| Post/Author/DateTime | Post |
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| #1shadowcentaurJun 18, 2010 15:48:57 | I've just started up DM'ing a new campaign. To give me a consistent plot hook, the party is going to hunt a particular variety of creature. Also gives some of those dragonslayer/demonslayer type feats a chance to be used. Party so far is Shifter druid, Wilden seeker, Warforged warlord, and unspecified Warden, so I went with that they hunt aberrations. They're probably going to be associated with the Gatekeepers. Maybe the Wilden is one of the wayward seeds of Olian or something. I'm planning they fight with Mordain Fleshweaver at some point, but anyone have any other cool ideas about what things to throw a them? Or any other ways to make an aberration-rich campaign in Eberron? |
| #2AlasJun 18, 2010 16:35:20 | Hmm. . . aberrations. You've already touched on Mordain, but other sources that spring to mind:
As for which aberrations to throw at them, well, that depends on what books and resources you have available. Low-level aberrations are kind of scarce, although bullywugs (level 1 and up, from MM2) have a reputation for "wrongness" that could serve as a gateway to true aberrations deeper in the swamp. MM2 also has the fell taint (levels 1-4), which could make a convienent nest/swarm around a daelkyr prison or planar rift. (Me, I'd change the name, though.) Within the first Monster Manual, the grell and iconic carrion crawler don't kick in until around 7th level... but if you time it right, you could bring them in as the "dragon" to cap a session (or an arc of sessions) for a lower-level party. Some other things to think about in an "aberration-rich" campaign:
Have fun! |
| #3AvonRekaesJun 18, 2010 21:29:52 | I hope this doesn't come off as shameless self-promotion or anything, but I recently posted a summary for an entire campaign I did that revolved mostly around fighting a Xoriat threat. While aberrants and daelkyr featured prominently in my campaign, I was conscious of not making it TOO saturated with aberrants. Afterall even if its central to a character's motivation, it's nice to throw in some variety so they don't get bored of a constant deluge of mind flayers, beholders, fell taints, dolgrims/gaunts/gars, foulspawn, starspawn, etc. etc. etc. To add to Alas's suggestions for low-level aberrant threats, Kruthiks make a good theme to have a dungeon crawl around, as the PCs descend into their "hive". Although they're natural beasts and not aberrants, you can always just ignore that little part and have them be hideously mutated giant insects. (They remind me of Kythons from 3.5's Book of Vile Darkness, which were giant humaniod-ish insect aberrations.) Also don't forget the Cults of the Dragon Below. Perhaps they have a Dolgaunt master guiding them, but the rank and file encounter-filler enemies could be insane humanoid cultists. |
| #4shadowcentaurJun 22, 2010 11:06:09 | Ooh, using House Vadalis as a major player sounds like something that isn't done much, and could play in well. Maybe there was a few projects that got discontinued at an unfavorable stage of completion when the last war ended. Or maybe there's just a few breeders who lose control of an experiment. And it'll give plenty of chances for the players to fight mounted enemies! Avon, i'm going to have to steal some of your ideas, there's a ton of stuff there. |
| #5TalaeJun 22, 2010 19:31:09 | I ran a campaign that had lots of House Vadalis tie-ins. They were basically doing genetic modifications that were unethical and even beginning to attempt to try things on humans. It was lots of fun. |