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| #1GunpowderNov 09, 2009 1:39:29 | I have been toying with the idea to run a campaign based in Droaam with the PCs as residents of the nation. Original idea is that they PCs are an allied group that just overthrew a minor warlord and now must go forth to secure and expand their holdings and ultimately either be the favored of the Daughters of Sora Kell or their rivals. So a major hook for my campaign is playing non standard races. Which poses a couple hurdles
Orcs, ogres (reskinned Goliaths), goblins, gnolls, minotaurs, Changelings, tieflings, kobolds Bugbears(reskinned half-orcs), and shifters(is there a lot of shifters in Droaam? I thought so since it borders the Reaches). These guys are in no problem. Common races in the area and no bothersome racial powers. We are good to go.
Trolls, harpies, medusa, and gargoyles on the other hand I am not sure about. I have a possible harpy below but I am not sure how to work the regenerative or petrification abilities of the others. Easy way is not include them.
Harpy +2 dex +2 cha Medium size Speed: 6 squares, 8 fly(clumsy) Vision: low light Languages: common, Skill bonus: +2 bluff, and is always considered running for purposes of calculating jumping distances Singing: You can use alluring song as an encounter power Alluring song. Encounter, charm Standard action close burst 5 Targets: all creatures in an area Attack: Wis+2 vs will, Int+2 vs will, or cha+2 vs will Hit: all creatures are pulled 3 squares and are immobilized until the end of her next turn. Increases to +4 at 11 level and +6 at 21st level The flight is clumsy so I am not too worried about it(I could be just naive), or I can take away the fly speed and make flight an at will power that takes a standard action to fly 8.
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| #2dulsiNov 09, 2009 15:45:59 | For the medusa I'd do something like this. I might not use that particular creation since I haven't evaluated it that much. The core idea being that they don't petrify initially. As they advance they can take feats to improve there gaze attack. |