| Post/Author/DateTime | Post |
|---|---|
| #1FeeroperDec 02, 2009 23:23:04 | Hey everyone, I am new to the Eberron setting but am thinking of making my next campaign in that setting based on the reading about it that Ive done. My question is this, should I go 4e or 3.5? Would there be a benefit to getting both campaign guides from each edition? Currently we are playing 4e so I am leaning 4e, but would there be any benefit fluff wise to get the original 3.5 campaign guide? I was also wondering about the 3.5 Players Guide to Eberron. I know that its not really a players guide but more of an encyclopedia, would that be a worthwhile purchase for flavour purposes? Ive found that the 3.5 Eberron books are fairly cheap on the amazon marketplace, so I was thinking of picking a couple of them up if they are worht it. |
| #2DargurdDec 03, 2009 0:42:20 | Well ive run Eberron since it first came out in the UK and im currently running a campaign now. I make use of both 3.5 and 4ed books but i use the 4ed rules to run the actual game play. A lot of the 3.5 Eberron books are fluff so there is lots of good info that you can use without having to worry about the rules. If there is something you need rules for then 4ed is the DMs friend. It is really easy to convert stuff. I make use of both my 3.5 and 4ed campaign guides but in all honesty id pick up 4ed Campaign guide as the start point and go from there. |
| #3meshonDec 03, 2009 11:53:00 | I too am running an Eberron campaign which we started quite recently. We're using 4E rules but I find it useful to go back to the 3.5 sourcebooks. I picked up Sharn: City of Towers because it has just so much excellent information. That being said the amount of information out there can be overwhelming. When I find that's the case I use the information from the 4E Players Guide and Campaign Guide which both have plenty of what you need. It all depends on how much of an Eberron scholar you want to become. You can just use the two 4E books and make up whatever you need to that isn't there and, when you're stuck or looking for inspiration, go back to the 3.5 books. Hope that helps! cheers, Meshon |
| #4OgiwanDec 03, 2009 20:15:49 | I would say that the 3.5 ECS is worth getting because it is a very solid book, and has a good starting amount of detail on all of the nations. The 4e setting, though, has booku additional ideas in it. |
| #5Alex_Dec 03, 2009 22:53:37 | The 4E books do a much better job of presenting the basic information so that you understand the world coming straight in. They clearly learned lessons from the earlier editions about what information was more important, what was more easily misinterpreted, and how to explain things. But the 3.5 contain a greater breadth and volume of information. For people looking fo an introduction, I wholeheartedly recommend the 4E version. If you're looking for fluff and inspiration, start getting the older books- particularly Sharn city of Towers, Stormreach, Secrets of Xendrik, and Dragonmarked. I liked the 3.5 Player's Guide to Eberron (not to be confused with the 4E Eberron Player's Guide) with its easy to navigate encyclopedic entries. |
| #6SacramentDec 08, 2009 9:56:50 | Hey everyone, I am new to the Eberron setting but am thinking of making my next campaign in that setting based on the reading about it that Ive done. Well, Eberron was presented as a setting made for 3.5E when it was first announced and released. Plus there is a wealth of material for 3.5 Eberron (and not just fluff, aberrant marks anyone?) that would justify playing 3.5E Eberron. But it's more a matter of individual preferences. |
| #7Madfox11Dec 09, 2009 9:29:02 | Actually, the setting of Eberron works equally well in 3rd as 4th edition. In fact, some aspects of Eberron work much better in 4th edition then 3rd (e.g. magic rituals). Most of the material in the 3rd edition books are fluff, and hence easy to use in a 4th edition campaign. They did not make any significant changes to the world in the edition change. All they did was explain eladrin, dragonborn and changelings (no dopplegangers in 4E). As for the game mechanics, I find them easy to convert. Other then that, obviously, if you prefer to play 3E, play 3E, if you like 4E use 4E. Still, even if you do stick to 3E, I still advice you to buy the 4E campaign guide if you have the money. I love its layout and the additional fluff it contains (mostly collected from other materials, but also some new ones). |
| #8OgiwanDec 17, 2009 22:19:02 | Threadcromancy! Thing is, if the magic is an issue....handwave it! Magic has essentially replaced technology (there's more to it than that, but it's a two-second summary), so if you drop some technobabble, you can justify almost any magic. |