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| #1mhacdebhandiaFeb 04, 2010 19:19:21 | Hi, everyone! |
| #2AshlockFeb 05, 2010 9:28:26 | So you've got more of a solid background on your characters than with a campaign premise. Neat stuff, though. Both of these characters have a pretty unusual mystic origin to their powers. One with chaos, one with shadow. I'd work with that. Perhaps this could tie into the Draconic Prophecy? |
| #3mhacdebhandiaFeb 05, 2010 16:39:18 | It definitely makes sense to me that these specific individuals (and the other two PCs) are part of the Prophecy. I think that's the sort of thing that will come into play when and if the game reaches up into the paragon tier; my plan for the rest of the heroic tier is to look at motivating the PCs to run down a couple of different leads on NPCs whose careers during the war make them natural targets for Cyrans to suspect they were involved in the Mourning. For instance, The Forge of War mentions a woman named Shaldra Antarielle, Daughter of Lies. She was a Cyran artificer lauded as a heroine for her contributions of mystical tools and weapons to the war effort, until documents proving that she had fed information to Karrnath about troop movements and advancements in magical research were uncovered. If the PCs receive some information that suggests Antarielle's magical expertise was put to work on some kind of eldritch weapon that destroyed Cyre . . . well, that sounds like a possibility worth investigating. I do now have information on the other two characters. My friend Gareth will be playing a human battlesmith artificer with a very different backstory from the others. He was a citizen of Karrnath, from a family that was devoted to the Sovereign Host and hence at odds with the majority's belief in the teachings of the Blood of Vol.* I'm not sure if the PC was drafted into the army or volunteered, but eventually he was placed in command of a unit of undead soldiers, which forced him face-to-face with the reality of Karrnath's use of the dead for the first time. It proved too strong an affront to his sensibilities; the first time he led the unit out into the field, he destroyed them all and fled to the closest Cyran encampment. Though he is technically a traitor, he believes that Karrnath betrayed him and the gods, so he had no compunctions revealing everything he knew to the Cyrans who captured him. Eventually he was claimed by the secret service, working for them for several years even though he could never be trusted the way another agent might be. Years of bitterness towards his homeland warped his faith, so by war's end he prayed more often to the Fury than to the Host. After the Day of Mourning, he drifted back into Karrnath, where he found himself exacting retribution on those among his former countrymen who abuse and exploit Cyran refugees, although he has no place among the Cyrans himself. My friend Sarah's character is perhaps the most traditionally heroic of the four PCs. She's playing a longtooth shifter paladin, who grew up in hard circumstances on the streets of Metrol and volunteered for the army as soon as she could to escape poverty. It seems, however, that she had a greater destiny awaiting her; several times, her entire unit was annihilated in combat, but she staggered back to her own lines. Her reputation as a survivor grew, and she began to find a new purpose in life - fighting for the safety of her comrades, protecting them by placing herself in harm's way and trusting in the Sovereign Host to preserve her. As her faith grew, she began to walk the path of a paladin, giving especial reverence to Dol Arrah and Dol Dorn as patrons of honour and duty in war. Eventually her skills grew to the point where she was hand-picked to join an elite unit attached to the secret service; the dangerous missions she was sent on meant that once again she was often the lone survivor, but she always fulfilled her duty. Her devotion to the Host was matched only by her devotion to Cyre; in service to her nation she had found the acceptance and respect that she had never known as a desperate street rat. Consequently, the destruction of Cyre on the Day of Mourning shook her faith to the core, and she has been in a state of depression ever since; deep down, though, all she needs is for someone to tell her that her duty to Cyre isn't over and give her a mission, and her old resolve will come back with full force. I'm not sure when we'll have the first session of the game proper; most likely, it will be in two weeks' time. That should give me plenty of time to figure out how to kick the game off the right way. ![]() * In my games the Blood of Vol is the majority religion in Karrnath, but there is a sizeable minority of followers of the Sovereign Host. Their numbers have been growing since King Kaius III proclaimed it the faith of the royal family. |
| #4DoctorBadWolfFeb 25, 2010 2:14:32 | there's an epic destiny for restoring Cyre. Personally, I don't like the end of the epic quest bits, I'd prefer the salvation of Cyre from the mourning to be something that happens during play if that's a character's destiny, but the general idea might be a decent epic teir arc for the group. |