Some 4E Eberron solider stats...

Post/Author/DateTimePost
#1

ieattrollsforbreakfast

Apr 01, 2008 16:38:32
...because who wants to wait for the release? :D

They're only simple variants, since I don't have access to the proper monster creation rules yet, but I think they do the job nicely.

Check them out here:
Soldiers of the Five Nations

If you use them against the D&DXP pregens, let me know how they play out!
#2

GlimmTheGnome

Apr 01, 2008 19:41:55
Nice article. Some of the special attacks might be a little powerful for level 1 opponents, but its hard to say for sure. Particularly I think the Aundairian's Arcane Flourish might be better for level 1 as a daze, and the Cyran's Vengeful Strike might be on the high end for damage. I'd also consider changing Thranish soldier's Unwavering Faith to trigger on a missed Will attack rather than a hit, but that's more of a thematic change.

Do you have an rss or atom feed for your site?
#3

ieattrollsforbreakfast

Apr 02, 2008 9:09:05
Nice article.

Thanks
Some of the special attacks might be a little powerful for level 1 opponents, but its hard to say for sure.

Yeah, it's hard to say. I'll be having another look in a couple of months and reassessing them, but based on my experience with the D&DXP characters I think they'll do fine.
Particularly I think the Aundairian's Arcane Flourish might be better for level 1 as a daze, and the Cyran's Vengeful Strike might be on the high end for damage. I'd also consider changing Thranish soldier's Unwavering Faith to trigger on a missed Will attack rather than a hit, but that's more of a thematic change.

On the Aundairian - Thematically, daze works, but I'm not sure daze does enough to make it fun. That is, if it hits, the effect is going to be around only for a round or two. Then again, I could just make it able to be used more often. Hmm...making it daze instead of blind then recharge 5,6 could work pretty well, actually, thanks for the suggestion.

On the Cyran - The ability is equivalent to the 1st level fighter's Brute Strike, except isn't reliable, and bestows a negative condition on the Cyran. Sure, it has heavy damage output, but if it becomes dazed it's going to get stabbed up pretty badly over the following round. Perhaps a fix would be that the soldier can only attempt a saving throw on its next turn, rather than at the end of its current turn. Or, I could make the hit/damage Cha based instead, making it +7 vs. AC, 3d8+1 rather, or just reduce it to 2d8. I think playtesting is in order, really...

On the Thrane - If the ability triggers on a miss rather than a hit, to me it feels less like the soldier is rising to overcome something, and more that it's taking advantage of a weakness. I was going more for the former than the latter.

Do you have an rss or atom feed for your site?

Not at the moment, but I'll look into it.
#4

dragom

Apr 06, 2008 0:58:33
Wouldn't the Cyran Soldiers Vengeful strike make more sense if it triggered when he became bloodied? And since it would then be a free attack you could make it x2 instead of x3.
#5

ieattrollsforbreakfast

Apr 09, 2008 17:22:39
Wouldn't the Cyran Soldiers Vengeful strike make more sense if it triggered when he became bloodied? And since it would then be a free attack you could make it x2 instead of x3.

The theme behind the attack was that the Cyran is angry because his country has been destroyed, and that anger could flare at any time, not just when the Cyran gets wounded.

That said, the mechanic of a free attack when bloodied would actually be pretty useful. Fundamentally, both methods are still 1/encounter with no recharge, so there'd be little difference in how the encounter with the Cyran felt.
So yeah, I'll edit it to fit it to your idea. It requires a tiny little thematic change (anger at any time to extra anger when bloodied), but it still works flavour wise, and I think it's better mechanics wise.

Thanks for the idea
#6

MephitJames

Apr 13, 2008 15:32:33
These are really great, trolls! I'm continually impressed by how much people can do with the little of 4e that we've seen but this is really something! Thanks!
#7

douglas_zuver_dup

Apr 14, 2008 20:12:31
Ditto and printing up the stats...
#8

ieattrollsforbreakfast

Apr 15, 2008 5:12:33
Thanks

Ditto and printing up the stats...

Which reminds me, I should make a printer friendly version...
#9

douglas_zuver_dup

Apr 19, 2008 9:20:38
Test battle
Trying out website that assists with maps Link and 4.0 and new Soliders:
Brelish Soldier
Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 15; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Brelish soldier's next turn.

Trick of the Blade (standard; recharge 5, 6) • Weapon
Requires longsword; +7 vs. Will; 1d8+1 damage, and slide the target 1 square.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common

Skills: Streetwise +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)

Equipment chainmail, crossbow, longsword, 20 bolts

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
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[/overline]


Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)


No Surprise
Brelish soliders have lead intiative
Round One

??? Brelish Soliders #1

??? Brelish Soliders #2

??? Brelish Soliders #3

??? Brelish Soliders #4

??? Brelish Soliders #5

??? Brelish Soliders #6



??? Riardon

??? Kathra

??? Corrin

??? Skamos

??? Tira

??? Erais


Current Effects:
#10

douglas_zuver_dup

Apr 19, 2008 10:08:23
Soldiers Round 1:

Leader #1 shouts “There they are—attack those bandits!”

Soldiers #1 thru 5 draw their crossbows (minor action)
1 fires at Kathra
(roll=6+7) miss
2, 4, and 5 fires at Riardon in the lead
(roll=5+7) miss ; (roll=18+7) hit with 6 damage ; (roll=20) Critical with 9 max damage;
3 fires at Corrin
(roll=15+7) hit with 9 damage

Soldiers #2 and 3 move Northeast (5 squares)
#11

douglas_zuver_dup

Apr 19, 2008 10:12:17
Test battle
Trying out website that assists with maps and 4.0 and new Soliders:
Brelish Soldier
Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 15; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Brelish soldier's next turn.

Trick of the Blade (standard; recharge 5, 6) • Weapon
Requires longsword; +7 vs. Will; 1d8+1 damage, and slide the target 1 square.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common

Skills: Streetwise +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)

Equipment chainmail, crossbow, longsword, 20 bolts

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
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[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)


No Surprise
Brelish soliders have lead intiative
Round One

Brelish Soliders #1

Brelish Soliders #2

Brelish Soliders #3

Brelish Soliders #4

Brelish Soliders #5

Brelish Soliders #6



??? Riardon ; Hp 8/23 Bloodied

??? Kathra

??? Corrin ; Hp 18/27

??? Skamos

??? Tira

??? Erais


Current Effects:
#12

douglas_zuver_dup

Apr 19, 2008 10:43:34
Pregenerated characters round 1:

Riardon shouts, “We are under attack by some imposters!”
Minor Action – Hunter’s Quarry on #2
Move Action converted to Minor Action – Draw bow
Standard Action – At will Careful Attack (roll 4+10) just missed

Kathra shouts, “Charge!”
Minor Action – draw Warhammer
Move Action – move south along road 6 squares (road bonus)
Standard Action – Charge west at #2 (roll 16+6+1) hit causing 7+5 damage
Free action – Marking #2 with combat challenge

Corrin shouts, “What? Oh, imposters, of course, get ‘em!”
Minor Action – draw short sword
Move Action – move south along road 6 squares (road bonus)
Standard Action – Charge southwest at #3 (roll 4+5+1) miss

Skamos sighes.
Minor Action – none
Move Action – none
Standard Action Magic Missle (roll 1) miss

Tira "Yah!"
Minor Action – Warlock’s Curse on #2
Move Action – moves 5 spaces south
Standard Action – Eldritch Blast at #2 (roll 15+4 vs. Ref) hit causing 9+3+4 damage


Erais "What?"
Minor Action – None
Move Action – moves southward
Standard Action converted to move action – moves southward
#13

douglas_zuver_dup

Apr 19, 2008 10:46:49
Test battle
Trying out website that assists with maps and 4.0 and new Soliders:
Brelish Soldier
Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 15; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Brelish soldier's next turn.

Trick of the Blade (standard; recharge 5, 6) • Weapon
Requires longsword; +7 vs. Will; 1d8+1 damage, and slide the target 1 square.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common

Skills: Streetwise +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)

Equipment chainmail, crossbow, longsword, 20 bolts

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
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[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)


No Surprise
Brelish soliders have lead intiative
Round One

Brelish Soliders #1

Brelish Soliders #2 ; Hp 3/31 Bloodied ; marked ; hunter quarry ; Warlock's Curse

Brelish Soliders #3

Brelish Soliders #4

Brelish Soliders #5

Brelish Soliders #6



Riardon ; Hp 8/23 Bloodied

Kathra

Corrin ; Hp 18/27

Skamos

Tira

Erais


Current Effects:
#14

douglas_zuver_dup

Apr 20, 2008 9:25:29
Actions round 2 for Soldiers:

Soldier #2 yells, “Feel my blade you bandit scum!”
Free action – drop crossbow
Minor action – draw longsword
Standard action – Trick of the Blade (roll 7+7) hit causing 7+1 damage and attempting to slide Kathra into the lake. (Slide 1 square)
Kathra responds with Stand your ground (move 1 square less on a slide) preventing the Dwarf from plunging off the back into the deep lake.
Free action – Did not Recharge Trick of the Blade (roll 3)

Soldier #3 yells, “Hiyteiy!”
Free action – drop crossbow
Minor action – draw longsword
Standard action – Trick of the Blade (roll 1+7) miss
Free action –Recharged Trick of the Blade (roll 5)

Soldiers #1 and #4
Standard action – Crossbow aimed at Kathra
(Roll 12+7) hit causing 9 damage
(Roll 4+7) miss

Soldiers #5 and #6
Standard action – Crossbow aimed at Corrin
(Roll 14+7) hit causing 3 damage
(Roll 11+7) miss
#15

douglas_zuver_dup

Apr 20, 2008 9:26:04
Test battle
Trying out website that assists with maps and 4.0 and new Soliders:
Brelish Soldier
Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 15; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Brelish soldier's next turn.

Trick of the Blade (standard; recharge 5, 6) • Weapon
Requires longsword; +7 vs. Will; 1d8+1 damage, and slide the target 1 square.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common

Skills: Streetwise +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)

Equipment chainmail, crossbow, longsword, 20 bolts

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
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|15| | | | |@| | | |5| | | | | | | |=|=|=| | | | |
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[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)


No Surprise
Brelish soliders have lead intiative
Round Two

Brelish Soliders #1

Brelish Soliders #2 ; Hp 3/31 Bloodied ; marked ; hunter quarry ; Warlock's Curse ; Trick of the Blade used and not recharged

Brelish Soliders #3 ; Trick of the Blade used and was recharged ;

Brelish Soliders #4

Brelish Soliders #5

Brelish Soliders #6



??? Riardon ; Hp 8/23 Bloodied

??? Kathra ; Hp 16/33 Bloodied

??? Corrin ; Hp 15/27

??? Skamos

??? Tira

??? Erais


Current Effects:
#16

douglas_zuver_dup

Apr 20, 2008 10:58:21
Pregenerated characters round 2:

Riardon
Standard Action – At will Careful Attack (roll 16+10) hit killing soldier #2

Kathra
Minor Action – Dwarven Resilience uses Second Wind healing up 8 hp
Move Action – move southwest towards leader #1
Standard Action at will – Tide of Iron at #1 (roll 12+6) hit causing 1+5 damage pushing #1 one square west
Free action – Marking #1 with combat challenge

Corrin
Minor Action – Marks #3 with Divine Challange
Move Action converted to minor action – Lay on hands – healing surge to heal self 6 hp
Standard Action – Charge southwest at #3 (roll 4+5+1) miss

Skamos
Free action – Wand of Accuracy
Minor Action – draw wand
Move Action – none
Standard Action – Encounter Force Orb at #5 (roll 14+5+2 vs. Ref) hit causing 2+5+5 damage to #5 and allowing secondary attacks on #4 (roll 6+5+2 vs. Ref) hit causing 5+5 damage and #6 (roll 7+5+2 vs. Ref.) hit causing 1+5 damage

Tira
Minor Action – Warlock’s Curse on #3
Move Action – none
Standard Action Encounter– Witchfire at #3 (roll 14+4 vs. Ref) hit causing 6+4+4+5 damage and #3 takes -4 to attack rolls until the end of Tira’s next turn


Erais
Minor Action – Healing Word for Riardon (roll 2+4) adding surge of 5 for total healing of 11 hp for Riardon
Move Action – none
Standard Action at will Sacred Flame at #3 (roll 17+7) hit causing 4+4 damage to #3 also granting Kathra 2 temporary hp
#17

douglas_zuver_dup

Apr 20, 2008 10:59:09
Test battle
Trying out website that assists with maps and 4.0 and new Soliders:
Brelish Soldier
Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 15; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Brelish soldier's next turn.

Trick of the Blade (standard; recharge 5, 6) • Weapon
Requires longsword; +7 vs. Will; 1d8+1 damage, and slide the target 1 square.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common

Skills: Streetwise +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)

Equipment chainmail, crossbow, longsword, 20 bolts

[overline]
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|14| | | | |@| | |4| | | | | | | | |=|=| | | | | |
|15| | | | |@| | | |5| | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | |6| | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)


No Surprise
Brelish soliders have lead intiative
Round Two

Brelish Soliders #1 ; Hp 25/31 ; marked by Kathra ; pushed back

Brelish Soliders #2 ; Hp 3/31 Bloodied ; marked ; hunter quarry ; Warlock's Curse ; Trick of the Blade used and not recharged killed by Riardon

Brelish Soliders #3 ; Hp 4/31 Bloodied ; Trick of the Blade used and was recharged ; -4 to attack during next turn ; marked by Corrin

Brelish Soliders #4 ; HP 21/31

Brelish Soliders #5 ; Hp 19/31

Brelish Soliders #6 ; Hp 25/31



Riardon ; Hp 19/23 ; received Healing Word -- using healing surge 5/6 left -- total healing 11 hp

Kathra ; Hp 24/33 +2 temp hp ; used second wind -- using a healing surge 12/13 left

Corrin ; Hp 15/27 ; used Lay on Hands 2/3 left -- using a Healing Surge 10/11 left

Skamos ; used encouters: Force Orb and Wand of Accuracy

Tira ; used encouters: Witchfire

Erais ; used encouters: Healing Word


Current Effects:
#18

douglas_zuver_dup

Apr 21, 2008 9:33:41
Soldier’s Actions round 3
Solider #1 and #4
Free Action drop crossbows
Minor Action -- draw longswords.
Move Action -- Soldier #1 and #4 coordinate- shifting together to flank Kathra.
(Kathra’s Combat Challenge does not trigger since neither was adjacent at the start of the shift.)
Standard Action – Recharge - Soldier #1 and #4 both strike with Trick of the Blade.
#1 (Roll 12+7+2 vs. Will) hits causing 3 damage but slide is stopped by Kathra’s Stand Your Ground.
#4 (Roll 7+7+2 vs. Will) hits causing 6 damage but slide is stopped by Kathra’s Stand Your Ground.
Soldier #1 recharges Trick of the Blade (Roll 6)
Soldier #4 does not recharge Trick of the Blade (Roll 1)

Soldier #3 uses Second Wind to expend a healing surge and heal (31/4=7 hp)

Soldiers #5 and #6
Free action – drop crossbow
Minor Action – draw Longsword
Standard Action- Charge Corrin
#5 (Roll 4+8+1) Miss
#6 (Roll 9+8+1) Miss
#19

douglas_zuver_dup

Apr 21, 2008 9:35:09
Test battle


[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | |S|=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | | |=|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | |R|T|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | | |=|=| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~| | | |=|=|=| | | | | |
| 9| | | |@|@|@|~|~|~|~|~|~| | | |=|=|=| | | | | |
|10| | | | |@|~|~|~|~|~| | | | | |E|=|=| | | | | |
|11| | |@|@| | |1|~|~| | | | | | |=|=|=| | | | | |
|12| | |@| |@| | |K| | | | |5|C| | |=|=| | | | | |
|13|@|@|@|@|@|@| | |4| | | |3|6| | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)


No Surprise
Brelish soliders have lead intiative
Round Three

Brelish Soliders #1 ; Hp 25/31 ; marked by Kathra ; pushed back ; Trick of Blade recharged

Brelish Soliders #2 ; Hp 3/31 Bloodied ; marked ; hunter quarry ; Warlock's Curse ; Trick of the Blade used and not recharged killed by Riardon

Brelish Soliders #3 ; Hp 11/31 Bloodied ; Trick of the Blade used and was recharged ; -4 to attack during round 3 ; marked by Corrin ; uses Second Wind to heal 7 hp ;

Brelish Soliders #4 ; HP 21/31 Trick of Blade not recharged

Brelish Soliders #5 ; Hp 19/31

Brelish Soliders #6 ; Hp 25/31



??? Riardon ; Hp 19/23 ; received Healing Word -- using healing surge 5/6 left -- total healing 11 hp

??? Kathra ; Hp 17/33 +0/2 temp hp ; used second wind -- using a healing surge 12/13 left

??? Corrin ; Hp 15/27 ; used Lay on Hands 2/3 left -- using a Healing Surge 10/11 left

??? Skamos ; used encouters: Force Orb and Wand of Accuracy

??? Tira ; used encouters: Witchfire

??? Erais ; used encouters: Healing Word


Current Effects:
#20

douglas_zuver_dup

Apr 21, 2008 10:18:40
Pregenerated Character’s actions for round 3

Riardon
Minor action – Hunter’s Quarry on Soldier #3
Standard action – at will - Careful Attack (Roll 10+10) hit causing 17 damage killing solider #3

Kathra
Standard Action – encounter – Passing attack – Primary target soldier #1 (roll 4+6) miss

Corrin
Minor Action – Divine Challenge on Soldier #6
Move Action – Shift Southwest
Standard Action – encounter Shielding Smite at soldier #5 (roll 11+6) hit causing 8 damage and granting Kathra at +3 power bonus to AC until the end of Corrin’s next turn.

Skamos
Standard Action – at will - Magic Missle at Soldier #5 (roll 12+5+1 vs. Reflex) causing 2+4+5 damage and killing Soldier #5
Free – Bloodhunt - +1 to attack Soldier #5

Tira
Minor Action – Warlock’s Curse – placed on Soldier #6
Standard Action – Encouter? – Ray of Frost at Soldier #6 (roll 18+2 vs. Fort) hit doing 4+2 cold damage and target is slowed until the end of Tira’s next turn

Erais
Minor Action – Encouter - Healing Word on Corrin (roll 6+4+surge of 6) healing up 16 hp.
Move Action – Move west to side of lake
Standard Action – Encounter – Cause Fear on Solider #4 (roll 12+4 vs. Will) Soldier #4 flees southward

Kathra takes opportunity attack against Soldier #4 (roll 15+6) hit causing 1+5 damage
#21

douglas_zuver_dup

Apr 21, 2008 10:19:56
Test battle


[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | |S|=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | | |=|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | |R|T|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | | |=|=| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~| | | |=|=|=| | | | | |
| 9| | | |@|@|@|~|~|~|~|~|~| | | |=|=|=| | | | | |
|10| | | | |@|~|~|~|~|~|E| | | | |=|=|=| | | | | |
|11| | |@|@| | |1|~|~| | | | | | |=|=|=| | | | | |
|12| | |@| |@| | | | | | | | | | | |=|=| | | | | |
|13|@|@|@|@|@|@| |K| | | | |C|6| | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@|4| | | | | | | | | | |=|=| | | | | |
[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)


No Surprise
Brelish soliders have lead intiative
Round Three

Brelish Soliders #1 ; Hp 25/31 ; marked by Kathra ; pushed back ; Trick of Blade recharged

Brelish Soliders #2 ; Hp 3/31 Bloodied ; marked ; hunter quarry ; Warlock's Curse ; Trick of the Blade used and not recharged killed by Riardon

Brelish Soliders #3 ; Hp 11/31 Bloodied ; Trick of the Blade used and was recharged ; -4 to attack during next turn ; marked by Corrin ; uses Second Wind to heal 7 hp ; killed by Riardon

Brelish Soliders #4 ; HP 15/31 Bloodied ; Trick of Blade not recharged ; fleeing combat

Brelish Soliders #5 ; Hp 11/31 ; Bloodied killed by Skamos

Brelish Soliders #6 ; Hp 25/31 marked by Corrin



Riardon ; Hp 19/23 ; received Healing Word -- using healing surge 5/6 left -- total healing 11 hp

Kathra ; Hp 17/33 +0/2 temp hp ; used second wind -- using a healing surge 12/13 left ; Encouters used: Passing Attack ; +3 AC power bonus thru round 4

Corrin ; Hp 27/27 ; used Lay on Hands 2/3 left -- using a Healing Surge 09/11 left ; Encouters used : Shielding Smite ; Received Healing Word healing 16 hp ;

Skamos ; used encouters: Force Orb and Wand of Accuracy

Tira ; used encouters: Witchfire and Ray of Frost

Erais ; used encouters: Healing Word 2x , Cause Fear


Current Effects:
#22

douglas_zuver_dup

Apr 22, 2008 12:35:17
The soldiers have lost 50% of their forces and one more is fleeing away.
Time for some DM discretion – perhaps "DM on the spot invented" morale roll:
Leader – Soldier #1 (Roll=5+?)
Fleeing Soldier (Roll=18+?)

The Breland Leader #1 yells, “Fall back. Fall back and regroup.”
Corrin gives Soldier #6 a poke on the arm as he falls back.
The fleeing soldier #4 joins the others as the Breland Soliders move into the woods out of sight.

The Adventures decide not to give chase to the fleeing soldiers.
Five minute rest begins.

Riardon ; Hp 19/23 ; uses healing surge 4/6 left to heal 5 hp and become totally healed up.

Kathra ; Hp 17/33 -- using two healing surge 10/13 left to heal 16 hp and become totally healed up

Corrin ; Hp 27/27 rests

Skamos ; rests

Tira ; rests

Erais ; rests

After 5 minutes the group recovers their encounter abilities and decides to move southward down the road some more.

In the distance the adventures spot six Karrnathi Soldiers and hopes that this group will be a little less quick to judge them…but fate is often less than kind...

Karrnathi Soldier
Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 16; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Karrnathi soldier's next turn.

Divide and Conquer (standard; recharge 5, 6) • Weapon
Requires longsword and shield; +8 vs. AC; 1d8+2 damage, and one ally within 5 squares may shift 1 square as an immediate action.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common
Skills: History +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)
Equipment chainmail, crossbow, longsword, shield, 20 bolts

As the premier swordsmen in the Five Nations, even the lowest ranked Karrnathi soldiers are well versed in battle tactics. Constantly on the move to surround and flank their opponents, Karrnath’s battalions rely on teamwork and coordination more than any other nation’s.

#23

douglas_zuver_dup

Apr 24, 2008 10:26:48
As the group approaches a bridge over another stream, the Karrnathi Soldiers move aside as if to let the adventures pass.

Then suddenly, the leader solider #1 shouts: “Those are the ones on the reward poster! Fire a volley at them now!”

Soldiers #1 thru #6:
Minor action – draw crossbow
Move action – none
Standard action – at will –Crossbow

#6, #1, and #2 at Kathra:
(Roll: 13+7) hit doing 3 damage ; (Roll: 19+7) hit doing 4 damage ; (Roll: 15+7) hit doing 6 damage
Kathra takes a total of 13 damage

#3, #4, and #5 at Corrin:
(Roll: 8+7) miss ; (Roll: 6+7) miss ; (Roll: 10+7) miss
Corrin takes no damage
#24

douglas_zuver_dup

Apr 24, 2008 10:27:54
Karrnathi Soldier
Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 16; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Karrnathi soldier's next turn.

Divide and Conquer (standard; recharge 5, 6) • Weapon
Requires longsword and shield; +8 vs. AC; 1d8+2 damage, and one ally within 5 squares may shift 1 square as an immediate action.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common
Skills: History +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)
Equipment chainmail, crossbow, longsword, shield, 20 bolts

As the premier swordsmen in the Five Nations, even the lowest ranked Karrnathi soldiers are well versed in battle tactics. Constantly on the move to surround and flank their opponents, Karrnath’s battalions rely on teamwork and coordination more than any other nation’s.

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |E|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |T|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |K|=|C| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~| |=|R|=| |~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|(|(|(|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | | | |=|=|=| |~|~|~|~|
|11| | |@|@| | | |~|~| | | |6|2|1|=|=|=|3|4|5| |~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | | | |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round One

Karrnathi Soliders #1 ; Hp 31/31 ;

Karrnathi Soliders #2 ; Hp 31/31 ;

Karrnathi Soliders #3 ; Hp 31/31 ;

Karrnathi Soliders #4 ; HP 31/31 ;

Karrnathi Soliders #5 ; Hp 31/31 ;

Karrnathi Soliders #6 ; Hp 31/31 ;



??? Riardon Hp 23/23 ; Healing surge 4/6 left ; Encouters used:

??? Kathra Hp 20/33 ; Healing surge 10/13 left ; Encouters used:

??? Corrin Hp 27/27 ; Healing Surge 09/11 left ; Encouters used :

??? Skamos Hp 20/20 ; Healing Surge 6/6 left ; Encouters used:

??? Tira Hp 28/28 ; Healing Surge 9/9 left ; Encouters used:

??? Erais Hp 24/24 ; Healing Surge 8/8 left ; Encouters used: ;


Current Group Effects:
#25

douglas_zuver_dup

Apr 24, 2008 11:01:15
Pregenerated Character’s actions for round 1

Riardon “Not again!”
Minor action – Hunter’s Quarry on Soldier #1
Move action – converted to Minor action – draw bow
Standard action – at will – Nimble Strike (Roll 3+6+1) miss
Shifting unto bridge to gain +1 attack for higher elevation (DM bonus not confirmed by any 4.0 rules)

Kathra “Charge!”
Minor Action – draws Warhammer
Move Action – SE, SE, SE
Standard Action – at will – Cleave – Primary target soldier #3 (Roll: 18+6) hit causing 3+5 damage and doing 3 damage to soldier #4
Free action – Combat challenge – marking #3

Corrin “Charge!”
Minor Action – Draw short sword
Move Action – SW, SW, SW
Standard Action – at will – Bolstering Strike at soldier #1 (roll 19+6) hit causing 6+3 damage and granting Corrin 3 temporary hit points.

Skamos “???”
Free action – encounter – Wand of Mastery
Move action -- none
Standard Action – encounter – Force Orb at Soldier #4 (roll 5+5+2 vs. Reflex) barely missing

Tira “Ha!”
Move action – SW, SW
Minor Action – Warlock’s Curse – placed on Soldier #1
Standard Action – at will – Eyebite at Soldier #1 (roll 17+2 vs. Will) hit doing 1+4+6 physic damage and target cannot see Tira until the end of Tira’s next turn

Erais “Oh?”
Move action – SE, SE, SE
Minor Action – Encounter - Healing Word on Kathra (roll 5+4+surge of 8) healing up 17 hp.
Standard Action – at will – Sacred Flames on Solider #3 (roll 13+4 vs. Ref) hit causing 6+4 radiant damage and targeting Kathra with the secondary effect.

Kathra is completely healed and is granted 2 temporary
#26

douglas_zuver_dup

Apr 24, 2008 11:01:46
Karrnathi Soldier
Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 16; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Karrnathi soldier's next turn.

Divide and Conquer (standard; recharge 5, 6) • Weapon
Requires longsword and shield; +8 vs. AC; 1d8+2 damage, and one ally within 5 squares may shift 1 square as an immediate action.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common
Skills: History +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)
Equipment chainmail, crossbow, longsword, shield, 20 bolts

As the premier swordsmen in the Five Nations, even the lowest ranked Karrnathi soldiers are well versed in battle tactics. Constantly on the move to surround and flank their opponents, Karrnath’s battalions rely on teamwork and coordination more than any other nation’s.

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |=|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |=|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |=|=|=| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~|T|=|=|=|E|~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|(|R|(|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | | |C|=|=|=|K|~|~|~|~|
|11| | |@|@| | | |~|~| | | |6|2|1|=|=|=|3|4|5| |~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | | | |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round One

Karrnathi Soliders #1 ; Hp 11/31 ; bloodied

Karrnathi Soliders #2 ; Hp 31/31 ;

Karrnathi Soliders #3 ; Hp 23/31 ; marked by Kathra

Karrnathi Soliders #4 ; HP 28/31 ;

Karrnathi Soliders #5 ; Hp 31/31 ;

Karrnathi Soliders #6 ; Hp 31/31 ;



Riardon Hp 23/23 ; Healing surge 4/6 left ; Encouters used:

Kathra Hp 33/33 +2 temporary hit points ; Healing surge 10/13 left ; Encouters used:

Corrin Hp 27/27 +3 temporary hit points ; Healing Surge 09/11 left ; Encouters used :

Skamos Hp 20/20 ; Healing Surge 6/6 left ; Encouters used: Wand of Mastery and Force Orb

Tira Hp 28/28 ; Healing Surge 9/9 left ; Encouters used:

Erais Hp 24/24 ; Healing Surge 8/8 left ; Encouters used: Healing Word ;


Current Group Effects:
#27

douglas_zuver_dup

Apr 24, 2008 16:23:19
It has occured to me that the way that I run my games should adjust to take advantage the 4.0 rules system. Hence, I am going to redesign the player area on the bottom of the map, adding more information that is easier to edit.
#28

douglas_zuver_dup

Apr 26, 2008 12:56:15
Solider #6 yells, “Surround him!”
Free action: Drop Crossbow
Minor Action: Draw Longsword (I am assuming that a shield can be used while holding a crossbow?)
Move Action: Shift NE
Standard Action: Divide and Conquer at Corrin allowing Solider #1 to shift NE and gaining combat advantage (Roll=7+8+2) miss
Free action: Recharge: (Roll=1) Fails

Solider #1 says, “Take that you rascal!”
Free action: Drop Crossbow
Minor Action: Draw Longsword (I am assuming that a shield can be used while holding a crossbow?)
Move Action: none
Standard Action: Longsword at Corrin with combat advantage (Roll=3+8+2) miss

Solider #2 yells, “To the victor, the reward money!”
Free action: Drop Crossbow
Minor Action: Draw Longsword (I am assuming that a shield can be used while holding a crossbow?)
Move Action: Shift E
Standard Action: Divide and Conquer at Corrin allowing Solider #3 to shift NW (Roll=1+8+2) miss
Free action: Recharge: (Roll=5) Works

Kathra takes an AoO against Soldier #3 (Roll=2) Miss

Solider #3
Free action: Drop Crossbow
Minor Action: Draw Longsword (I am assuming that a shield can be used while holding a crossbow?)
Move Action: Shift N
Standard Action: Longsword with combat advantage at Kathra (Roll=20+8+2) Critical causing 10 damage and Kathra is marked by #3

Solider #4 yells, “Take that you outlaw!”
Free action: Drop Crossbow
Minor Action: Draw Longsword (I am assuming that a shield can be used while holding a crossbow?)
Move Action: none
Standard Action: Longsword with combat advantage at Kathra (Roll=15+8+2) Hit causing 3+2 damage and Kathra is marked by #4 (replaces previous mark)

Soldier #5
Standard Action: Crossbow at Erais (Roll=12+8) Hit causing 8+2 damage



Karrnathi Soldier Stats

Medium natural humanoid Level 1 Soldier
XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 16; Fortitude 14, Reflex 13, Will 12
Speed 5

Longsword (standard; at-will) • Weapon
+8 vs. AC; 1d8+2 damage, and the target is marked until the end of the Karrnathi soldier's next turn.

Divide and Conquer (standard; recharge 5, 6) • Weapon
Requires longsword and shield; +8 vs. AC; 1d8+2 damage, and one ally within 5 squares may shift 1 square as an immediate action.

Crossbow (standard; at-will) • Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage

Alignment Any Languages Common
Skills: History +5

Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)
Equipment chainmail, crossbow, longsword, shield, 20 bolts

As the premier swordsmen in the Five Nations, even the lowest ranked Karrnathi soldiers are well versed in battle tactics. Constantly on the move to surround and flank their opponents, Karrnath’s battalions rely on teamwork and coordination more than any other nation’s.
#29

douglas_zuver_dup

Apr 26, 2008 15:28:16
Pregenerated Character’s actions for round 2

Riardon “What reward???”
Minor action – none (Hunter’s Quarry already on Soldier #1)
Move action – none
Standard action – at will – Careful Attack at #1 (Roll 15+10+1) hit causing 1+3 damage
Shifting unto bridge to gain +1 attack for higher elevation (DM bonus not confirmed by any 4.0 rules)

Kathra “Take that!”
Minor Action – none
Move Action – none
Standard Action – at will – Cleave – Primary target soldier #4 (Roll: 11+6) hit
causing 8+5 damage and doing 3 damage to soldier #5

Corrin “Goodie! How much are we worth?”
Minor Action – Mark #1
Move Action – none
Standard Action – at will – Holy Strike at soldier #1 (roll 6+6) miss

Skamos “Missed Again! Next time I will do better...”
Minor action – at will - Light on bridge
Move action -- none
Standard Action – at will – Scorching Burst at Soldier #5
(roll 18+5 vs. Reflex) hit causing 5+5 fire damage
also catching #4 in the burst (roll=16+5 vs. Reflex) hit causing 1+5 fire damage

Tira “Ha!”
Move action – none
Minor Action – none ; (Warlock’s Curse already) placed on Soldier #1
Standard Action – at will – Ray of Frost at Soldier #1
(roll 15+2 vs. Fortitude) hit doing 1+2 cold damage and target is slowed

Erais “Reward?”
Move action – none
Minor Action – none
Standard Action – at will – Sacred Flames on Solider #5
(roll 15+4 vs. Ref) hit causing 6+4 radiant damage and targeting Kathra with the secondary effect.
Kathra gains 2 temporary hit points

Thus ends round 2...

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |=|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |=|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |=|=|=| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~|T|=|=|=|E|~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|(|R|3|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | |6|C|1|=|=|K|~|~|~|~|
|11| | |@|@| | | |~|~| | | | | |2|=|=|=| |4|5| |~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | | | |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]


Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round Two

Karrnathi Soliders #1 ; Hp 07/31 ; bloodied ;
Second Wind [_] ; Divide and Conquer [_]
Hunter's Quarry by Riardon
Marked by Corrin
Warlock's Curse by Tira
Slowed

Karrnathi Soliders #2 ; Hp 31/31 ;
Second Wind [_] ; Divide and Conquer [_]


Karrnathi Soliders #3 ; Hp 23/31 ;
Second Wind [_] ; Divide and Conquer [_]
Marked by Kathra

Karrnathi Soliders #4 ; HP 15/31 ;
Second Wind [_] ; Divide and Conquer [_]


Karrnathi Soliders #5 ; Hp 18/31 ;
Second Wind [_] ; Divide and Conquer [_]


Karrnathi Soliders #6 ; Hp 31/31 ;
Second Wind [_] ; Divide and Conquer [X]



Riardon

Hp 23/23 ; Healing surge 4/6 left ; Second Wind [_]
Action Points 1
Encouter: Fey Step [_] ; Fox's Cunning [_]
Daily: Split the Tree [_]
Hunter's Quarry on #1
#30

douglas_zuver_dup

Apr 26, 2008 19:27:19
Round 3 Battle of the Bridge
Karrnathi Soldiers
:fight!: :fight!: :fight!: :fight!: :fight!: :fight!:

Solider #6
Minor Action: none
Move Action: none
Standard Action: Longsword at Corrin with combat advantage
(Roll=14+8+2) hit causing 4+2 damage
Free action: Recharge: (Roll=3) Fails

Solider #1
Minor Action: none
Move Action: none
Standard Action: Longsword at Corrin with combat advantage
(Roll=18+8+2) hit causing 7+2 damage

Solider #2
Minor Action: none
Move Action: none
Standard Action: Longsword at Corrin
(Roll=3+8) miss

Solider #3
Minor Action: none
Move Action: none
Standard Action: Longsword with combat advantage at Kathra
(Roll=3+8+2) miss

Solider #4
Minor Action: none
Move Action: none
Standard Action: Longsword with combat advantage at Kathra
(Roll=13+8+2) Hit causing 4+2 damage and Kathra is marked by #4 (replaces previous mark)

Soldier #5
Standard Action: Crossbow at Erais
(Roll=11+8) Hit causing 4+2 damage



[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |=|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |=|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |=|=|=| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~|T|=|=|=|E|~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|(|R|3|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | |6|C|1|=|=|K|~|~|~|~|
|11| | |@|@| | | |~|~| | | | | |2|=|=|=| |4|5| |~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | | | |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]


Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round Three

Karrnathi Soliders #1 ; Hp 07/31 ; bloodied ;
Second Wind [_] ; Divide and Conquer [_]
Hunter's Quarry by Riardon
Marked by Corrin
Warlock's Curse by Tira
Slowed

Karrnathi Soliders #2 ; Hp 31/31 ;
Second Wind [_] ; Divide and Conquer [_]


Karrnathi Soliders #3 ; Hp 23/31 ;
Second Wind [_] ; Divide and Conquer [_]
Marked by Kathra

Karrnathi Soliders #4 ; HP 15/31 ;
Second Wind [_] ; Divide and Conquer [_]


Karrnathi Soliders #5 ; Hp 18/31 ;
Second Wind [_] ; Divide and Conquer [_]


Karrnathi Soliders #6 ; Hp 31/31 ;
Second Wind [_] ; Divide and Conquer [X]



Riardon???

Hp 23/23 ; Healing surge 4/6 left ; Second Wind [_]
Action Points 1
Encouter: Fey Step [_] ; Fox's Cunning [_]
Daily: Split the Tree [_]
Hunter's Quarry on #1
#31

douglas_zuver_dup

Apr 27, 2008 9:09:44
Link to mapmaker website that I am trying out:

http://home.eunet.no/~havardfl/mapmaker/map.html

Click the "Show Help" button on the right side for instructions.
#32

douglas_zuver_dup

Apr 27, 2008 9:32:47
Round 3 Battle of the Bridge
Karrnathi Soldiers
:fight!: :fight!: :fight!: :fight!: :fight!: :fight!:


Pregenerated Character’s actions for round 3

Riardon “Take that.”
Minor action – none (Hunter’s Quarry already on Soldier #1)
Move action – none
Standard action – at will – Careful Attack at #1
(Roll 9+10+1) hit causing 9+4 damage and killing #1
On bridge to gain +1 attack for higher elevation (DM bonus not confirmed by any 4.0 rules)

Kathra
Minor Action – Second Wind gaining +8 hp
Move Action – none
Standard Action – at will – Cleave – Primary target soldier #4 (Roll: 12+6) hit
causing 2+5 damage and doing 3 damage to soldier #5

Corrin “Well! How much are we worth?”
Minor Action – Mark #2
Move Action – none
Standard Action – at will – Holy Strike at soldier #2 (roll 4+6) miss

Skamos
Minor action – none
Move action -- none
Standard Action – at will – Scorching Burst at Soldier #5
(roll 12+5 vs. Reflex) hit causing 1+5 fire damage
also catching #4 in the burst (roll=4+5 vs. Reflex) miss

Tira “Ha!”
Move action – none
Minor Action – Warlock’s Curse placed on Soldier #6
Standard Action – encounter – Witchfire at Soldier #6
(roll 19+4 vs. Reflex) hit doing 4+4+4 fire damage and target takes -4 to hit next turn

Erais “Reward???”
Move action – none
Minor Action – Healing Word on self (Roll=4+4+6 healing surge) totally healed up
Standard Action – at will – Sacred Flames on Solider #5
(roll 19+4 vs. Ref) hit causing 4+4 radiant damage and targeting Kathra with the secondary effect.
Kathra gains 2 temporary hit points

Thus ends round three..

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |=|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |=|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |=|=|=| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~|T|=|=|=|E|~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|(|R|3|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | |6|C|=|=|=|K|~|~|~|~|
|11| | |@|@| | | |~|~| | | | | |2|=|=|=| |4|5| |~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | | | |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]



Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round Three

Karrnathi Soliders #1 ; Hp 07/31 ; bloodied ;
Second Wind [_] ; Divide and Conquer [_]
Hunter's Quarry by Riardon
Marked by Corrin
Warlock's Curse by Tira
Slowed

Killed by Riardon

Karrnathi Soliders #2 ; Hp 31/31 ;
Second Wind [_] ; Divide and Conquer [_]
Marked by Corrin

Karrnathi Soliders #3 ; Hp 23/31 ;
Second Wind [_] ; Divide and Conquer [_]
Marked by Kathra

Karrnathi Soliders #4 ; HP 08/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]


Karrnathi Soliders #5 ; Hp 01/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]


Karrnathi Soliders #6 ; Hp 19/31 ;
Second Wind [_] ; Divide and Conquer [X]
-4 to hit on round 4



Riardon

Hp 23/23 ; Healing surge 4/6 left ; Second Wind [_]
Action Points 1
Encouter: Fey Step [_] ; Fox's Cunning [_]
Daily: Split the Tree [_]
Hunter's Quarry on #1
#33

douglas_zuver_dup

Apr 27, 2008 10:09:15
Round 4 Battle of the Bridge
Karrnathi Soldiers
:fight!: :fight!: :fight!: :fight!: :fight!: :fight!:


Solider #2
Minor Action: none
Move Action: Shift NE
Standard Action: Longsword at Corrin with combat advantage
(Roll=8+8+2) miss

Solider #6
Minor Action: none
Move Action: none
Standard Action: Longsword at Corrin with combat advantage
(Roll=13+8+2-4) hit
Corrin activates encouter ability Second Chance
(Reroll 16+8+2-4) hit causing 8+2 damage
Free action: Recharge: (Roll=2) Fails

Solider #3
Minor Action: none
Move Action: none
Standard Action: Longsword with combat advantage at Kathra
(Roll=7+8+2) miss

Solider #4
Minor Action: none
Move Action: none
Standard Action: Longsword with combat advantage at Kathra
(Roll=15+8+2) Hit causing 5+2 damage and Kathra is marked by #4 (replaces previous mark)

Soldier #5
Minor Action: none
Move Action: SE
Standard Action: Second Wind


[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |=|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |=|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |=|=|=| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~|T|=|=|=|E|~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|(|R|3|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | |6|C|2|=|=|K|~|~|~|~|
|11| | |@|@| | | |~|~| | | | | | |=|=|=| |4| | |~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | |5| |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round Four


Karrnathi Soliders #2 ; Hp 31/31 ;
Second Wind [_] ; Divide and Conquer [_]
Marked by Corrin

Karrnathi Soliders #3 ; Hp 23/31 ;
Second Wind [_] ; Divide and Conquer [_]
Marked by Kathra

Karrnathi Soliders #4 ; HP 08/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]

Karrnathi Soliders #5 ; Hp 08/31 ; bloodied
Second Wind [X] ; Divide and Conquer [_]

Karrnathi Soliders #6 ; Hp 19/31 ;
Second Wind [_] ; Divide and Conquer [X]
-4 to hit on round 4



Riardon???

Hp 23/23 ; Healing surge 4/6 left ; Second Wind [_]
Action Points 1
Encouter: Fey Step [_] ; Fox's Cunning [_]
Daily: Split the Tree [_]
Hunter's Quarry on #1
#34

douglas_zuver_dup

Apr 27, 2008 10:40:26
Round 4 Battle of the Bridge
Karrnathi Soldiers
:fight!: :fight!: :fight!: :fight!: :fight!: :fight!:


Pregenerated Character’s actions for round 3

Riardon “Now you see me, now you don't.”
Move action – encounter - Fey Step - SE,SE,SE,SE,SE
Minor action – Hunter’s Quarry on Soldier #5
Standard action – at will – Careful Strike at #5
(Roll 3+10) miss


Kathra Umhumptha!
Minor Action – none
Move Action – none
Standard Action – at will – Tide of Iron – at #4
(Roll: 14+6) hit causing 8+5 damage and pushing soldier #4 SE
Kathra follows SE
Kills #4

Corrin “Well!”
Minor Action – Lay on hands - self - heals 6 hp
Move Action – none
Standard Action – at will – Holy Strike at soldier #2
(roll 14+6) hit causing 4+2+3

Skamos Bomzaaie!
Minor action – none
Move action -- none
Standard Action – at will – Scorching Burst at square S,S,S,S
at #3 (roll 10+5 vs. Reflex) hit causing 6+5 fire damage
also catching #2 in the burst (roll=16+5 vs. Reflex) hit causing 5+5 fire damage

Tira “Two can do that trick!”
Move action – none
Minor Action – none (Warlock’s Curse already placed on Soldier #6)
Standard Action – at will – Eyebite at Soldier #6
(roll 15+4 vs. Will) hit doing 2+2+4 psychic damage and target cannot see Tira next turn

Erais “We are not bandits!”
Move action – shift NW
Minor Action – draw Mace
Standard Action – encouter – Cause Fear on Solider #2
(roll 5+4 vs. Will) miss

Thus ends round four...

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |=|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |=|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |=|=|E| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~|T|=|=|=| |~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|(|(|3|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | |6|C|2|=|=| |~|~|~|~|
|11| | |@|@| | | |~|~| | | | | | |=|=|=| |K| | |~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | |5| |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | |R| |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]

Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round Four


Karrnathi Soliders #2 ; Hp 12/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]
Marked by Corrin

Karrnathi Soliders #3 ; Hp 12/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]
Marked by Kathra

Karrnathi Soliders #4 ; HP 08/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]

Killed by Kathra

Karrnathi Soliders #5 ; Hp 08/31 ; bloodied
Second Wind [X] ; Divide and Conquer [_]
Hunter's Quarry

Karrnathi Soliders #6 ; Hp 11/31 ;
Second Wind [_] ; Divide and Conquer [X]
-4 to hit on round 4
Warlock’s Curse


Riardon

Hp 23/23 ; Healing surge 4/6 left ; Second Wind [_]
Action Points 1
Encouter: Fey Step [_] ; Fox's Cunning [_]
Daily: Split the Tree [_]
Hunter's Quarry on #1
Hunter's Quarry on #5
#35

douglas_zuver_dup

Apr 27, 2008 12:29:18
Round 5 Battle of the Bridge
Karrnathi Soldiers
:fight!: :fight!: :fight!: :fight!: :fight!: :fight!:

Solider #2
Minor Action: none
Move Action: none
Standard Action: Longsword at Corrin with combat advantage
(Roll=17+8+2) hit causing 1+2 damage and marking Corrin

Solider #6
Minor Action: none
Move Action: none
Standard Action: Longsword at Corrin with combat advantage
(Reroll 14+8+2) hit causing 4+2 damage and marking Corrin
Free action: Recharge: (Roll=3) Fails

Corrin falls to the ground unconcious.
Corrin makes first saving throw vs. death (Roll=13)

Solider #3
Minor Action: none
Move Action: none
Standard Action: Charges Tira with Longsword
(Roll=16+8) hit causing 7+2 damage and marking Tira

Soldier #5
Minor Action: none
Move Action: shift N
Standard Action: Crossbow at Riardon
(Roll=16+8) hit causing 4+2 damage

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |=|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |=|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |=|=|E| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~|T|3|=|=| |~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|(|(|(|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | |6|C|2|=|=| |~|~|~|~|
|11| | |@|@| | | |~|~| | | | | | |=|=|=| |K| |5|~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | | | |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | | |=|=| | | |R| |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]


Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round Five


Karrnathi Soliders #2 ; Hp 12/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]
Marked by Corrin

Karrnathi Soliders #3 ; Hp 12/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]
Marked by Kathra

Karrnathi Soliders #4 ; HP 08/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]

Killed by Kathra

Karrnathi Soliders #5 ; Hp 08/31 ; bloodied
Second Wind [X] ; Divide and Conquer [_]
Hunter's Quarry

Karrnathi Soliders #6 ; Hp 11/31 ;
Second Wind [_] ; Divide and Conquer [X]
-4 to hit on round 4
Warlock’s Curse


Riardon???

Hp 17/23 ; Healing surge 4/6 left ; Second Wind [_]
Action Points 1
Encouter: Fey Step [_] ; Fox's Cunning [_]
Daily: Split the Tree [_]
Hunter's Quarry on #1
Hunter's Quarry on #5
#36

douglas_zuver_dup

Apr 27, 2008 12:56:15
Round 5 Battle of the Bridge
Karrnathi Soldiers
:fight!: :fight!: :fight!: :fight!: :fight!: :fight!:

Pregenerated Character’s actions

Riardon “Corrin, hang on!"
Standard action – at will – Careful Strike at #5
(Roll 15+10) hit causing 9+5 damage and killing #5
Move action – W,W,W,W,W,W
Minor action – Hunter's Quarry on #2

Kathra Umhumptha!
Minor Action – none
Move Action – none
Standard Action – charge with Warhammer – at #2
(Roll: 6+6+1) miss

Corrin “....”
Minor Action – none
Move Action – none
Standard Action – none
Free action made saving throw vs. dying for round 5

Skamos Ditton bomzaaie!
Minor action – none
Move action -- none
Standard Action – at will – Scorching Burst at square S,S,S,S
at #3 (roll 6+5+1 vs. Reflex) miss
also catching #2 in the burst (roll=19+5+1 vs. Reflex) hit causing 1+5 fire damage

Tira “Eeeckk!”
Move action – none
Minor Action – none (Warlock’s Curse already placed on Soldier #6)
Standard Action – at will – Eyebite at Soldier #6
(roll 13+4 vs. Will) hit doing 4+5+4 psychic damage and #6 dies
Free action - Fey Pact - Teleport SW,W

Erais “Corrin! Solider get out of my way.”
Free Action - Channel Divinity - Power of the Amaaunator
Standard Action – at will – Lance of Faith on Solider #3
(roll 18+4 vs. Will) hit causing 1+4+7 damage
Move action – SW,SW
Minor Action – none

Thus ends round 5...[/color]

[overline]
|xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
| 0|@|@|@|@|@| | | | | | | | | | | |=|=| | | | | |
| 1| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 2| | | | | |@| | | | | | | | | | |=|=|=| | | | |
| 3| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 4| | | |@|@| | | | | | | | | | |=|=|=|=| | | | |
| 5| | |@|@| | | | | | | | | | | |=|S|=| | | | | |
| 6|~|~|@| | | |@|~|~| | | | | | | |=|=| | | | | |
| 7|~|~|~|~| |@|@|~|~| | | | | | |=|=|=| | | | | |
| 8| |~| |~|~|~|~|~|~|~|~|~|~|~| |=|=|=| |~| | | |
| 9| | | |@|@|@|~|~|~|~|~|~|~|~|~|E|(|(|~|~|~|~| |
|10| | | | |@|~|~|~|~|~| | | |T|C|2|=|=| |~|~|~|~|
|11| | |@|@| | | |~|~| | | | | | |=|K|=| | | | |~|
|12| | |@| |@| | | | | | | | | | | |=|=| | | | | |
|13|@|@|@|@|@|@| | | | | | | | | | |=|=| | | | | |
|14| | | | |@| | | | | | | | | | |R|=|=| | | | | |
|15| | | | |@| | | | | | | | | | | |=|=|=| | | | |
|16| | |@|@|@| |@| | | | | | | | | |=|=|=| | | | |
|17| | |@|@|@| |@|@| | | | | | | | |=|=|=| | | | |
|18| |@|@|@|@| | | | | | | | | | | |=|=| | | | | |
|19| | | |@|@| | | | | | | | | | | |=|=| | | | | |
[/overline]


Map Legend:
@ = Trees (provide cover and half movement)

~ = Water (requires swimming)

= = Roadway (+1 movement when starting from road square)

( = Bridge over stream


No Surprise
Karrnathi soliders have lead intiative
Round Five


Karrnathi Soliders #2 ; Hp 06/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]
Marked by Corrin

Karrnathi Soliders #3 ; Hp 12/31 ; bloodied
Second Wind [_] ; Divide and Conquer [_]
Marked by Kathra
killed by Erias


Karrnathi Soliders #5 ; Hp 08/31 ; bloodied
Second Wind [X] ; Divide and Conquer [_]
Hunter's Quarry
killed by Riardon

Karrnathi Soliders #6 ; Hp 11/31 ;
Second Wind [_] ; Divide and Conquer [X]
-4 to hit on round 4
Warlock’s Curse
killed by Tira


Riardon

Hp 17/23 ; Healing surge 4/6 left ; Second Wind [_]
Action Points 1
Encouter: Fey Step [_] ; Fox's Cunning [_]
Daily: Split the Tree [_]
Hunter's Quarry on #1
Hunter's Quarry on #5
#37

douglas_zuver_dup

Apr 27, 2008 13:09:25
Badly wounded, alone and outnumbered, the last soldier surrenders.

Erais tends to Corrin's wounds using the heal skill and activates Corrin's second wind.

Corrin wakes up with 6 hp. He then uses 4 more Healing Surges to recover to full health.

Riardon uses 2 Healing Surges to recover to full health.

Kathra uses 2 Healing Surges to recover to full health.

Tira uses 2 Healing Surges to recover to full health.

The Group rests for 5 minutes and recovers their encouter powers.

The Group all gains 1 action point upon reaching this new milestone.

Riardon

Hp 23/23 ; Healing surge 2/6 left ; Second Wind [_]
Action Points 2
Encouter: Fey Step [_] ; Fox's Cunning [_]
Daily: Split the Tree [_]
#38

douglas_zuver_dup

Apr 27, 2008 14:10:09
Overall, I am pleased with how easy it is to run 4.0 in play by post once you get the character boxes set up in place with your maps.

I feel that these two soldiers that were play tested, preformed well as a standard 600 XP enemy to fight against. The battles were tough, but not overwhelming. The party is starting to run out of Healing Surges and may have to camp after another battle. I tried not to use action points or daily powers thinking that the party would normally save them for other encounters during the day.