Level 1 Emerald Claw enemies

Post/Author/DateTimePost
#1

Ogiwan

Sep 27, 2008 10:38:14
Greetings, gents. I used a program that's out there to create the following Emerald Claw baddies. Please, comment, offer tweaks, and the like:

Emerald Claw Soldier Level 1 Soldier
Medium natural humanoid XP 100
Initiative +1 Senses Perception +0
HP 32; Bloodied 16
AC 17; Fortitude 13, Reflex 13, Will 13
Speed 5
M Basic Melee (standard; at-will) ● Weapon
+8 vs. AC; 1d10 + 3 damage
m Knockdown Strike (standard; recharge 5, 6) ● Weapon
+8 vs. AC; 1d10 + 3 damage
Alignment Evil Languages Common
Str 17 (+3) Dex 12 (+1) Wis 11 (+0)
Con 16 (+3) Int 10 (+0) Cha 12 (+1)
Equipment Chainmail, Light Shield, Flail

Emerald Claw Crossbowman Level 1 Artillery
Medium natural humanoid XP 100
Initiative +3 Senses Perception +6
HP 24; Bloodied 12
AC 13; Fortitude 13, Reflex 13, Will 13
Speed 6
M Basic Melee (standard; at-will) ● Weapon
+5 vs. AC; 1d8 + 1 damage
M Precise Shot (standard; encounter) ● Weapon
+6 vs. Reflex; 2d10 + 3 damage
R Crossbow (standard; encounter)
Ranged 15/30; +8 vs. AC; 1d8 + 3 damage
Alignment Evil Languages Common
Skills Athletics +6, Endurance +6, Perception +11, Stealth +8
Str 12 (+1) Dex 17 (+3) Wis 13 (+1)
Con 12 (+1) Int 12 (+1) Cha 12 (+1)
Equipment Leather

Emerald Claw Recruit Level 1 Minion
Medium natural humanoid XP 25
Initiative +2 Senses Perception +1
HP 1; Bloodied a missed attack never damages a minion
AC 17; Fortitude 13, Reflex 13, Will 13
Speed 6
M Flail (standard; at-will) ● Weapon
+6 vs. AC; + 4 damage
Alignment Evil Languages -
Skills Athletics +8, Endurance +6
Str 16 (+3) Dex 14 (+2) Wis 12 (+1)
Con 13 (+1) Int 10 (+0) Cha 11 (+0)

Emerald Claw Shock Troop Level 1 Brute
Medium natural humanoid XP 100
Initiative +1 Senses Perception +1
HP 34; Bloodied 17
AC 13; Fortitude 13, Reflex 13, Will 13
Speed 6
M Heavy Flail (standard; at-will)
+4 vs. AC; 2d6 + 3 damage
M Knockdown Strike (standard; encounter)
+4 vs. AC; 3d8 + 3 damageTarget is knocked prone
Alignment Evil Languages -
Skills Athletics +8, Endurance +7, Intimidate +5, Streetwise +5
Str 16 (+3) Dex 13 (+1) Wis 12 (+1)
Con 14 (+2) Int 10 (+0) Cha 11 (+0)
Equipment Heavy Flail, Leather

Emerald Claw Commando Level 1 Lurker
Medium natural humanoid XP 100
Initiative +3 Senses Perception +7
HP 22; Bloodied 11
AC 15; Fortitude 13, Reflex 13, Will 13
Speed 6
M Backstab (standard; at-will) ● Weapon
+6 vs. AC; 2d6 + 3 damage
M Short Sword (standard; at-will) ● Weapon
+6 vs. AC; 1d6 + 3 damage
Alignment Evil Languages Common
Skills Acrobatics +8, Athletics +6, Perception +12, Stealth +8
Str 13 (+1) Dex 16 (+3) Wis 14 (+2)
Con 10 (+0) Int 11 (+0) Cha 12 (+1)
Equipment Short Sword, Leather

The Commander Level 1 Elite Soldier (Leader)
Medium natural humanoid XP 200
Initiative +2 Senses Perception +1
HP 50; Bloodied 25
AC 19; Fortitude 15, Reflex 13, Will 13
Saving Throws +2
Speed 6
Action Points 1
M Flail (standard; at-will)
+8 vs. AC; 1d10 + 3 damage
M Powerful Strike (standard; at-will) ● Weapon
+8 vs. AC; 1d10 + 4 damageTarget is knocked prone
Alignment Evil Languages Common
Skills Acrobatics +7, Athletics +8, Bluff +5, History +5, Insight +6, Intimidate +5
Str 16 (+3) Dex 14 (+2) Wis 12 (+1)
Con 13 (+1) Int 10 (+0) Cha 11 (+0)
Equipment Chain, Heavy Shield, Flail
Extras:
Battle Lord Tactics: When The Commander flanks a target, he and allies flanking deal +1d6 damage.
Battle Talent: Crit on 19 or 20
Inspiring Assault: When a crit is scored, him and all allies within 5 squares regain 4 HP.
#2

skrap-san

Sep 27, 2008 12:28:05
You my friend is a angel from above, I'm sitting here preparing for tomorrows game (gathering up the crunch). And this is just what I needed. So once more thank you so much.
#3

skrap-san

Sep 27, 2008 15:10:38
btw: where did you find that program?
#4

Ogiwan

Sep 27, 2008 22:10:30
Awesome, I'm an angel.

http://forums.gleemax.com/showthread.php?t=1087909

That thread has the links, I believe.

Again, though, any comments?
#5

Dargurd

Sep 28, 2008 1:35:18
Darn useful stuff - thanks for putting the work in !