Need help with Eberron campaign idea

Post/Author/DateTimePost
#1

saramis

Nov 25, 2008 17:00:18
I'm running a 4e campaign in Eberron. I chose KotS because it seemed like a nice introduction to a new system, and I didn't realize how much work was required to fix it. The game seems to be running well, and I want to expand on the Shadowfell/Aberration concept.

My idea steals some from Lords of Madness sourcebook. A group of mindflayers fled into the shadowfell/Mabar during the invasion from Xoriat . Xoriat was thrown out of orbit and would very rarely come close enough to Eberron to be coterminous. The plan of the mindflayers is somehow change the orbit of Mabar to make it rotate perfectly with the sun, creating a eternal lunar eclipse and throwing the world into darkness. Furthermore, this would make Mabar permanently coterminous with Eberron. Xoriat would soon become coterminous with Mabar, allowing some form of travel between the two. The Xoriatians could travel through Mabar to Eberron, allowing eventually full scale invasion. Obviously, this campaign is going to be a long lasting one.

I have two questions. 1) Is this idea feasible and comprehensible (I have a tendancy to come up with convoluted plots)? 2) how can these kind of planar/planetary adjustments be done? I'm hoping for something more interesting than "It's a ritual that takes x years to complete, requring y ingredients."
#2

herogoeth

Nov 25, 2008 17:34:33
There is a full Eberron conversion for KoTS here.
#3

saramis

Nov 25, 2008 18:13:40
There is a full Eberron conversion for KoTS here.

I know. I used it. I was talking about after KotS is over.
#4

Gilo

Nov 26, 2008 2:47:12
In a discussion on the Gith origins:

The principle behind this is that the daelkyr created the illithids when they destroyed the Gith world - that illithids are to Gith as dolgaunts are to hobgoblins. As such, the Gith hate the daelkyr for destroying their world - and they despise the illithids because they are the embodiment of their failure and the tool of their destruction. My goal with this was to keep the Gith-flayer rivalry, but true to the general principles of Eberron, to explore a new direction with it (just as the Aereni are different from elves of other settings). The flayers serve the daelkyr. The daelkyr destroy worlds and transform the inhabitants. The Gith hate the flayers. And so it goes.

By comparison, the ExH simply says "The mind flayers invaded created the gith as slaves." First, this shows a flawed understanding of the setting; the flayers were the lieutenants of the invading force, not its commanders. Second, it gives very little depth to the Gith, and essentially just makes them additional Dolgaunts (even suggesting that they might have been created from goblin stock). My version takes the idea that the Gith have a culture far older than that of Galifar, but that they have seen their world destroyed and are now refugees clinging to their planar sanctums... and gives them an interesting motivation, as they hate Xoriat most of all, but at the same time have to feel bitter jealousy towards the world that survived when theirs fell. Beyond this, it does mean that there are broken worlds waiting to be found; perhaps a scholar at the Arcane Congress will hire players to test an eldritch machine that teleports people to other worlds (Stargate!) - only to discover that the world in question is the devastated homeworld of the Gith.

I'm thinking as an alternative to shifting the moons/planes around Eberron that the illithids under some daelkyr command are using the Shadowfell (and specifically the Shadow plane) to transport Xoriat forces from other overrun planets in the prime material plane galaxy and shadow walk or Stargate them into Eberron.