Manifest Zones & Interaction?

Post/Author/DateTimePost
#1

Nox_Noctis

Jan 08, 2010 0:39:59
Is it possible to alter when a plane is coterminous or remote (ignoring the Planar Shepherd for what it does), or to sever a location's link to a manifest zone, or suppress the manifest zone? In 3.5? In 4e?
#2

SpacyRicochet

Jan 08, 2010 5:39:22
Of course it is, it's DnD.

But if you're looking for actuall fluff or rules telling you how, I can't help you. My suggestion would be a severe disjunction-type ritual that takes care of it, possibly requiring some epic ingredients.
#3

Nox_Noctis

Jan 08, 2010 11:34:47
I am looking for something in the rules, not just a 'house-rule it' solution.
#4

ellorin

Jan 09, 2010 15:50:56
Still, what you ask is ritual or eldritch machine territory, where anything goes. It's what the latter are for. After all, changing an entire plane's proximity to another or actually cutting off its connection to a manifest zone is a magical feat that demands significant, if not outright huge, magical power.
#5

RedRider

Jan 09, 2010 16:45:50
As far as I can recall from the 3.5 books, the only example we've see would be the Gatekeeper Druids and their attempt to keep the Daelkyr at bay.
The Gatekeepers were able to do was to keep the alien plane of Xoriat nudged away so it wouldn't become coterminous. You could probably do that on a smaller scale for one location.
#6

SpacyRicochet

Jan 12, 2010 3:59:54
Could make for a very decent quest-line, trying to learn the techniques of the Gatekeeper Druids. You'd have to either gain their trust (which should prove rather more difficult than just helping them fight off the random invasion) or learn it through infiltration.

But I think everyone is on agreement that there are no rules for doing this type of stuff.