Shadowfell is in Eberron

Post/Author/DateTimePost
#1

makeshiftwings

Jun 06, 2008 17:48:04
The Keep on the Borderlands Eberron conversion offered some insight into how the new cosmology will work in Eberron:

Eberron has a Shadowfell, just as the core world of the D&D game does. Also called the Plane of Shadow, the Shadowfell encompasses both Dolurrh, the Realm of the Dead, and a region of shadows and despair called Mabar, the Endless Night. Once every 20 years, on the nights before the new moon that precedes the winter solstice, Mabar draws near to Eberron and its presence is felt more strongly: shadows grow colder, undead and creatures of shadow emerge to stalk the night, and the wards guarding rifts between the world and the Shadowfell weaken. These dark nights are commonly known as the Winterhaunt, and they begin just as the adventure starts.
#2

Hellcow

Jun 06, 2008 18:05:22
It's also confusing since the Shadowfell is supposed to be a mirror image of the physical world, so it sounds like Mabar and Dollurh would have an analog on the real world map of Eberron.

I see it as being more the way that you have the heart of Dal Quor, the region shaped purely by il-Lashtavar and the home of the quori - and then you have the vast borders of Dal Quor, the outer seas of dream that most people reach when they sleep, inhabitated by eidolons and other faded spirits. When you close your eyes, you find yourself on this outer layer; reaching the heart of the Dreaming Dark takes work.

Same idea with the Shadowfell and Dolurrh. When you use a spell that transitions you directly into the Shadowfell, you move to that transitive spot that reflects your current location in Eberron. But that's the outer darkness of the realm. Reaching Dolurrh from that point is like reaching the heart of il-Lashtavar from your dream. It's not just about physical motion; that will get you out in a different place in Eberron, but if you're still standing in a place tied to Eberron, you haven't entered the true depths of darkness. Moving from the transitional fringes of the Shadowfell to the true depths of Mabar or the gateway of Dolurrh is a special sort of journey.

At least, that's my interpretation. We'll explore it in more detail soon enough (I hope).
#3

Twiggly_the_Gnome

Jun 06, 2008 22:15:30
Hmm...

How about something like this -

IMAGE(http://webpages.charter.net/dracotaurean/ebcos.bmp)
#4

makeshiftwings

Jun 06, 2008 23:09:44
I see it as being more the way that you have the heart of Dal Quor, the region shaped purely by il-Lashtavar and the home of the quori - and then you have the vast borders of Dal Quor, the outer seas of dream that most people reach when they sleep, inhabitated by eidolons and other faded spirits. When you close your eyes, you find yourself on this outer layer; reaching the heart of the Dreaming Dark takes work.

Same idea with the Shadowfell and Dolurrh. When you use a spell that transitions you directly into the Shadowfell, you move to that transitive spot that reflects your current location in Eberron. But that's the outer darkness of the realm. Reaching Dolurrh from that point is like reaching the heart of il-Lashtavar from your dream. It's not just about physical motion; that will get you out in a different place in Eberron, but if you're still standing in a place tied to Eberron, you haven't entered the true depths of darkness. Moving from the transitional fringes of the Shadowfell to the true depths of Mabar or the gateway of Dolurrh is a special sort of journey.

At least, that's my interpretation. We'll explore it in more detail soon enough (I hope).

That makes sense; it reminds me of how 1e divided the Ethereal plane into "Ethereal" and "Deep Ethereal". I guess you could say there's an extra dimension to the Shadowfell: in addition to moving in the 3 dimensions of Eberron you can also move "deeper" and "shallower" to head out towards Dollurh or Mabar, or back towards Eberron. And making that fourth spatial dimension mysterious and spiritual helps avoid any of those pesky physics questions that might crop up during ranged combat. ;)
#5

gothamgamemaster

Jun 06, 2008 23:44:33
Thanks for your thoughts on the Shadowfell, Keith. It sounds like there's a chance we'll see a Dragon article on how the new cosmology works in Eberron and it is definitely needed. I'd like to see the core cosmology bent to Eberron's will than vice versa--and definitely hope that you will be the designer adapting these elements!

-peter
#6

PJammaGod

Jun 07, 2008 3:30:17
Interesting take on the way the cosmology and how the planes are "connected" to one another Twiggy. I might borrow that picture to show my players next session and give them a better idea (picture = 1000 words).
#7

daydreamer

Jun 07, 2008 4:02:52
I see it as being more the way that you have the heart of Dal Quor, the region shaped purely by il-Lashtavar and the home of the quori - and then you have the vast borders of Dal Quor, the outer seas of dream that most people reach when they sleep, inhabitated by eidolons and other faded spirits. When you close your eyes, you find yourself on this outer layer; reaching the heart of the Dreaming Dark takes work.

Same idea with the Shadowfell and Dolurrh. When you use a spell that transitions you directly into the Shadowfell, you move to that transitive spot that reflects your current location in Eberron. But that's the outer darkness of the realm. Reaching Dolurrh from that point is like reaching the heart of il-Lashtavar from your dream. It's not just about physical motion; that will get you out in a different place in Eberron, but if you're still standing in a place tied to Eberron, you haven't entered the true depths of darkness. Moving from the transitional fringes of the Shadowfell to the true depths of Mabar or the gateway of Dolurrh is a special sort of journey.

At least, that's my interpretation. We'll explore it in more detail soon enough (I hope).

hey keith. Whats the word if any rumors on when eberron will come out for 4th?
#8

RedRider

Jun 07, 2008 5:23:06
I think 4Eberron's scheduled for three books (GM guide, Player Guide, one adventure) in 2009, with articles on the website between now and then. (And presumably on into the future.)