| Post/Author/DateTime | Post |
|---|---|
| #1OgiwanSep 27, 2008 10:38:14 | Greetings, gents. I used a program that's out there to create the following Emerald Claw baddies. Please, comment, offer tweaks, and the like: Emerald Claw Soldier Level 1 Soldier Medium natural humanoid XP 100 Initiative +1 Senses Perception +0 HP 32; Bloodied 16 AC 17; Fortitude 13, Reflex 13, Will 13 Speed 5 M Basic Melee (standard; at-will) ● Weapon +8 vs. AC; 1d10 + 3 damage m Knockdown Strike (standard; recharge 5, 6) ● Weapon +8 vs. AC; 1d10 + 3 damage Alignment Evil Languages Common Str 17 (+3) Dex 12 (+1) Wis 11 (+0) Con 16 (+3) Int 10 (+0) Cha 12 (+1) Equipment Chainmail, Light Shield, Flail Emerald Claw Crossbowman Level 1 Artillery Medium natural humanoid XP 100 Initiative +3 Senses Perception +6 HP 24; Bloodied 12 AC 13; Fortitude 13, Reflex 13, Will 13 Speed 6 M Basic Melee (standard; at-will) ● Weapon +5 vs. AC; 1d8 + 1 damage M Precise Shot (standard; encounter) ● Weapon +6 vs. Reflex; 2d10 + 3 damage R Crossbow (standard; encounter) Ranged 15/30; +8 vs. AC; 1d8 + 3 damage Alignment Evil Languages Common Skills Athletics +6, Endurance +6, Perception +11, Stealth +8 Str 12 (+1) Dex 17 (+3) Wis 13 (+1) Con 12 (+1) Int 12 (+1) Cha 12 (+1) Equipment Leather Emerald Claw Recruit Level 1 Minion Medium natural humanoid XP 25 Initiative +2 Senses Perception +1 HP 1; Bloodied a missed attack never damages a minion AC 17; Fortitude 13, Reflex 13, Will 13 Speed 6 M Flail (standard; at-will) ● Weapon +6 vs. AC; + 4 damage Alignment Evil Languages - Skills Athletics +8, Endurance +6 Str 16 (+3) Dex 14 (+2) Wis 12 (+1) Con 13 (+1) Int 10 (+0) Cha 11 (+0) Emerald Claw Shock Troop Level 1 Brute Medium natural humanoid XP 100 Initiative +1 Senses Perception +1 HP 34; Bloodied 17 AC 13; Fortitude 13, Reflex 13, Will 13 Speed 6 M Heavy Flail (standard; at-will) +4 vs. AC; 2d6 + 3 damage M Knockdown Strike (standard; encounter) +4 vs. AC; 3d8 + 3 damageTarget is knocked prone Alignment Evil Languages - Skills Athletics +8, Endurance +7, Intimidate +5, Streetwise +5 Str 16 (+3) Dex 13 (+1) Wis 12 (+1) Con 14 (+2) Int 10 (+0) Cha 11 (+0) Equipment Heavy Flail, Leather Emerald Claw Commando Level 1 Lurker Medium natural humanoid XP 100 Initiative +3 Senses Perception +7 HP 22; Bloodied 11 AC 15; Fortitude 13, Reflex 13, Will 13 Speed 6 M Backstab (standard; at-will) ● Weapon +6 vs. AC; 2d6 + 3 damage M Short Sword (standard; at-will) ● Weapon +6 vs. AC; 1d6 + 3 damage Alignment Evil Languages Common Skills Acrobatics +8, Athletics +6, Perception +12, Stealth +8 Str 13 (+1) Dex 16 (+3) Wis 14 (+2) Con 10 (+0) Int 11 (+0) Cha 12 (+1) Equipment Short Sword, Leather The Commander Level 1 Elite Soldier (Leader) Medium natural humanoid XP 200 Initiative +2 Senses Perception +1 HP 50; Bloodied 25 AC 19; Fortitude 15, Reflex 13, Will 13 Saving Throws +2 Speed 6 Action Points 1 M Flail (standard; at-will) +8 vs. AC; 1d10 + 3 damage M Powerful Strike (standard; at-will) ● Weapon +8 vs. AC; 1d10 + 4 damageTarget is knocked prone Alignment Evil Languages Common Skills Acrobatics +7, Athletics +8, Bluff +5, History +5, Insight +6, Intimidate +5 Str 16 (+3) Dex 14 (+2) Wis 12 (+1) Con 13 (+1) Int 10 (+0) Cha 11 (+0) Equipment Chain, Heavy Shield, Flail Extras: Battle Lord Tactics: When The Commander flanks a target, he and allies flanking deal +1d6 damage. Battle Talent: Crit on 19 or 20 Inspiring Assault: When a crit is scored, him and all allies within 5 squares regain 4 HP. |
| #2skrap-sanSep 27, 2008 12:28:05 | You my friend is a angel from above, I'm sitting here preparing for tomorrows game (gathering up the crunch). And this is just what I needed. So once more thank you so much. |
| #3skrap-sanSep 27, 2008 15:10:38 | btw: where did you find that program? |
| #4OgiwanSep 27, 2008 22:10:30 | Awesome, I'm an angel. http://forums.gleemax.com/showthread.php?t=1087909 That thread has the links, I believe. Again, though, any comments? |
| #5DargurdSep 28, 2008 1:35:18 | Darn useful stuff - thanks for putting the work in ! |