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| #1grafsterMay 16, 2008 3:35:30 | KB, of course, already has developed several iterations of at least a few marks. But he's NDA'd and apparently feels constrained from giving hints until June 6th. ![]() "Lemons -> Lemonade" in mind I unilaterally declare the next month or so the month of random speculation/spit-balling/general rules hacking. This was scraped together on EnWorld, and has been dragged out here in the hope that I can get some more feedback. If you're looking for general discussion about dragonmarks this thread is better. (It has lots of different ideas, most more inventive or off-beat than I'm trying to be). Assumptions/goals
[/INDENT] For the record I use the word "Cantrip" below. Honestly some of the cantrips are probably massively abusive and would never work as wizard powers. Just think of them as at-will abilities. And a lot of the cantrips are made up, extensions of the powers that I think the house gets at later levels. Least Dragonmark [Dragonmarked] Perquisite: appropriate Dragonmarked Race for your mark Benefit
So the feat grants a small ability useful at will, as opposed to an ability of variable power that's utilizable once or twice a day. I had an 'extra action point' thing/and a +2 to haggle/negotiate but I dropped it. The action point was probably "too good" and while I dearly loved the haggle/negotiate it's a fact that the mark can appear on someone who grew up outside of the merchant house. [INDENT][INDENT]Dragonmarked Houses Mark of Detection House: Medani House Skill: Perception House Cantrip: Detect Magic OR Detect Poison Never understood why Medani got spot and Deneith got sense motive. But the fluff say it be so. Mark of Finding House: Tharashk House Skill: Perception House Cantrip: Sense Target OR ?? [INDENT]Sense Target You may mark a target within 30 feet as standard action and maintain as a minor action. So long as you maintain this power you may sense the direction and distance to the target so long as you remain within 20 squares. If you have a lesser mark or greater mark the distance increases to 200 squares and 5 miles respectively. If you possess the ability to mark a target through another abilty you may combine it with this mark. [/INDENT] That last sentence is supposed to mean you mark someone with your fighters mark and you'll also get a "finding mark" attached for free. Awkward wording is my speci-al-ity. Mark of Handling House: Vadalis House Skill: Knowledge Nature House Cantrip: Speak with Animal OR ??? (speaking of unattractive choices... still without animal companions it's hard for me to think of anything that isn't weak or swingy (i.e. charm animal)) Mark of Healing House: Jorasco House Skill: Healing House Cantrip: Touch of Rejuvenation OR Stabilize[INDENT] Touch of Rejuvenation Five minutes after this cantrip is used the target heals as if they had spent a healing surge. The target must resting (sit or lie down, taking no actions) for the full five minutes. Any action more strenuous than talking will cancel the cantrip with no effect. A person can benefit from Touch of Rejuvenation no more than once a day. Stabilize As a minor action you can automatically stabilize a dying person without a healing check. You must be adjacent to the person and able to touch them.[/INDENT] Mark of Hospitality House: Ghallanda House skill: Diplomacy House Cantrip: Unseen Servant OR Prestidigitation Prestidigitation supposedly exists, and they'll keep unseen servant for sure. Anyway prestidigitation is supposed to really good and it's a very general power so.... Mark of Making House: Cannith House skill: Arcana (no more craft; anyway they make magic stuff, it's not like they're fixing people's shoes) House Cantrip: Mending OR Rejuvenate Construct [INDENT]Mending You may temporarily repair a broken object as a standard action. You must have most of the pieces that made up the object with you. Lasts for a day. Only use on an object once before it is properly repaired. I see this as being an anti-sunder power. Somebody broke your magic sword? The Mark of Making can put it back together for you, once, for a 24 period. Good at any level. Rejuvenate Construct Per Touch of Rejuvenation but on constructs[/INDENT]. Mark of Passage House: Orien House skill: Survival House Cantrip: Quick feet OR Safe fall [INDENT]Quick Feet Cast as a minor action. You may move an extra 5 feet on any one move action you make this round. Safe Fall Instant Interrupt [Trigger: falling 10 feet or more]. Any distance you fall is reduced 20 feet.[/INDENT] Mark of Scribing House: Sivis House skill: Insight (gnomes are sneaky! Sivis gnomes are -extra- sneaky. No? Ok. I got nothing then. Decipher Script isn't a knowledge...) House Cantrip: Arcane Mark OR Message [INDENT]Arcane Mark Whatever it does in the book? (in theory this is useful for forging documents... but I don't think it fulfills the "attractive" thing.) Message ditto[/INDENT] I confess to loving Sivis but having trouble thinking of anything good for their cantrips; hopefully message is still around... It sort of fits with the whole speaking stones thing. Mark of the Sentinel House: Deneith House skill: Perception House Cantrip: Low Light Vision OR Watch the threat [INDENT]Low Light Vision You have low light vision until the beginning of your next turn. You may maintain this power with a minor action. Watch the Threat Cast this spell as a standard action, maintain as a minor. For the duration of the spell you know if the target attacks anyone provided they are within 100 feet of you. If combat is started by your target then you receive a +4 bonus on initiative and the attacker can not receive combat advantage against you on the first round of combat.[/INDENT] (Ok, obviously not the same powers they got from the old Least Mark of the Sentinel, but that stuff (shielding other people, etc) couldn't really be "pulled down a level".) Mark of Shadow House: Phiarlan OR Thuranni House skill: Stealth House Cantrip: Darkness OR ?? [INDENT]Darkness Assume the opposite of light.[/INDENT] (we know light exists and is a cantrip... You could have like Mage Hand but with a shadow hand... urg. Must stop stretching before I hurt myself...) Mark of Storm House: Lyrandar House skill: Athletics (pretty awesome for an adventurer) House Cantrip: Light(?) OR Wind Hand [INDENT]Wind Hand Like mage hand but a gust of wind does it...[/INDENT] (Again with the not having any idea what they should get. Light could be a St. Elmo's fire sorta glow... (Look... I only have three frigging cantrips to work with here...)) Mark of Warding House: Kundarak House skill: Perception House Cantrip: Rapid Search OR Ward of Watching [INDENT]Rapid Search You can search a 10x10 area as a minor action. This cantrip can only be used on a given area once a day. Ward of Watching You can cause a magical ward to appear on any stationary object (wall, floor,). Provided you are within 6 squares of the ward you may make a perception check to notice any creature size S or greater entering a 5 burst (centered on the ward) designated when you create the ward. You may make this check even if you are distracted (asleep, etc). If you succeed you are aware of the creature and it's size. If you succeed and you are asleep you may automatically wake up.[/INDENT] Ward of Watching seems so obvious to me in my head (the ward produces a cone where you have a chance to detect approaching creatures even if you're doing something else) but it's really hard to think of decent wording. It's basically a cheapo one direction alarm spell. [/INDENT][/INDENT] Then you just build the feats for each spell-like-ability you want available. The prerequisite and benefits line build an fully-tweakable emergent structure. The structure's only visible if the reader looks for it, and theoretically, each power is balanced to a reasonable degree of granularity (and thus can be "attractive" without worrying about being "too good") [INDENT]Dragonmarked Spell-like Abilities (via feats) Least Healing Touch [Dragonmark] Prerequisites: Halfling, Least Mark of Healing, 3rd level Benefit: You may cast Cure Light Wounds twice a day. Lesser Healing Touch [Dragonmark] Prerequisites: Halfling, Least Mark of Healing, 7th level Benefit: You may cast Cure Serious Wounds twice a day. You are considered to have a Lesser Dragonmark. Dimension Leap [Dragonmark] Prerequisites: Human, Least Mark of Passage, 4th level Benefit: You may use fey step (per eladrin) 1/encounter. Expeditious Retreat [Dragonmark] Prerequisites: Human, Least Mark of Passage, 6th level Benefit: You may cast expeditious retreat 1/day. You are considered to have a Lesser Dragonmark. Eyebiter [Dragonmark] Prerequisites: Elf, Least Mark of Shadow, 2nd level Benefit: You may cast eyebite 1/encounter. Identifier [Dragonmark] Prerequisites: Half-orc, Least Mark of Finding, 2nd level Benefit: You may cast identify 1/day. You are considered trained in Knowledge Arcana for the spells duration. Mirror Defense Prerequisites: Elf, Lesser Mark of Shadow, 10th level Benefit: You may cast mirror image 1/day. You are considered to have a Lesser Dragonmark. Protect the Customer [Dragonmark] Prerequisites: Human, Least Mark of the Sentinel, 2nd level Benefit: You may use martyr's blessing (Paladin 2 utility power) 1/day. You are considered to have a Lesser Dragonmark. Stormlord [Dragonmark] Prerequisites: Elf, Lesser Mark of Storm, 3 other dragonmarked feats; 12th level Benefit: You may cast lightning bolt 1/encounter. You are considered to have a Greater Dragonmark. Reinforce Construct [Dragonmark] Prerequisites: Human, Least Mark of the Making, 4th level Benefit: You grant a construct temporary hit points as if it had used a healing surge 2/day. These last for 5 minutes. You are considered to have a Lesser Dragonmark. [/INDENT] Some pros
Some cons
Somewhat repetitive discussion of balance using the mark of passage Least Dragonmark of Passage in 3.5 gave access to both expeditious retreat and dimension leap (basically the eladrin teleport power). In 4e one is a racial power (every class can get it) and one is a wizard utility power 2 (only one specific class, one that generally doesn't have much movement and defense ability, gets it). Specifically I don't think expeditious retreat has been balanced to allow a non-wizard to get it. I don't think it's broken, and a fighter/rogue/whatever should never get it (obviously they can with multiclassing). But it should probably cost a rogue/defender more to get expeditious retreat than feystep. Obviously this is an example. I could be off. They could really be pretty much equal. But, all these different powers aren't going to sit perfectly together in a few tiers. Tou want a system that allows the writer to balance each spell-like ability specifically. Assuming that expeditious retreat is more powerful then you can easily bump the level requirement to saaay 6th (or 8th or whenever magic items start to provide similar powers or rogues get access to even better movement powers, whatever) without affecting feystep. The "beauty"of an exception based system (if I understand it correctly) is can make simple modular changes to one part without worrying about how it's balanced vs. the rest of your universe. In this case the other 30 odd spells* that the feat gives access to. * Each "Dragonmark rank" granting a around 2-4 spells per house in 3.5. Plus all the "extra" stuff in Dragonmarked. This, incidentally, is why dragonmarks generally sucked. Its impossible to balance "near the curve" with thirty different variables. You've got to haul way back on power to make sure that nothing becomes awesome. And of course, the fact that power utility was so bizarre in 3.5. You'd have 4th level spells (firetrap) that really weren't as useful as 1st level spells (expeditious retreat) and you'd get access to them from the same 1st level feat. |
| #2androkguzMay 17, 2008 11:32:00 | "House skill becomes trained. If already trained you receive an additional +3 bonus to that skill." There's already a feat that trains you a skill. So then, the dragonmarks you describe are too powerful. |
| #3grafsterMay 17, 2008 21:52:22 | I appreciate you're trying to help, but your "logic" is a bit painful. By this rational the multiclassing feats would also be "too powerful". I'm not saying your wrong or right about the power level, but if you can't tell the difference between getting a specific trained skill as part of a unique, limited package (you can only take it once, you can't take anything else, and you can only certain packages depending upon your race) and "any skill becomes trained" I think you'll struggle a lot with providing any sort of meaningful comments about balance. |