an invoker, I think we're looking at Wis or Int. So Wis/Cha or Int/Cha are my bets! So that means that it's not a spellscared like thing. And that kind of means that I've been on the right track. Although from what you’re saying about not getting whole new I'm disappointed. It's sort of like taking a metamagic (3.5) feat. All it does is upgrade a power. And how is this supposed to work if you’re not someone whose attack powers are not really leaning towards the magical side? I'd hold off judgement until we see the other feats. If you consider the entry level dragonmark feats like multiclass feats, then this is sort of what we expect anyway. As for non-magical powers interacting with dragonmark abilities - think of it like using a little bit of magic to spice up an otherwise mundane power. |
| #24AvonRekaesMay 24, 2009 13:04:12 | Well if a Mark power works off doing Lighting or Thunder damage, and you're playing a Fighter, you can always get a Lighting or Resounding weapon. |
| #25smugMay 24, 2009 13:57:24 | Can you tell what ability score bonuses they get? No. Wisdom is a sure thing, but it could be Wis/Cha or Wis/Int. As Trolls asked, do they have a racial power other than the telepathy and if so what is it? An encounter power that lets them help protect themselves and their allies from Will attacks. Are the Dragonmark ritual abilities being able to perform one ritual once a day, or is it different than that? Different. It looks like they can perform the rituals without being ritual casters... so the dwarf paladin can perform Arcane Lock (and a bunch of other rituals, including one called "Fluid Funds"). Not for free, not once per day... but he can do it. |
| #26HellcowMay 24, 2009 14:17:38 | I'm not going to reveal anything new. But since at least some of this information is now in the public domain, I'll clarify a little. Bear in mind that while I was involved in the initial discussions, I did not work on the EPG and thus do not know all of the final details. And how is this supposed to work if you’re not someone whose attack powers are not really leaning towards the magical side? Power source makes no difference. If a mark provides a benefit, it doesn't matter if the power affected is primal, arcane, or martial. And not all marks interact with powers. Again, beware speculation on limited information. I'm not going to discuss the specifics of any mark unless I see it mentioned elsewhere first, and there is a broad range of effects among them. We had a lot of discussions about dragonmarks. One of the biggest problems that came up is that many of the 3E marks don't accomplish the purpose of making the marked people feel like they have an edge on their field. The Mark of Healing lets you cure light wounds once per day. Neat trick if you're a fighter... but if you're a cleric, so what? You can already cure wounds right and left; one more is fairly irrelevant. We wanted the Mark of Healing to be something that would give Jorasco healers a unique edge, that would make you WANT your healer to have the Mark of Healing... as opposed to it being something of more interest to the healer than the fighter. As a result, many of the 4E marks (though not all) do lean towards certain character types. The Mark of Healing is going to be far more useful to a character who has healing powers (whatever the source of those powers). The Mark of Warding is more useful to a defender. With that said, they aren't COMPLETELY useless to others thanks to the ritual access. Since Smug has mentioned it, yes, the Mark of Warding lets you do Arcane Lock and other rituals... so that's what you get if you take it as a non-defender. Looking to the NPC population, your Kundarak locksmith may not be a defender, but that's fine - he's using his mark to lock doors. With all of this being said, the goal was also to ensure that there are multiple marks that appeal to each character type... so it's not the case that ALL leaders want the Mark of Healing, all defenders want the Mark of Warding, etc. I'll say this part because I'm not 100% sure it's actually in the EPG. In my mind, the point of the ritual access is that you're capable of performing the rituals in question without ritual books (as long as you're of the appropriate level). To me, this emphasizes the idea of magical evolution. The Arcane Lock ritual was developed so that other people could artificially duplicate what Kundarak did naturally (at least on Khorvaire - the giants probably had their own version of Arcane Lock long ago). Thus the mark gives you the inborn ability to lock doors, and for a long time on Khorvaire, Kundarak was the only source of this service... but over time, the Arcane Congress (or whoever) has developed a ritual that performs the same function. |
| #27lyranMay 24, 2009 14:48:01 | I see what you’re saying about the edge business and all but what if I'm a warlock that wants to take the mark of hospitality? Do warlocks have any powers that are naturally orientated to hospitality? I don’t think so. That said it doesn't really benefit him to take it does it? Why would he want to take it, though? Simply for the sake of his character. |
| #28ieattrollsforbreakfastMay 24, 2009 16:09:49 | Well this thread just keeps getting juicier by the minute :D Thanks to Smug and Keith for ongoing participation! I see what you’re saying about the edge business and all but what if I'm a warlock that wants to take the mark of hospitality? Do warlocks have any powers that are naturally orientated to hospitality? I don’t think so. That said it doesn't really benefit him to take it does it? Why would he want to take it, though? Simply for the sake of his character. It's hard to say without seeing the feats, but if the mark abilities aren't closely tied to a class, think of it like multiclassing - the motivation for a warlock taking the Mark of Hospitality is the same as a warlock multiclassing as a cleric. It's about diversifying. |
| #29oblivion_necroninjaMay 24, 2009 16:17:42 | And, of course, all this discussion of dragonmarks brings up one very important question: What are the Aberrent Dragonmarks going to be like? |
| #30RedRiderMay 24, 2009 17:18:32 | Perhaps Aberrant marks could give similar bonuses, though with a skew towards violent bonuses. Though I expect they won't do it in the EPG, you could also run it using spellscars from Forgotten Realms. (Potentially, I could see the same system for both with a different powers in each book, so both aberrant marks and spellscars have an effective double-helping of powers with the fans crying "swiz" over reprinting several pages of spellscar powers.) Given that Keith suggested kalashtar make good thaneborn barbarians, I think Cha is is a safe bet for one of their bonuses. I'd go with Int, Dex or Wis for the other one. Since the pre-gen in an invoker, I think we're looking at Wis or Int. Personally, I'd hope for Wis/Cha. While either are quite fitting we've already got at least 3 Int/Cha race options but no Wis/Cha so far. |
| #31JohnLynchMay 24, 2009 17:56:41 | With all of this being said, the goal was also to ensure that there are multiple marks that appeal to each character type... so it's not the case that ALL leaders want the Mark of Healing, all defenders want the Mark of Warding, etc. Now that's good to hear. It would start to get boring if every Defender took the Mark of Warding. To me, this emphasizes the idea of magical evolution. The Arcane Lock ritual was developed so that other people could artificially duplicate what Kundarak did naturally (at least on Khorvaire - the giants probably had their own version of Arcane Lock long ago). Thus the mark gives you the inborn ability to lock doors, and for a long time on Khorvaire, Kundarak was the only source of this service... but over time, the Arcane Congress (or whoever) has developed a ritual that performs the same function. Now that's interesting. It would be interesting to set a game in the time when rituals are starting to get invented so you could have a war between the Dragonmarked Houses and those creating rituals. Why would he want to take it, though? Simply for the sake of his character. That would be one good reason. I've got a Warforged Warden who would love to have the Mark of Hospitality. There could also be some synergy between multiclassing and the marks. If you take Student of the Sword feat and a Mark of Warding feat, you gain the ability to mark people like a defender can. That probably won't happen, but it'd be neat if they did. Also a Playtest for Hybrid Characters is getting printed again so it could be this will be a more balanced version and with it getting put in the Character Builder, people could start experimenting with hybrid classes. So a cleric who normally wouldn't get marking, could as a Fighter/Cleric hybrid, making the Mark of Warding useful for them. What are the Aberrent Dragonmarks going to be like? Where would they be? Are PCs suppose to have free access to Abberant Dragonmarks? |
| #32Omen_of_PeaceMay 25, 2009 5:23:43 | That would be one good reason. I've got a Warforged Warden who would love to have the Mark of Hospitality. There could also be some synergy between multiclassing and the marks. If you take Student of the Sword feat and a Mark of Warding feat, you gain the ability to mark people like a defender can. There is the issue of race though: if Warforged can suddenly get any Mark, that would upend the setting quite a bit. I hope the Mark of Warding enhancing marking will be an exception, and that most classes get to benefit from most Marks (yes, I know, the rituals are always there). Hospitality seems fine if it grants a healing power: anyone can use that. Wis/Cha makes sense to me too for Kalashtars. Thanks for the info ! |
| #33That_Blasted_SomoflangeMay 25, 2009 5:53:47 | There is the issue of race though: if Warforged can suddenly get any Mark, that would upend the setting quite a bit. No it doesn't actually. To my understanding, all that has been stated about the marks is that they can now appear on other races, but is extremely rare. ie they only appear on players of a race not normally allowable, because the players are the exceptional beings in the world and can be marked by the prophecy. NPC's however, should almost always follow the rule that they have to be from the specific house/race - Jorasco are halflings, Kundarak are dwarves, Lyrandar are half-elves, etc, etc. Now, depending on the house, some may be more accepting of seeing a warforged with a mark, others may not and the same goes for other races. If your group is giving out or taking dragonmarks with every character, there is a good chance that your group is powergaming. Marks should still be extremely rare. But that is, of course, just a personal opinion. I hope the Mark of Warding enhancing marking will be an exception, and that most classes get to benefit from most Marks (yes, I know, the rituals are always there). Hospitality seems fine if it grants a healing power: anyone can use that. [Yoda]Benefit always there must be for class hmmm? Always a need for mechanical advantages there are? Long have I watched these players. Never a thought on what is good for story, hmm.. What is good for plot. No, game with these players, I cannot. Too munchkin they are to begin the story[/yoda] In all seriousness though, this is the flaw that is making me like D&D less and less - the idea that every choice you make has to be the optimal one. If I want to have a wizard that has the mark of warding and uses it to protect the women he loves, who happens to be the defender, by 'drawing aggro' and marking the target, isn't that a great reason to take a feat that is less than optimal for your build? Story and character wise I'd say hell yes. Wis/Cha makes sense to me too for Kalashtars. I do agree with this, though, wisdom and charisma the way they are worded both represent willpower - something Kalashtar need to help them stay focused and 'sane'. |
| #34JohnLynchMay 25, 2009 6:38:02 | There is the issue of race though: if Warforged can suddenly get any Mark, that would upend the setting quite a bit. That's thinking too much about my example (which was a spontaneous comment rather then a deep thought as to how marks work in the world of Eberron). My Warforged isn't actually a Warforged and isn't even set in Eberron. Its a stone golem servant (hence why it would like the mark of hospitality) to a player wizard. |
| #35HellcowMay 25, 2009 6:56:03 | While I've been happy to clarify to this point, I'm not going to say anything more until more information has been revealed. All that's been seen are the stats for three marks, without seeing any of the supporting material. I will say that decisions made regarding who can have what dragonmark will not affect the overall flavor of the setting. I can't go into more detail than that. Lyrandar are still Khoravar. Sivis are still gnomes. The world isn't full of armies of dragonmarked warforged. The EPG will go into full details about what is and isn't possible (and of course DMs can always change it themselves). Beyond that, I'm not going to say more until enough information is available to address the issue fully. Until then, enjoy the speculation. ;) |
| #36Omen_of_PeaceMay 25, 2009 7:37:03 | That's thinking too much about my example (which was a spontaneous comment rather then a deep thought as to how marks work in the world of Eberron). My Warforged isn't actually a Warforged and isn't even set in Eberron. Its a stone golem servant (hence why it would like the mark of hospitality) to a player wizard. Well, how was I to know ? ;) It wasn't a criticism in any way either. Still, given Somoflange's post I can understand. No it doesn't actually. To my understanding, all that has been stated about the marks is that they can now appear on other races, but is extremely rare. ie they only appear on players of a race not normally allowable, because the players are the exceptional beings in the world and can be marked by the prophecy. NPC's however, should almost always follow the rule that they have to be from the specific house/race - Jorasco are halflings, Kundarak are dwarves, Lyrandar are half-elves, etc, etc. Now, depending on the house, some may be more accepting of seeing a warforged with a mark, others may not and the same goes for other races. If your group is giving out or taking dragonmarks with every character, there is a good chance that your group is powergaming. Marks should still be extremely rare. But that is, of course, just a personal opinion. You read too much into my words. If exceptional dragonmarks (i.e. dragonmarks not appearing on the "appropriate" races) are reserved to PCs, i.e. to 1 in a 100 million cases, then of course the setting won't change much. In the original Eberron the racial exclusivity enabled the founding of the dragonmarked houses IMHO. I wonder what this has to do with powergaming. ![]() [Yoda]Benefit always there must be for class hmmm? Always a need for mechanical advantages there are? Coming near to calling me a munchkin and then pretending you're joking ? ![]() This has got nothing to do with "optimality". I want mechanical choices to be meaningful, not optimal. As described earlier in this thread, the Mark of Warding seems to only enhance a mark. Hence your wizard would only get to use a certain ritual without a ritual book - I find that prospect unexciting, but of course this is largely speculation on my part since I don't know the exact wording. I didn't think the setting was going to be upended in the first place but thanks for the reassurance, Keith. And indeed, speculating is fun ! :D |
| #37lyranMay 25, 2009 11:36:40 | It's hard to say without seeing the feats, but if the mark abilities aren't closely tied to a class, think of it like multiclassing - the motivation for a warlock taking the Mark of Hospitality is the same as a warlock multiclassing as a cleric. It's about diversifying. Yes, but why would you multiclass in to something that doesn't benifit you? In my opinion multiclassing is about diversifying and making your self better. If you're are a warlock and you take this feat for the Mark of Hospitality it doesn't inprove your powers or make you more dianamic, it's a waist of a feat. Whatever it actualy turns out to be I'll probaly like it anyway. So I don't know why am arguing. |
| #38Arcane_GuyverMay 25, 2009 16:31:31 | If you're are a warlock and you take this feat for the Mark of Hospitality it doesn't inprove your powers or make you more dianamic, it's a waist of a feat. Thing is, in 4e anyone can heal if they really put their mind to it. Multiclassing into a Leader class usually gives you a 'Healing Word' type power 1/day (further multiclassing for more healing powers). Beyond that, various magic items actually let you heal allies. My current Wizard (Cleric) has at least half of his slots filled with leadery-ey items. And we haven't even seen these feats yet. I wonder if there are multiple feats per mark (beyond the obvious Lesser/Greater). |
| #39smugMay 25, 2009 19:18:57 | If you're are a warlock and you take this feat for the Mark of Hospitality it doesn't inprove your powers or make you more dianamic, it's a waist of a feat. So is Linguist a waste of a feat? Linguist doesn't improve your powers. Its benefits are purely social. If you're in a dungeon and the DM hasn't specifically worked in some way for knowledge of Infernal to play a role, the fact that you can read Infernal is utterly meaningless. However, if the DM has created an adventure in which you're infiltrating an enclave of demons, Linguist (Infernal) may be far more powerful than Power Attack or Astral Fire. From what we've seen, marks have three components:
So, you have a dwarf invoker and you want to take the Mark of Warding. You don't mark people and you have no interest in multiclassing to gain a marking ability. You already have Ritual Caster as a bonus feat. So what does the mark get you? Well, there's the minor benefit of being able to cast the rituals in question without a ritual book. Fairly trivial, but there is still some flavor to that. There's the issue of Dragonmark focus items; we don't know how useful these are. More important, you are a member of House Kundarak. You have access to their enclaves. You are likely to be more trusted by their barons. If you spend your entire time in a dungeon, this may be utterly useless... just like Linguist in a dungeon where you never encounter the languages you chose. In a highly political game where the houses play a major role, this social connection could be incredibly important. You'll have to decide whether you're better off with a +1 feat bonus to damage... or three languages... or a social connection to dragonmark houses. So the Mark of Warding as shown is clearly more useful to a character with a marking ability than any other character. But it's not entirely useless to another character; it's simply a social benefit as opposed to a combat benefit. Beyond that, as said, we haven't seen if there's higher-tier feats that build on it; if there's dragonmark focus items or rituals that can only be used by people with dragonmarks, like bardic rituals (for example, the Mark of Warding references a ritual called "Fluid Funds"; perhaps it's Kundarak only). Unique mark-only rituals seems like a logical way to add flavor to the houses IMO. |
| #40SiberysMay 25, 2009 19:42:41 | Linguist and the Marks don't match up in your analogy. Linguist doesn't mechanically help any class; combat wise, it's equally subpar for all classes. The Marks, however, aren't; some classes benefit fully from the combat benefits, while others don't. In and of itself that's not bad, but considering the fluff, it'd be preferable if they were equally useful across the board. For example, If the Mark of Storm increases lightning damage, then one of my favorite archetypes ('Marked Airship Captain Rogue) is less enticing because of the need for a weapon that deals lightning damage; I wanted a duelist weapon! It's great for swordmages and sorcerers, though. (Same reason I really dislike the Stormsoul Genasi racial power, actually...) I'd prefer the non-ritual benefit to be more general. We'll have to wait and see what marks look like, I guess... |
| #41el_shawnoMay 25, 2009 21:18:47 | "I see it as making a telepathic race a great match for players who place high priority on social interaction and diplomacy." Ooooooh, I can see a Kalashtar Bard having lots of fun with this. Warlocks, too, in a "creeping people out" kinda way. |
| #42askanipsionMay 25, 2009 21:50:00 | I am hoping there is a feat that allows you to talk to multiple people at same time. |
| #43smacintushMay 26, 2009 4:07:46 | Personally, I'd hope for Wis/Cha. The would certainly shed some light on why the Prescient Bardis a Wis/Cha build wouldn't it? ;) |
| #44smugMay 26, 2009 4:26:59 | Linguist and the Marks don't match up in your analogy. Linguist doesn't mechanically help any class; combat wise, it's equally subpar for all classes. The Marks, however, aren't; some classes benefit fully from the combat benefits, while others don't. Um... isn't that exactly what I said? So the Mark of Warding as shown is clearly more useful to a character with a marking ability than any other character. But it's not entirely useless to another character; it's simply a social benefit as opposed to a combat benefit. As shown, the Mark of Warding is better for a fighter than it is for a warlock, because the fighter benefits from all three aspects of the feat. For the fighter it's a sure investment with a everyday use. For the warlock, it's like taking Linguist - something with no combat value and uncertain secondary value, possibly extremely useful and possibly not. I was responding specifically to the question of why the warlock would ever take the feat, and simply observing that while it's not AS good, there are benefits to the feat beyond that marking enhancement. Would it be preferable for all dragonmarks to support all character types fully and equally? Perhaps. But I see Hellcow's earlier point about the 3E Mark of Healing. It's designed to be equally useful to all character types: cure light wounds once per day. Who can't use that? Well, actual healers, when it comes down to it. One more CLW doesn't much for a cleric. So I understand the goal of wanting Jorasco HEALERS to have an edge over other healers - as opposed to making it a house of fighters and rogues who can heal once per day. Of saying "Jorasco and Ghallanda should have the best healers; Deneith and Kundarak focus on defense; Phiarlan and Thuranni deal with striking from the shadows" and so on. If you want to be a Jorasco fighter, get your healing by being a paladin, multiclassing to heal or what have you - but given how many ways there are for a character to do this already, I'm fine with the idea of the Mark of Healing enhancing healing powers instead of essentially mirroring cleric multiclassing. Essentially, we already have Leader Multiclassing to allow characters of other classes to heal a little if they want; I'm happy to have the Mark of Healing be something that improves your preexisting healing abilities, instead of just tacking on one more way to heal a little. For example, If the Mark of Storm increases lightning damage, then one of my favorite archetypes ('Marked Airship Captain Rogue) is less enticing because of the need for a weapon that deals lightning damage; I wanted a duelist weapon! It's great for swordmages and sorcerers, though. First, the Mark of Storm doesn't increase lightning damage; it adds a secondary effect to powers that deal lightning or thunder damage. Set that aside though. The image of the Lyrandar airship captain is a great one. But in 4E specifically, why would you make that character a rogue? Things that define a rogue include sneak attack damage and training in Thievery and Stealth. Why are any of these three things particularly logical for a Lyrandar captain? On the other hand, a Storm Sorcerer makes an AWESOME airship captain. You're still lightly armored, still capable of being athletic and quick, but the wind shields you and buffets your foes, and you can ride its currents; you're protected from the effects of thunder and lightning; and you can strike your opponent with lightning as an at-will effect. Get Sorcererous Blade Channeling and you can channel the storm through your blade. Sure, it's a dagger instead of a rapier. But seriously - considering that you're never USING it as a dagger, but rather as a vessel for those other powers, does it really MATTER that it's a dagger? I don't know about you, but if my player said "Hey, mechanically this has to be a dagger, but cosmetically do you mind if I make it a rapier? I'm never actually using it as a weapon." - I'd be happy to do it. I guess my point is this: the storm sorcerer or swordmage will feel more like a Lyrandar heir - someone wielding the power of storm and wind against their enemies - then a fighter or rogue ever will. A single feat won't somehow make the fighter feel more stormlord-y than that sorcerer. So I'm fine with the designers looking at the game and saying "If you're trying to make a story about a Lyrandar heir in 4E, you'll be picking a character who innately harnesses the power of the storm and can use them frequently. So what we'll do is make the Lyrandar heir BETTER at channeling lightning than the random dragonborn sorcerer... to emphasize that they are the true masters of the Storm." Give Jorasco HEALERS an edge, Lyrandar wielders of storm power an edge, etc... because supposedly these are the things that have allowed the houses to prosper. Jorasco isn't known for its soldiers... so why make the mark as good for fighters as it is for healers? Though with that said, Hellcow implied that there are marks that don't have a role bias, so we'll see. Personally, I really hope that there's more to the ritual thing that just "You can use these preexisting rituals just like everyone else". The Kundarak "Fluid Funds" is what gives me hope If each house has a few UNIQUE rituals, then that gives the houses a unique service to the world and DOES give the PCs some minor concrete benefit even if the combat benefit doesn't match... so even if you're a class that has Ritual Caster as a bonus feat, by taking the mark you gain access to feats you couldn't learn any other way. But at the moment, we really know next to nothing. I suppose we'll find out the truth in a few weeks. |
| #45vikentushkaMay 26, 2009 7:29:22 | Smug, could you tell us something about artificer? How much has it changed since the preview? |
| #46Omen_of_PeaceMay 26, 2009 8:04:52 | First, the Mark of Storm doesn't increase lightning damage; it adds a secondary effect to powers that deal lightning or thunder damage. Set that aside though. The image of the Lyrandar airship captain is a great one. But in 4E specifically, why would you make that character a rogue? Things that define a rogue include sneak attack damage and training in Thievery and Stealth. Because Swashbuckler-y Airship Captains are awesome ? A rapier does not a swashbuckler make: the class powers make the difference. Sure, you can reflavor, but only up to a limit. a Storm Sorcerer makes an AWESOME airship captain. I do agree with that. ![]() |
| #47SiberysMay 26, 2009 9:41:16 | Omen's got it right. Though I'm definitely not against a spellcaster captain, my favorite Lyrandar characters were always mundane, save for their mark - a blast of wind to knock foes off balance occasionally, otherwise a daring privateer captain, not a bunch of lightning attacks. I mean, c'mon, a Westley-ish pirate captain is always fun to play! As you say though, we'll find out soon enough. Complaining about it this early is a bit pointless, methinks. I wish they'd put d'marks into the preview schedule... |
| #48AvonRekaesMay 26, 2009 11:39:49 | Well, since Lyrandar are all Half-Elves, your PC Airship Captain will likely be one, unless you want to try out the new leeway and pick a non-standard heir of Storm. But I digress. If you play a Lyrandar Airship Captain, you will be half-elf. As a half elf, you can be a Fighter or Rogue swashbucklery type, and then pick a Swordmage, Warlock, Wizard, Druid, Sorcerer, etc. etc. at-will that does Lightning or Thunder damage with your Delitante power. You can then play up that power as coming from your Mark. So you can be the swashbuckler air pirate with the occasional gust of wind and lightning, empowered by your Mark. |
| #49SiberysMay 26, 2009 13:00:44 | That works for the Lyrandar captain. I'd be less wary if the 'mark of storm gave some way to deal lightning or thunder damage, but that doesn't seem to be the case. (Again, compare to the stormsoul genasi - it's racial power is useless unless you take a class that gives lightning attacks. A stormsoul fighter may never use that power unless they go out of their way to get a lightning weapon or somesuch. That's, IMO, poor design) But that was meant as an example. What about a non-defender Denieth? The thing I (may, if it turns out that way) take issue with is;• A mechanical enhancement effect that improves certain powers or class abilities. According to Hellcow, many to these are more useful to particular character types, but not all of them. In 3.x, any character who took any mark could reasonably expect to be able to make use of it. But if the Mark of Warding only benefits characters who mark opponents, that's a problem. A minor one, true, but a problem no less. I'd personally like them structured like Weapon Mastery feats - the first one gives some bonuses (useful regardless of class), access to some rituals, etc... Then have a string of feats giving in-combat powers. When it comes out, I'll give 'em a good look over. If I don't like the implementation, I'll remake 'em - same thing I did with Shifters. But I've gotta see it first. Good idea with the dilettante power, though. I know what my first 4e Eberron character'll be. :D |
| #50askanipsionMay 26, 2009 13:13:19 | I thought this was a KALASHTAR thread?? ![]() |
| #51smugMay 26, 2009 20:55:49 | On the artificer, I'm afraid I didn't look too closely. It's not like I was able to walk off with the module. Sorry!In 3.x, any character who took any mark could reasonably expect to be able to make use of it. But if the Mark of Warding only benefits characters who mark opponents, that's a problem. A minor one, true, but a problem no less. The complaint I heard time and again was that, with a few exceptions, the 3E marks just weren't useful enough for anyone... that it was a big sacrifice to make for what was at the end of the day primarily a social effect. And then there's the fact that the mark effects were largely once per day things... blow it once and it's done. I agree 100% that it is a problem that the marks aren't all things to all people... but at the same time, I like the fact that they are consistently useful if you follow a particular path. Looking to Lyrandar, the power is more interesting than just a +1 to damage. It's really useful to sorcerers and the like... but it provides some encouragement for Lyrandar to find some sort of storm flavor (which as noted they can with their dilettante power), and I personally I like that. I like that it makes Lyrandar good thunder bards, good Storm sorcerers, good lightning swordmages... that it improves ANY storm related power, instead of just providing a single power that absolutely all Lyrandar share. They may all share the rituals, but the other powers are reflected by their class - they just have an edge on non-Lyrandar storm-users. With that said, I also recall Hellcow saying that in his campaign he reflavored a Lyrandar infernal warlock so that all "fire" powers were changed to "lightning". So that's another option; we may see additional feats that broaden options. At this point, there's too much unknown. |
| #52vikentushkaMay 27, 2009 2:25:27 | On the artificer, I'm afraid I didn't look too closely. It's not like I was able to walk off with the module. Sorry! No need to apologize =) |
| #53HellcowMay 27, 2009 14:30:48 | Now that's good to hear. It would start to get boring if every Defender took the Mark of Warding. Just as a side note, while racial restrictions have been lifted on dragonmarks, it's very clearly called out that this is a special exception for PCs... that your PC may be one of the first people in history to develop such a mark, and that this could have consequences (such as the houses viewing you as a threat if you become a public figure). So just as there's social benefits for your dwarf wizard to have the Mark of Warding even if he doesn't mark, there's also social challenges for your human fighter to take it. You CAN do it (assuming your DM doesn't forbid it) - but it's not just like grabbing a multiclass feat. There's a reason all of the pregen characters in that module have marks matching their race. |
| #54askanipsionMay 27, 2009 14:57:53 | . There's a reason all of the pregen characters in that module have marks matching their race. Hmm so even the kalashtar has a Mark? I so can't wait to see the 4E kalashtar - ever since Eberron came out they have been my favorite race! |
| #55HellcowMay 27, 2009 15:02:48 | Hmm so even the kalashtar has a Mark? No - I should have said "Every character in the adventure that has a mark." However, there are a number of unique racial feats for kalashtar in 4E. And a kalashtar COULD have a mark... it would just suffer the potential consequences of having an out-of-house mark, as noted above. |
| #56askanipsionMay 27, 2009 15:19:08 | No - I should have said "Every character in the adventure that has a mark." However, there are a number of unique racial feats for kalashtar in 4E. And a kalashtar COULD have a mark... it would just suffer the potential consequences of having an out-of-house mark, as noted above. I really liked that Kalashtar telepathy is now Telepathy 5 - so muc better than having to use a Mindlink power everytime. I got tired of saying to my allies "No sorry I am out of psychic energy to talk to you telepathically." I am really hoping there will still be a Telepath class along with the Empath class that they will premiere soon with the advance PHB3 material. Would also be neat to see the soulknife/mindblade ability as a "multiclass weapon slot" feat instead of a separate class so any psionic character can pick it up. Hellcow did you have direct impact on the creation of the 4E kalashtar? Thanks for answering our questions ![]() |
| #57HellcowMay 27, 2009 18:53:05 | I really liked that Kalashtar telepathy is now Telepathy 5 - so muc better than having to use a Mindlink power everytime. I got tired of saying to my allies "No sorry I am out of psychic energy to talk to you telepathically." I'm happy about this too. I think it's a good way to give them psychic flavor without requiring them to take levels in psionic classes. The bonus pp ability had the effect of hurting people who liked the flavor of the kalashtar but didn't use psionics. Hellcow did you have direct impact on the creation of the 4E kalashtar? I didn't work on the EPG, so I don't actually know who nailed down the final elements of the race. When 4E first came out I put together my own house rules for kalashtar and other races and passed those along to WotC, so I certainly had input, and I was involved in a number of discussions on major topics (dragonmarks, the new PHB races, etc). So i did not design this final version of the kalashtar, but I'm happy with it. Thanks for answering our questions I wish I could give you more details... but hey, only a few weeks to go. |
| #58Arcane_GuyverMay 27, 2009 18:53:16 | And a kalashtar COULD have a mark... it would just suffer the potential consequences of having an out-of-house mark, as noted above. Wow, talk about hosed by destiny, there. :D Hunted by the Inspired, possibly by dragonmarked house(s), and maybe by some paranoid prophecy-watching dragons. |
| #59askanipsionMay 27, 2009 19:09:21 | I wish I could give you more details... but hey, only a few weeks to go. Thank you thank you! I am hoping the psi-crystal survived into 4E too - my kalashtar characters always liked having one. I would love to see a racial article in Dragon also on the kalashtar - any chance you might write one? ;) |
| #60NivedMay 27, 2009 19:14:49 | Wow, talk about hosed by destiny, there. :D Hunted by the Inspired, possibly by dragonmarked house(s), and maybe by some paranoid prophecy-watching dragons. Wait we can make this better... um, yeah like in the Dragon Below trilogy the Daelkyr are looking to experiment on some kalashtar and you've peeked their interest.... oh make it The Mark of Death to get Vol involved... and um... the Aurum too wanting to break the D'marked houses monopoly by figuring out how you gained their power. And the lords of dust for some reason! |
| #61davethebrave371May 27, 2009 22:11:57 | Linguist and the Marks don't match up in your analogy. Linguist doesn't mechanically help any class; combat wise, it's equally subpar for all classes. The Marks, however, aren't; some classes benefit fully from the combat benefits, while others don't. In and of itself that's not bad, but considering the fluff, it'd be preferable if they were equally useful across the board. Specific bonuses are not new in the realm of 4e Feats. Check any of the ones that provide bonuses to two damage types, or only melee attacks and not ranged (or vice versa), etc, etc. Some things are, inevitably, better for one class or another, or one role or another, etc, etc. Dragonmarks will be no different. And, of course, in 3.5, I saw my share of PCs with the Mark of Making who were Fighters or Mark of Warding who were Warlocks or Mark of Detection who were Marshals. It's not always about mechanical synergy. And in 4e, because of class balance and minimal feat benefits (hell, I just recently saw an Epic feat that grants a +1 bonus to attack rolls...I think it was in Martial Power), a "wasted" feat isn't actually going to impact relative worth within a group of PCs. |
| #62lucifernietzscheMay 28, 2009 5:09:17 | Wait we can make this better... um, yeah like in the Dragon Below trilogy the Daelkyr are looking to experiment on some kalashtar and you've peeked their interest.... oh make it The Mark of Death to get Vol involved... and um... the Aurum too wanting to break the D'marked houses monopoly by figuring out how you gained their power. You sir, are one sick sun of a witch...I like the way you think. Have a ![]() |
| #63lyranMay 28, 2009 18:52:32 | Wait we can make this better... um, yeah like in the Dragon Below trilogy the Daelkyr are looking to experiment on some kalashtar and you've peeked their interest.... oh make it The Mark of Death to get Vol involved... and um... the Aurum too wanting to break the D'marked houses monopoly by figuring out how you gained their power. Hah hah. Very funny Nived. Very funny indeed. ![]() |
| #64That_Blasted_SomoflangeJun 05, 2009 10:50:22 | Just so people don't miss it, the Kalashtar are indeed a Cha/Wis bonus race, they get a Bonus on insight and a skill of their choice, an an encounter power that gives them and each ally in a large burst a bonus to will, I assume that this power is going to be called mind link. They also get a save at the beginning of their turn against any dazed or dominated effects. This info can be found in the other thread. Interestingly though, there was no mention of the telepathy - I can only guess this was overlooked, or been changed to a feat perhaps. I hope for the former. |
| #65Omen_of_PeaceJun 08, 2009 11:20:19 | Kalashtar actually do not have psionics mentioned anywhere, from what I can tell. Even their racial writeup says "to be a member of a race that favors the bard, cleric, paladin and warlock classes." They know Telepathy 5 as a language, though. Telepathy is still in. ![]() I'm fairly happy with the Kalashtar. And the Marks look better than I feared. |
| #66lyranJun 08, 2009 16:32:48 | I'm fairly happy with the Kalashtar. And the Marks look better than I feared. Me to. I am loving the way that Kalashtar are turning out to be. When I first heard about the Dragonmarks I was skeptical (just flip through this tread to see my skepticism). But as time progressed I really started to realize that it would work out quite nicely. |