| Post/Author/DateTime | Post |
|---|---|
| #1ScrinoverlordNov 02, 2008 16:15:06 | Where, exactly, where do they get it? The sourcebooks and campaign settings did answer this, but was...vague on it. |
| #2Montonius1Nov 02, 2008 17:02:03 | Well, certainly most clerics DO believe that their power comes from the gods. The nature of divinity is one of the central mysteries of the Eberron campaign setting, one that every DM should answer for themselves. I would offer you two solutions from my own campaigns. One, divine magic is driven by the simple power of faith. In Eberron, the Progenitors shaped a world where what an individual believes matters in a tangible way--if they believe strongly enough. This belief or faith is capable of reshaping probability in such a way that supernatural events can occur--represented by clerical magic. The other solution you can use, if you want to keep the actual existence of gods ambiguous, is that all gods are actually pantheistic, much like the Hindu faith. Every god, fiendish Overlord or spiritual philosophy like the Blood of Vol are actually aspects of the three Progenitor wyrms, who are the true, most basic spiritual beings of the world. Whether you believe the Sovereigns are ascended dragons or not, ultimately they are all just aspects of Siberys, Eberron or Khyber, depending upon what aspects of Creation they represent. So Dol Arrah, for example, would definitely be an aspect of Siberys, while the Mockery is a foul expression of human (and demi-human) behavior that is an aspect of Khyber. I have used both of these explanations as "the truth" in my campaigns, but ultimately, the point of Eberron is that it is actually a big toolbox that you can reshape at will. If you don't like these explanations, choose your own, or even make divine power more explicit--the gods all exist just as single, individual immortal beings and the reason their existence is ambiguous is that they actually exist in the Outer Darkness beyond the boundaries of Creation. Why? You decide! Hope those examples help. |
| #3mystrichNov 02, 2008 21:03:00 | If you're in 4e, it's also explained the same way in the PHB. To sum it up, it's not the gods themselves, but a mortal's faith in a god. Just by believing in that god so strongly that you can dedicate your life to them, you grant spells to yourself in a way. |
| #4rauricNov 02, 2008 21:10:53 | Worshipping gods in EB is all about Faith and Belief compared to other settings. The cleric could get their powers from an actual god or perhaps another source that we are not aware of at the moment. So it is a mystery basically. It just happens. |
| #5NivedNov 02, 2008 21:41:05 | ![]() Who said they don't receive their powers from the gods. No where in any Eberron material does it say the gods do not exist, no where does it say they are not real. Then again nothing says they do exist. All that is for sure that the only people who have the power have unshakable faith in the gods, or their god, or idol, or what not. But don't forget that NOT ALL people with unshakable faith have the power. |
| #6ChrisTheSNov 02, 2008 22:25:00 | No where in any Eberron material does it say the gods do not exist, no where does it say they are not real. Then again nothing says they do exist. More precisely, it does say that if the gods exist, they are remote and don't directly involve themselves in the affairs of mortals - the faith of the Host holds that they embody universal principles rather than being direct agents of governance. That would preclude them actively 'granting' spells to their clerics - but it doesn't rule out those clerics tapping into a pool of energy generated by the gods' divinity. I imagine that the Khorvese clergy are quite happy to debate exactly how this works, but in general, the conclusion is going to be "I don't know; it's a mystery." |
| #7HellcowNov 02, 2008 22:46:44 | I imagine that the Khorvese clergy are quite happy to debate exactly how this works, but in general, the conclusion is going to be "I don't know; it's a mystery." This is the key. You're going to get a different answer depending who you ask. A cleric of the Silver Flame will assert with absolute confidence that his power comes from the Silver Flame - which is quite possible, as the Silver Flame is an energy force capable of binding demons of great power. A paladin of the Blood of Vol will attribute his divine powers to the Divinity Within, claiming that he is drawing on the spark of divinity that flows through his own blood. A priest of the Undying Court will say that the power of the Court flows through her, while a Valenar Keeper of the Past claims that it is the spirits of ancient heroes that empower him. Meanwhile, the agnostic sage at Morgrave University says that all of these people are actually drawing on the ambient magical energy produced by the Ring of Siberys and Khyber - that the only actual difference between arcane magic users and divine casters is that one uses science to focus and direct this energy, while the other uses faith as a sort of lens for intuitive casting. Maybe they're all right - or maybe they're all wrong. |
| #8ramses_iiiNov 02, 2008 23:15:47 | This is the key. You're going to get a different answer depending who you ask. A cleric of the Silver Flame will assert with absolute confidence that his power comes from the Silver Flame - which is quite possible, as the Silver Flame is an energy force capable of binding demons of great power. A paladin of the Blood of Vol will attribute his divine powers to the Divinity Within, claiming that he is drawing on the spark of divinity that flows through his own blood. A priest of the Undying Court will say that the power of the Court flows through her, while a Valenar Keeper of the Past claims that it is the spirits of ancient heroes that empower him. Meanwhile, the agnostic sage at Morgrave University says that all of these people are actually drawing on the ambient magical energy produced by the Ring of Siberys and Khyber - that the only actual difference between arcane magic users and divine casters is that one uses science to focus and direct this energy, while the other uses faith as a sort of lens for intuitive casting. This is one of my favorite things about the Eberron setting. The source of divine power is intentionally left ambiguous -- and each character in the setting has to decide for itself what it believes. Clearly divine power exists, since there are clerics and paladins out there using it, but there's no blanket explanation where the power comes from. I also love that there can be evil clerics of good religions and vice-versa. Just thinking about this I'm tempted to make my first 4E Eberron character a Good paladin of the Blood of Vol :angelhide |
| #9ChrisTheSNov 03, 2008 8:37:14 | Just thinking about this I'm tempted to make my first 4E Eberron character a Good paladin of the Blood of Vol :angelhide My first Eberron character (created, but alas never played) was a Rorschach-like paladin who'd weighed his own church in the balance and found it wanting, and embarked on a bloody crusade against evil in all its forms - including corrupt priests. It would have been a bit difficult to actually play said character in 3e with the group I was with at the time (since I doubt any of them would agree with my prognosis that Rorschach, in spite of being a paranoid psychopath, was also lawful good), but as far as I was concerned he still had his divine connection. |
| #10bailey91Nov 07, 2008 23:10:42 | Absence of evidence is not evidence of absence. Were dinosaurs non-existant until someone found their bones, or were the planets only brought into creation when man looked up through a telescope? The same could be said for any hyper-intelligent being outside of space-time whose thought processes are so different from ours as to be alien and mysterious. I use the "out of the way" approach with the gods. They could be out there, and grant power to individuals whose faith allows them to intuitively fufill the unknown desires of whichever faith they have. Or, maybe not. Is there a way to reach them? No known magic has been able to do so, and it's unlikely any such magic exists. As to their own goals, they can be determined with the areas of influence they hold and how they have inspired their followers to act on said areas. |
| #11PJammaGodNov 16, 2008 23:55:18 | The ambiguity of Faith and the lack of what some might consider "hard evidence" compared to most other D&D settings is one of my favourite points in Eberron. It also leads to some truly amazing and sparking moments. In my last game session it was revealed by the Brelish mage in the party that he is in fact a Blood of Vol worshipper (low rung player so unaware of "the truth"). Hence started a five minute debate between the Thranite Swordmage and the Brelish Mage over faith and what it means to have a "real god". They ended their rather spirited (and highly entertaining) debate with both stomping off to go pray to their respective gods (one a pool of fire, the other the divinity within) at opposite ends of the camp. And the Dragonborn Warlock from Argonessen just rolls his eyes and mutters "I don't know what you're all arguing about, I've met my gods and they're mighty impressive"... |
| #12julescarvNov 17, 2008 1:55:15 | In 3.5e terms, I think of it as a "faith component" to their spellcasting. For instance, y'know how a sorcerer needs a little target as a focus component when casting true strike? Well, all of a cleric's spells, as well as turn undead, have a "faith component." They also have all of the usual components as well -- verbal, somatic, etc, -- but they also have a faith component which isn't required by, say, sorcerers. A faith component is satisfied, basically, by extraordinary faith, devotion, or piety of some sort. (by "extraordinary" I don't mean "fanatical," BTW. I just mean "not the ordinary faith possessed by conventionally religious fighters, commoners, wizards, or most other people who would consider themselves ordinary gods-fearing religious people." For instance, I'd say that you could be a cleric who has doubts about his worthiness of the Sovereign Host's favor, like St. Augustine or the like, yet still wields the powers of a cleric. For a contrary view, see Edymnion.) |
| #13TyranthraxusNov 18, 2008 21:51:53 | Im a big fan of the faith system that Eberron uses. What has been said already is pretty close to my views on the subject. It is also interesting to note that the faiths that can provide more concrete proof of their convictions seem to have a better conversation rate. Using the Silver Flame as an example, I think it's doing probably some of the best work with converting people because of what it strives to do.. and the results it has accomplished. It's opposition to the undead is certainly a beneficial thing to most people (quite a few undead creatures crave the flesh of the living), and its opposition to evil is itself probably also appealing to most people. The Silver flame itself is a tangible 'real' force, which can assumedly be seen and touched (with the appropriate consequences). |
| #14fletch137Nov 21, 2008 15:17:50 | The only part I'm having trouble reconciling with these "distant and silent" gods is figuring out how people learned about them in the first place. I remember reading somewheres about the faith rising in Sarlona, but don't remember any of the details. |
| #15Marcus_MajarraNov 23, 2008 9:47:15 | The only part I'm having trouble reconciling with these "distant and silent" gods is figuring out how people learned about them in the first place. I remember reading somewheres about the faith rising in Sarlona, but don't remember any of the details. Actually, the Sovereign Faith seems to have roots all over the place. On one end, the humans brought this faith with them from Sarlona, in the time of Lhazaar. Then again, the goblinoids of Khorvaire, at that time, also worshipped a pantheon that bore a lot of similarities with the humans' Sovereign faith. In ancient Xen'drik, the giants also had a pantheon with striking similarities to the Sovereigns. Finally, the dragons of Argonessen (or, at least, those that follow the precepts of Thir) believe that the Sovereigns are ascended dragons in one step of their metaphysical existence. Given their importance in the earlier ages of Eberron, it could very well be the Thir faith that stirred up the notion of Sovereigns and cast forth a snowball effect that persists to the present day. |
| #16HellcowNov 24, 2008 14:35:14 | Actually, the Sovereign Faith seems to have roots all over the place. Correct. The strongest argument that the Sovereigns do exist is the fact that you have a wide range of diverse cultures that worship clear analogues of the same deities without having had direct contact. From a purely mechanical aspect, the idea is simple. In Eberron, it is POSSIBLE to produce magical effects seemingly through sheer faith - to essentially start your own religion. However, this is extremely rare. PCs might have the ability to pull it off. As a DM, you can create a new cult that has divine power. But there's a reason that the Silver Flame and the Sovereign Host are the dominant faiths, and it's because they are the only faiths through which most people - even most clerics - can touch the divine. The priest who invokes some variation of Aureon (Ouralon/Ourelonastrix/etc), using some variation of his symbol or the heirogram, has a greater chance of being able to produce miracles - IE, divine magic. Thus, the reason the Sovereigns appear in so many colors is essentially cultural evolution, with the faiths that provide easier access to divine magic supplanting those that don't. The question then comes as to WHY people who worship the Sovereigns have an easier time getting access to divine magic. The obvious answer is because the Sovereigns exist and are answering prayers. But it's possible that they are aspects of the collective unconscious; that the more people who believe in one thing the more power that idea has (and as such the fact that the dragons worshipped the Sovereigns created a basic pool of divine energy); or that the Sovereigns exist as energy forms as opposed to sentient beings - in the same way that the Silver Flame is indisputably a source of divine energy, but is not an anthropomorphic deity. And this is a question we don't intend to answer. I'll also point out that a common theory among the theologians of Khorvaire (at least the vassal theologians) is that the priest who "makes up" a religion and still gets spells from it is actually drawing his power from the Sovereigns (or Six) and just doesn't realize it - that you may THINK you're worshipping the Becoming God, but the fact of the matter is that Onatar is simply taking pity on you, or the Traveler is abusing your faith for its own mysterious ends. So if you believe in the Sovereigns, the answer to Eberron's "I can worship my shoe" conundrum is easy; you may think you're worshipping your shoe, but it's Kol Korran (patron of travel) who answers your prayers. Rather than proving that the gods don't exist, it simply shows that they are merciful enough to share their gifts even with those who cannot perfectly understand their true nature. |
| #17Alter_BoyNov 24, 2008 21:26:57 | Who provides divine power? The gnomes. Divine power is just a natural phenomena caused by sentient beings who breathe in air once breathed by a gnome. Trade winds spread it around the world. The gnomes were informed of this by a Draconic student of the Prophecy who meet an unfortunate accident shortly afterwards. ![]() But don't worry, various clerics: the gnomes wouldn't spread word of this. Sure, they'll tell the uppermost echelons of the world's religions, as well as remind them that this information could be shown to their followers. But oh no, it's not blackmail. It's just ensuring that the churches pay for the power they provide them. That's good business. Maybe one day, they'll even show them the proof. Think about it: Why do Gnomes worship so many different religions? Why was there a Lycanthrope Purge and never a Gnome purge? How does Zilargo pay for all those airships? The conspiracy runs deep, my friends. ![]() |
| #18Marcus_MajarraNov 25, 2008 12:59:19 | So if you believe in the Sovereigns, the answer to Eberron's "I can worship my shoe" conundrum is easy; you may think you're worshipping your shoe, but it's Kol Korran (patron of travel) who answers your prayers. Minor tangent here, but I was somehow under the impression that the patron of travel was, well, The Traveler. |
| #19skrapsanNov 25, 2008 14:07:44 | Minor tangent here, but I was somehow under the impression that the patron of travel was, well, The Traveler. But he is EVIL, you cant offer prayers to an evil good can you??? :P |
| #20ramses_iiiNov 25, 2008 16:48:32 | Minor tangent here, but I was somehow under the impression that the patron of travel was, well, The Traveler. Despite the name, the Traveler is more of a trickster god, akin to Loki (or Raven in some Native American mythologies), than a god of travel. |
| #21Marcus_MajarraNov 25, 2008 21:53:11 | Despite the name, the Traveler is more of a trickster god, akin to Loki (or Raven in some Native American mythologies), than a god of travel. Actually, I find that the Traveler is quite the god of travel. Typical quests for its clergymen involve long journeys, and it is said to be walking the face of Eberron both in body and spirit. This being said, it is also a trickster god. Just as it is also a god of innovation. |
| #22ChrisTheSNov 26, 2008 10:21:04 | Raven (or Coyote) would actually be the best analogy - a lot of his stories begin with him arriving in a new place and immediately setting about changing it (he'd call it 'making it better,' although the people already there might not share that opinion), and then departing for nowhere in particular when his work is finished. That sounds pretty Traveleresque to me. Besides, there's also the difference between travel with a destination in mind (which would be Kol Korran's portfolio) and aimless wanderlust (which would be more typified in the Traveler). |
| #23HellcowNov 26, 2008 15:53:02 | Besides, there's also the difference between travel with a destination in mind (which would be Kol Korran's portfolio) and aimless wanderlust (which would be more typified in the Traveler). Essentially correct. The basic point is that there's a lot of overlap between the Sovereigns and the Dark Six. For example, both Onatar and the Traveler are deities of Artifice. Both Aureon and the Shadow are deities of Magic and Mind. Dol Arrah and the Mockery are deities of War. Arawai and the Devourer are deities of Weather. The Sovereigns reflect what humanity sees as the positive aspects of these forces, while the Dark Six represent the dangerous or frightening aspects. So Dol Arrah and the Mockery are both war deities, but Dol Arrah is the patron of the virtuous warrior while the Mockery supports massacres and treacherous bloodshed. Onatar's artifice is in the service of civilization, while the artificers of the Traveler produce fantastic innovations... but like so many of the gifts of the Traveler, things that may change the world in unforeseen ways. The farmer will ask Arawai for her blessings; should that fail and the storm threaten his crops, he will plead with the Devourer to turn the storm away. So the common tradesman setting out on a journey, with a clear destination in mind and a reason for going there, would ask for Kol Korran's blessing... just as a smith with a purpose in mind will ask Onatar to guide his hands. The people who will turn first to the Traveler are the wanderers who DON'T have a clear goal in mind, who want to see where destiny will take them, or the artificers who want to break free of established tradition and change the world with their work. The Traveler is about change and uncertainty. If you travel to escape your old life and embrace change - if you're not afraid of accidents or unexpected turns, as long as those accidents make your life more challenging or interesting - the Traveler is who you'll want to look to. If you're just trying to get from point A to point B as quickly and safely as possible, you talk to Kol Korran. So if you're taking the shuttle to a business meeting in NYC and need to be there in an hour, call on Kol Korran. If you're going on walkabout in Xen'drik with no time or destination in mind, look to the Traveler. |
| #24ChrisTheSNov 26, 2008 23:25:49 | *strums the Firefly theme music* |
| #25PJammaGodNov 27, 2008 3:29:00 | The people who will turn first to the Traveler are the wanderers who DON'T have a clear goal in mind, who want to see where destiny will take them, or the artificers who want to break free of established tradition and change the world with their work. The Traveler is about change and uncertainty. If you travel to escape your old life and embrace change - if you're not afraid of accidents or unexpected turns, as long as those accidents make your life more challenging or interesting - the Traveler is who you'll want to look to. If you're just trying to get from point A to point B as quickly and safely as possible, you talk to Kol Korran. I'm guessing this is why the Traveller has such a large following in Sharn amongst House Cannith. They don't come out and say it (since the Traveller is nominally associated with the Dark Six), but most offer a quick prayer before going to work (and another when they have a job interview with Merrix d'Cannith). Inspiration and ingenuity, all rolled up into one neat little package (and the Traveller is a complete wildcard, he's playing on everyone and no-one's side). |
| #26ChrisTheSNov 27, 2008 10:00:58 | There's no stigma with acknowledging the Six, any more than there was stigma associated with the cults of Hades or Dionysos in ancient Greece - in fact, the faith of the Host is pretty much identical to that of classical religion, although with fewer numinal beings in between mortals and the gods. It's pantheistic (which, incidentally, explains why it's able to be so widespread - each culture believes that the other culture's religion is just a reflection of their own, and assimilates the bits they like. When humans came to Khorvaire they absorbed pretty much the entirety of the goblin pantheon and just demoted a few of the deities that didn't fit their idea of civilization - the only one they excised entirely was the head of the pantheon, presumably for symbolic reasons). |
| #27fletch137Dec 04, 2008 17:21:56 | Correct. The strongest argument that the Sovereigns do exist is the fact that you have a wide range of diverse cultures that worship clear analogues of the same deities without having had direct contact. Sorry it took me a bit to get back to this, but this is kind of why I’m confused. Multiple, unrelated cultures worshipping similar aspects of the same deities suggests that they’ve had some sort of contact with said deities. Have they? Are there myths or legends that speak of a time when the Sovereign host visited the goblins or the humans or anybody else who worships them? If it were just a human faith that spread through pilgrimages and forced conversions, I could see maybe there being an influential prophet from Sarlona who woke up one day and said “whattya think of THESE gods?” However, the model you have here suggests that there has been some sort of contact and I’m really interested in hearing some of those myths. What did Dol Doran do, fer instance, that made a bunch of people around the world go “this guy’s the god of fightin’ stuff”? |
| #28HellcowDec 04, 2008 19:31:05 | Are there myths or legends that speak of a time when the Sovereign host visited the goblins or the humans or anybody else who worships them? What did Dol Doran do, fer instance, that made a bunch of people around the world go “this guy’s the god of fightin’ stuff”? There are myths of the Sovereigns. Aureon's bargain to create the Shadow; the Mockery's betrayal of his siblings; the **** of Arawai; and many others. However, these stories are essentially like the prevalence of, say, the Deluge myth in our world. They're similar, but not exactly the same. So the giants have a myth of Ourelon teaching them the first secrets of magic, and of his Shadow. The Pyrineans say that it was Aureon who inspired the wizards of the world, and their tales are similar... but not the same. The priests of Thir will tell you that these tales reflect actually events that occured in the past, events that took place in the Age of Demons and the Age of Giants; Thir holds that the Sovereigns are dragons who have ascended beyond the mortal plane. Perhaps that's the truth. Even if it's not, the dragons spread out across the world before Ourelonastrix's Folly and the stirring of Tiamat drew them back to Argonnessen; they may have spread myths among the nascent cultures they encountered. On the other hand, perhaps the prevalence of these tales suggests something else entirely... for example, what if the quori of the PREVIOUS age of Dal Quor (about whom almost nothing is known) chose to spread these beliefs through dreams? Or, for that matter, what if these myths are simple truth - not the deeds of dragons, but of gods? So yes, there are many myths of the Sovereigns, and it's never something we've had the space to discussion (aside from hints with things like the Mockery's betrayal and the Fury's parentage). But they are supposed to be out there. |
| #29ChrisTheSDec 04, 2008 19:57:33 | for example, what if the quori of the PREVIOUS age of Dal Quor (about whom almost nothing is known) chose to spread these beliefs through dreams? Oooh... I like *nets a plot bunny* |