| Post/Author/DateTime | Post |
|---|---|
| #1opsktSep 28, 2010 19:07:30 | While I love 4e, some of the later supplements and rules changes have made it a bit... unwelidly. I love Eberron. So, here is my question. Other than the need to add in Rituals (or come up with a substitute option), what would I need to do to run the Eberron setting with Essentials only classes? |
| #2craftygamergirlSep 30, 2010 20:55:27 | While I love 4e, some of the later supplements and rules changes have made it a bit... unwelidly. Well, I'd be hesitant. Right off the bat you've eliminated the warforged, artificers, kalashtar, changelings and a lot of other cool stuff that is Eberron. |
| #3opsktOct 01, 2010 19:15:38 | I figured the stuff from the EPG and ECG was understood to be added to the base Essentials set to run, you know, Eberron. Sorry if I was unclear. |
| #4HellcowOct 04, 2010 19:36:21 | Aside from adding in the EPG material, I don't see why you'd need anything else. Rituals help because rituals make a great deal of sense with the magical economy of Eberron. but I don't think that any particular class or feat is required for an Eberron game. I know lots of people who run it outside of D&D entirely, and it works just fine. If it were me, and I was trying to strip down for the sake of simplicity, I might drop Eladrin, Tieflings, and Dragonborn and bring in Gnomes and Shifters... keeping the race count down but having all the original races of the ECS represented. But I don't think it's a requirement. |