| Post/Author/DateTime | Post |
|---|---|
| #1fey_felineFeb 16, 2010 13:45:10 | Title says it all. Any help? |
| #2endless_spiralFeb 16, 2010 14:00:17 | I've not run this adventure, but I've read through it and it looks cool and creepy. There is a thread on this forum from a ways back, I think it's called something like 'Khyber's Harvest for free RPG Game Day, or "Am I Just a Bad DM?"' that has some fairly extensive commentary and questions from people who did run it and from Keith Baker (author of the adventure) about what his intentions were and how well it came out in the finished product. Just search this forum for 'Khyber's Harvest' and scroll through a few results and you should be able to pick up the thread I'm talking about... |
| #3superdeadsmurfFeb 17, 2010 12:05:07 | Some tips since I ran a group of newbies through the adventure - plan out the town search in the begining very well, know when to drop clues - as Skill Challenges go, it is actually a fairly well written one, but it still needs some Umph and planning to make it seem like the party is doing more than just a series of skill checks. Try to make the tunnels get creepier and creepier as you get deeper. The Weird trap in front of that alcove? I recommend putting some treasure inside to entice the party to investigate it. Otherwise pretty easy to bypass. Alternatively (or additionally) add a small encounter in the room. Maybe with something that can push/pull slide a bit and get some use of the trap. A single Dolgaunt monk (ECG), deleveled a bit and Elitized might work out great. |