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| #1ieattrollsforbreakfastJan 11, 2009 8:25:51 | Since one of my games takes place largely in Sharn, I felt compelled to stat up a couple of vehicles to use. They haven't been playtested yet, nor do I have a price for them. Let me know what you think, and post your own if you've made any! Sky Coach Huge vehicle HP: 200 Space 2 squares by 3 squares Cost AC 4; Fortitude 20; Reflex 3 Speed 0, fly 8 (hover), overland flight 10 Pilot The pilot must stand at a control wheel, typically at the front of the coach. The pilot must grip the wheel with at least one hand, or else the sky coach goes out of control. Load Six Medium creatures; 800 pounds of gear. Out of Control An out of control sky coach moves forward at half speed, and 4 squares horizontally either forward or along either forward diagonal adjacent to its heading marker, determined at random. Manifest Zone Sky coaches do not function outside of Sharn. A sky coach flow outside of Sharn becomes out of control and falls 100 squares in the first round, and if it is still airborne, impacts the ground at the end of its second turn. Soarsled Medium vehicle HP: 30 Space 1 square Cost AC 5; Fortitude 10, Reflex 5 Speed fly 8 (hover) Pilot The pilot must stand on top of the soarsled, and from there can direct it only with the mind. If the pilot is hit by a critical hit, the attacker can make a secondary attack at the same attack bonus vs. Fortitude to push the pilot 1 square off the soarsled. Load One Medium creature; 200 pounds of gear. Out of Control An out of control soarsled comes to a stop at the beginning of its turn, ending it horizontal movement. Its pilot can attempt a DC 20 Charisma check as a move action to regain control. If the pilot fails, the soarsled falls to the ground. A soarsled falling from a height of more than 100 squares does not impact the ground until the end of its second turn, granting the pilot a second turn to attempt to regain control. Manifest Zone Soarsleds do not function continuously outside of Sharn. A soarsled flown outside of Sharn falls out of control. Activating a soarsled outside of Sharn is a magic item daily power, and requires a minor action. The soarsled functions until the end of the encounter, or for 5 minutes. One concern I have is that the soarsled may be too fragile above the Heroic tier. |
| #2AlasJan 13, 2009 7:49:46 | One concern I have is that the soarsled may be too fragile above the Heroic tier. That's why the Sharn elite have access to the paragon Soarsled GT and the epic Soarsled Straight-8. Seriously speaking, you can just give the higher tier models more hit points and level-appropriate defenses. For pricing, I'd look at a comparable flying carpet and discount it for the manifest zone. |