Magewrights, common magic, and you...

Post/Author/DateTimePost
#1

sarelo

Oct 18, 2009 11:23:39

I am trying to put together a list of common magics ("magic tech," if you will) that is getting a lot of play in your campaigns. Items like Evebright Lanterns, cleanising stones (as seen in the Thorn of Breland novel), etc. that you cooked up as items that your PC's are coming across in their travel and adventures. Anything you want to trow out, even if it may seem redundant, would be very much appreciated. I'll take theorized items, uncommon items, and anything else you are willing to share. 


Thanks in advance, all!!!

#2

JohnLynch

Oct 19, 2009 2:42:40

I have magical dumbwaiters.


The official ones are a shelf in the wall with a stone statuette that can be moved on and off an arcane sigil. When the statuette is on the arcane sigil, everything currently in the dumbwaiter (of a dimension less then the dumbwaiter so people's hands aren't removed) is switched with whatever is in the designated shelf (normally there will be nothing on the other shelf).


Then there are those who have paid House Cannith to create room-sized dumbwaiters. The process is extremely expensive, but works identical to the traditional dumbwaiter, except everything in the room is teleported.

#3

thaliost

Oct 19, 2009 14:27:44

I have cameras, recorders and calculators.


Everything you can think about in RL.

#4

Ogiwan

Oct 20, 2009 11:02:40

In Shadows of the Last War, there was an automatic laundry-cleaning device that used prestidigitation and invisible servant.


Man, i came up with a bunch of ideas, too, but i can't remember them all.....

#5

marx

Oct 22, 2009 18:19:55

i have made a beer wagon and cold kegs foe my dwarf brewery  along with volcanic glass tanks how i do it is by coming up with an item and how in functions and reverse engineering, depending on magic and the race creating it


 

#6

AvonRekaes

Oct 22, 2009 18:51:34

I came up with the "Pocket Clock", which is in all respects like a normal pocket watch, except when you flip it open, a Silent Image displays the time.


I felt the need to make it magical, because apparently a water clock is huge, immobile, and costs 1000 gp, and is the best mundane time keeping device available.

#7

paideia

Oct 23, 2009 9:51:14

I will be tossing my players into jail in the near future and have been thinking up various measures to prevent them using magic to escape: Anti-magic shackles/handcuffs, anti-teleportation fields (against those pesky eladrin) etc.


I've also started brainstorming on magical education. I'm involving Morgrave later in my campaign and I want to give them a flavour outside "dusty academics". I'm thinking about illusions used as teaching aids, sending for long-range education, failed "experiments" roaming the halls from time to time, unseen servants cleaning the grounds, unruly students messing with the various enchantments in the university for pranks (or more nefarious purposes). I want to keep it away from the cutesy Harry Potter-flavour while still giving the impression of magic being ubiquitous on the university campus.

#8

blackmage88

Oct 23, 2009 11:35:52

This is more of a case of adapting exisiting items . . .


But since my party is of a less-than-legal persuasion, they encounter the Sharn Watch a lot. And every member of the Watch comes equipped with a gauntlet that has several sending stones embedded in it, each attuned to a squad member, a superior officer, or to the equivalent of Dispatch.

#9

PJammaGod

Oct 26, 2009 11:30:55

I tried to keep with the feel of Eberron, pervasive magic but very low level. So most people have basic "cleaning brushes", presitidigitation enhanced brooms, cold fire lanterns, that sorta stuff. Even more advanced magic such as using Tenser rituals for transporting large or difficult goods. And much of it is integrated through the Dragonmark houses or their subsidiary guilds.


More advanced magic is recognised, but most people don't interact with it. Wayfinding magic being bound to compasses that are then used by House Tharashk. Ghallandra's sumptuous banquet halls, Jorasco's muscle regrowth alchemy treatments. Think of what we have circa 1900 AD, using magic and alchemy instead of raw technology


A personal favourite was the Orien Transporter who gave transportation instructions and hazzard warnings as he prepared the teleportation ritual, ala The Genie from Aladdin.

#10

Gilo

Nov 01, 2009 18:29:41

Not a common item: but I once created a Jet Pack as a warforged component (balanced it's use by requiring it to be recharged by Alchemist's Fire flasks).



And a Cannith combain harvester.

#11

Sacrament

Nov 02, 2009 19:49:40

I had an animated pen that would write whatever you said on paper.

#12

webrunner

Nov 12, 2009 11:49:50
The AV2 item "Window of Escape" - which protects you from fall damage if you fall or jump through it - would be invaluable to the upper classes in Sharn, I would imagine.
#13

amulan

Nov 13, 2009 11:27:17
Think what can be done by controlling elementals in every day life.  The true comforts of modern society.  One of the excerpt chapters from the new Eberron books talked about the upper levels of Sharn (i.e., the rich) having air conditioning.  The obvious extension of this is methods of heating/cooling fluids and/or food (i.e., hot water, a stove or refrigerator).
#14

chaoswelpe

Jan 27, 2010 6:48:58
I came up with some equivalent for a digital picture frame the size of a wall. Helmed with illusion magic, the wall can transform into a window to all kinds of suuroundings, like a top view of Sharn, a panorama view into the damping depths of Xen'drik, the Demon Waste or whatever. Took this from The Dreaming Dark, Book 1.