| Post/Author/DateTime | Post |
|---|---|
| #1OgiwanJun 14, 2008 9:05:45 | So, I have to say that I'm really liking the thought of skill challenges. The DMG gives the example of a chase scene as a skill challenge; I think that is fairly novel. His Infernal Bovinity, on his LiveJournal (Gloomforge), gives an interrogation "with the cleric playing good cop (diplomacy), the fighter playing bad cop (intimidate), and the rogue getting a word in every now and then (bluff)". So, what other uses for Skill Challenges can we think of? |
| #2HellcowJun 14, 2008 15:57:41 | For what it's worth, I just posted a more extensive look at skill challenges on my livejournal. |
| #3vindalooJun 15, 2008 3:35:17 | For what it's worth, I just posted a more extensive look at skill challenges on my livejournal. I've been reading your entries as they appear and i'm very excited to get my game underway in Eberron. The whole idea of actually roleplaying the skill challenges seems obvious now you mention it, I've been doing similar things for years but without the actual structure involved. Seems that when a process is given a name and structure it causes confusion. |
| #4OgiwanJun 15, 2008 12:24:52 | For what it's worth, I just posted a more extensive look at skill challenges on my livejournal. Wow, that was totally not there when I looked at your LJ, as I posted that pretty much right after I read it. I believe it was in reaction to the "4e is more hack-and-slash?" post. As usual, though, your writing is edifying. Still, the thing about skill challenges is that they could take place where every "turn" is a 6 second round, just like in combat, solving a puzzle in like a minute, or a turn could also be a minute, or an hour, or a day. An hour-turn challenge or a day-turn skill challenge could be something that takes place inside a city, whereas the round-turn challenge would be something that takes place inside a room. Just thinking about an hour-turn or day-turn challenge, the goal could be to find out information about a possible enemy. Streetwise, thievery, diplomacy, and bluff could be primary skills; streetwise to ask around in the street, thievery to lift information off of or break into some place for information, diplomacy and bluff to talk with people to weasel information out of them. Other skills as proposed. Hell, couldn't you theoretically nest skill challenges? As in, one of the successes for the bigger skill challenge could be a combat or another skill challenge at a 'lower' level? There's a lot of possibilities here, and it'll take a lot of skull-sweat to figure them all out. |
| #5androkguzJun 15, 2008 23:03:30 | Sorry, I shouldn't have posted. |
| #6smugJun 15, 2008 23:28:09 | Still, the thing about skill challenges is that they could take place where every "turn" is a 6 second round, just like in combat, solving a puzzle in like a minute, or a turn could also be a minute, or an hour, or a day. Absolutely. I'm thinking about military resolution myself - could be just the thing for a Next War campaign. |
| #7AlasJun 16, 2008 11:00:20 | So, what other uses for Skill Challenges can we think of? Just about any Eberron scene that doesn't resort immediately to combat could be staged as a skill challenge:
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| #8snarky_monkeyJun 22, 2008 23:53:08 | How about:
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