Project Feystep

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#1

Gilo

Jul 24, 2011 22:10:36

Just playing around with this campaign idea:


An aberrant marked Gnome that can not age joins the secret Trust's project Feystep in which he can be sent up to 13 days (minus one day time debt) back in time to try and avert disasters.


List of Feystep attempted missions:


- Breland, Sharn, prevent the Glass Tower falling (9 Olarune 918 YK).
- Cyre, prevent the Day of Morning (20 Ollarune 994 YK)
- Zil, Korranberg , prevent the Library of Korranberg from burning down.
- Karrnath, Vedykar, prevent the release of a deadly disease originated from house Jorasco enclave.
- Breland Sharn, prevent the death of a Triumvirate member's son in a mass-suicide related to a dragon below cult.

#2

Fenris13

Jul 24, 2011 23:40:31
I like it. Depending on your group it can be particularly powerful to tie in personal crises. 
You could even do a type of mission like that Jake Gyllenhaal movie where if the party fails, theyre trapped in the alternate time until they succeed, subtly changing the events each time... 
#3

Gilo

Jul 25, 2011 11:06:39

I was mainly thinking about the TV series 7-Days, but Source Code, Day Break, Déjà Vu are good sources for ideas too.


 


I’m thinking that the project uses a series of planer portals to transfer the Chrononaut to Thelanis and back, eventually retuning him to Khorvaire 12-Days in the past.


The process is dangerous possibly causing rapid aging (and/or lost of healing-surges) but his aberrant mark offers some protection from the effects (Warforged and Eladrins could be good Chrononaut candidates too).


The ability to time travel is limited by the coterminous/remote states of Thelanis making most missions a one-shot attempt (except for those rare ones that go into an uncontrollable loop – mostly after a TPK).


Optional: Project Feystep caused the Day of Morning during a time-travel mission to Cyre in 994YK and/or the reason the Feyspires got stuck in Eberron. Most of the current project members may not be aware of that fact.

#4

Fenris13

Jul 25, 2011 20:35:12
Indeed, I was thinking of 7Days, but thought it would be too obscure a reference.

The portal sequence could lead to some interesting mishap type adventures too. Troubles with the "temporal targeting" could land the party in the wrong time or place (Possibly hoping each leap will be the leap home winknudge), or even landing on the wrong plane altogether. 

Trapped in alternate history Eberron until they can fulfill an unknown criterion? Lots of intriguing possibilities. Warforged domination of fleshy races, Broken Gatekeeper seals, Drastically different outcomes from the LW, or even no war at all... 
#5

Gilo

Jul 25, 2011 23:22:55

Another threat:


"Temporal cops": a cabal of chromatic dragons -watchers from Argonnessen's Eye of Chronepsis hunting down the chrononaut team (or undoing their work) as they sense a disturbance in the Draconic Prophecy.

#6

Fenris13

Jul 26, 2011 23:45:34
The Prophecy brings up an interesting angle.

In most RPGs that address time travel, the DM has to make a few rulings on the mutability of the timestream.

Foremost is how "elastic" is it; to what extent can a traveler alter history?
Can it be changed in any meaningful way, or does it tend to "bounce back"? (Ex. Travel back in time and assassinate Hitler and history rights itself by replacing Hitler with another villain who follows his now erased footsteps)

The prophecy complicates matters further, does it (did it) force history to follow a particular path? If it does/did, does the prophecy account for the possibility of time travel, or does time travel have the power to unravel it?

If the party attempts to make big fixes (Day of Mourning), do they happen anyhow in a slightly changed form. Are some of these catastrophes somehow necessary?

 
#7

weenog42

Jul 27, 2011 15:14:27
Great idea!

There's no shortage of places to look for inspiration, but I feel obligated to add the film Primer to the list.