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| #1howwwwlAug 07, 2009 14:20:06 | Hi fellas and gals! Not only am I new to Eberron, but new to the whole 4th edition. Our group is deciding to "boldly go where"... ahem... Over the past 30 years of roleplaying, I usually went with a homemade world, because I found I could plop in stuff where I wanted without someone complaining to me saying, "You can't do that! That is where Elminster lives!!!" In any case, I think the Eberron world looks very interesting after my first read of the Adventurer' Guide and the Player's Guide and my players are totally game for doing Eberron! I am wanting to do the module seekers of the Ashen Crown (being new to 4th edition rules, and to Eberron (I thought it would help me get my feet wet). However, I need to get the PCs to level 2, and of course I have no level 1 to 2 scenario... I looked through the Campaign Book and they have one there, but I really am not interested in showing off the war, flashbacks, etc. And I want the party to end up in Sharn by the end of the short adventure to put them right where I want them at the start of the second one so it flows. I was wondering if any of you Eberron experts would be able to assist me with ideas of an adventure that would get the players together, taking place in Sharn, give the flavor and wonder of Eberron (like those gangs in the cogs, intrigue, cloak and dagger, etc), and would be interesting for new players to the world that would set up the second adventure I would like to run. Nothing long, just something that would take them from first to second level. Also I find my group loves story twists, and intrigue. I am open to ideas! I hope some of you Eberron Loremasters, can assist with some great ideas! |
| #2androkguzAug 08, 2009 0:42:51 | I was wondering if any of you Eberron experts would be able to assist me with ideas of an adventure that would get the players together, taking place in Sharn, give the flavor and wonder of Eberron .... I was already hooked by that sentence :P Fantastic, so you want a short adventure that takes place in Sharn, has the Eberron tone and is short? May the Brainstorm begin! For starters, you're gonna want a corpse. Yes, it's a scientific fact that at least 68% of the adventures that take place in Sharn start with a corpse (or with a living person that gets killed right away as it's seen by the PCs) I'm not just kidding, those numbers may be completely make up, but there did was a "random intriguing corpse" table in the book Sharn: City of Towers. What every corpse needs is an owner. So who did the party found? Well, it could be a commoner and the interest might be on the way the victim died, but that's better for a long adventure. It could also be a very important person, and someone might hire the party to investigate their deaths. They could also find a corpse and be framed by someone to have the Watch arrest them for murder. You might go with either if you don't like my idea, but I in particular would choose the fourth option: On a stormy night in the City of Towers, the party (or maybe just one of them, if they are friends) is moving through the middle levels of the city (I really hope you have read the description of Sharn, it's one of the coolest cities in D&D). Just as they are passing into one dark alley between two towers, they hear a thunder crank and as they look up into the sky to see the lightning, they accidentally (or was it destiny?) sight something few would have noticed in the dark rainy night or the dark alleys. One of the windows of the higher levels breaks and from it an armored humanoid falls, back first (as if thrown). The victim is a female human called Sylia. A knight of the King's Shields, a Brelish organization charged with protecting the nobles of the family. When the party gets to her, she's dying, but has enought breath to explain a little "Lady Endila...ir'Wynnar. I was prot... her. No one knows. Help... her" The fact is, Lady Endila ir'Wynnar is one of the King Boranel's many daughters. She's supposed to be in Wroat (the capital city of Breland) but she convinced her bodyguard to allow her to go to Sharn undercovered, to get away from the politics and see this boy she met the last time they escaped this way. But this time, things didn't went as planed. A group of assassins, hired by an important politician of the Senate, Akraman, is hired to kidnap her. Akraman's plan is to create a little chaos at Wroat. The fact that the Throne will enter in panic and lose power and efficiency just for one little dumb girl's dissappearance will just be another proof that monarchy is not the way to go for the kingdom, and that the days of the line of the Wynnar should be counted, for it's the Senate that should take the power. Needless to say, Akraman doesn't plan this to ever be traced back to him. Of course, the PCs don't know all of this. After Sylia dies, make sure her body disappear. If the PCs leave it there, then it's gone if they ever want to show it to the watch as evidence that Endila is in Sharn kidnaped. If they try to carry they body, then have the captors appear and force them to run. Now the princess is kidnnaped and the only ones who can find her before it's too late are the PC. Are you with me Howw? Shall I continue? :D |
| #3phoerisAug 08, 2009 1:14:52 | I was thinking I might be able to contribute something to this but it seems androkguz has gotten it right from the get go. You've got the basis for an entire story arc from level 1-10 at least. If you want it shorter you can always avoid the princess getting kidnapped and get straight to the reward. :D |
| #4howwwwlAug 08, 2009 12:26:05 | On a stormy night in the City of Towers, the party (or maybe just one of them, if they are friends) is moving through the middle levels of the city (I really hope you have read the description of Sharn, it's one of the coolest cities in D&D). Just as they are passing into one dark alley between two towers, they hear a thunder crank and as they look up into the sky to see the lightning, they accidentally (or was it destiny?) sight something few would have noticed in the dark rainy night or the dark alleys. HOLY CRAP!!!! This is awesome! It has intrigue, Eberron flavor, potential for future subplots... WOW. This is awesome stuff man, exactly the type of thing I was looking for!!! You win Eberron Loremaster of the day in my books! :D I can see the first encounter being a skill challenge for the PCs to try and figure out how to find her. I could bring in one of the first cool mechanics of 4th edition right off the bat. You are brilliant! |
| #5androkguzAug 08, 2009 18:46:00 | Well, I'm glad you liked it. I had that idea for an adventure from years ago, and I never got to use it. Phoeris, this adventure isn't really long. After all, the princess should be saved before the King's Dark Lanterns and Shields get on the stuff, or otherwise the PCs will likely have close to no participation (unless any of them is an Agent of the Citadel, but they are lvl 1, so that's not happening) The idea is to have the party be the only ones that know that Endila is kidnapped and therefore be the ones that save her. Once they do, they will automatically catapult to fame and you will be able to bring any person in the world to hire speciffically them for some task (ok, not any person, but a lot of people including whoever will begin the aventures you might have planned for the next levels) You will want her to be captured in Sharn and I had this crazy idea that many of the captors are changelings that might force the party into many "I'm the real princess, shoot her" situations. More on that later.:P |