Warforged stats on GRZ

Post/Author/DateTimePost
#1

ieattrollsforbreakfast

May 22, 2008 17:46:18
Gamer Radio Zer0 this week includes a fuzzy shot of part of the warforged page in the monster manual:

IMAGE(http://www.dragon-above.com/images/warforged.png)

Can anyone make out those abilities?

Glaive? (Standard, at-will) - Weapon
Reach 2/+11 vs. AC; 2d6 + 5 damage, and the target is marked until the end of the warforged captain's next turn _____________

????? (?????, recharge 4,5,6) - Weapon
The warforged captain makes a ?????? basic attack. On a hit, the target ????? 1 square and the warforged captain or an all within 10 squares of the warforged captain shifts? 1 square

I can't make out the other two, it looks like the fourth one is Warforged _____, so it might be a racial ability

They also seem to get a +2 bonus on saving throws against ongoing damage.
#2

kinger

May 22, 2008 18:23:20
The second-last ability seems to be "??? Tactics." "The warforged captain gains a +1 bonus to ????? (melee?) attacks if there is an ally adjacent to the target."

The last ability there, Warforged Somethingorother appears to be a reactionary thing, "useable only when bloodied" I think. "The warforged captain gains 10 temporary hit points."
#3

Paulon

May 22, 2008 21:59:33
The second-last ability seems to be "??? Tactics."

Battlefield Tactics I think.
#4

revvecor

May 22, 2008 23:57:00
I apologize in advance for the "something" representing the words I could not read. That being said this is what I think it shows.



Warforged Captain Level 6 Soldier Leads rl
Medium natural humanoid living construct
Something +1 Something Perception +4
Area of Command something something allies in the area gain a +1 passive bonus
to attack rolls
HP 32 Blooded 16 use something Warforged something
AC 22 Fortitude 10 Reflex 12 Will 11
Something Something +2 bludgeoning damage
Speed 5
Something Standard at Will + Weapon
Something 2, +11 vs. AC, 2d6+5 damage and the target is Marked
Something then something the Warforged Captain’s Something ……

For something Something something Will + Weapon
The Warforged Captain makes a something basic attack on a something
The target something 1 square and the Warforged Captain is an something
Something 11 squares of the Warforged captain something 1 square

Battlefield Tactics
The Warforged gains a +1 bonus to something something
To ally adjacent to the target

Warforged Something Something something
The Warforged captain gains 10 temporary HP something

Alignment Any Languages Common
Skills Perception 11 Insight 11
Str 24 Dex 14 Wis 11
Con 14 Int 14 Cha 14
Equipment Plate Armor Glaive

Warforged Captain Tactics
A Warforged captains something something
#5

Arcane_Guyver

May 23, 2008 2:20:18
Hmm..

I think the 'class type' entry should be Soldier Leader...
Medium natural humanoid (living construct)

Aura of Command - Aura 10, allies in the aura gain a +1 power bonus to attack rolls.

Glaive (Standard/at will) * Weapon
Reach 2/+11 vs AC, 1d8+5 damage, and the target is marked until the end of the warforged captain's next turn; see also battlefield tactics.

Tactical Switch (standard/ recharge [4] [5] [6])* Weapon
The warforged captain makes a melee basic attack. On a hit, the target shifts 1 square and the warforged captain or one ally within 10 squares of the warforged captain shifts 1 square.

Battlefield Tactics
The warforged captain gains a +1 bonus to melee attacks if it has an ally adjacent to the target.

Warforged Resolve (minor, usable only while bloodied/ encounter)
The warforged captain gains 10 temporary hit points.

Notice under equipment? Plate armor & glaive. See also the high Intimidate & Endurance skills! Is that an evil alignment I see, or...?
#6

Alas

May 23, 2008 10:44:35
Warforged Resolve (minor, usable only with bloodied condition)
The warforged captain gains 10 temporary hit points.

I suspect that "condition" might actually read "encounter."
#7

ieattrollsforbreakfast

May 23, 2008 10:49:50
[b]Tactical Switch (standard/ encounter [random symbolds?])

It's 'Recharge 4,5,6'. The symbols are dice reading 4, 5 and 6.
#8

Arcane_Guyver

May 23, 2008 12:47:03
You guys are awesome. Got it fixed now.

From what I can tell, the 'Warforged Resolve' and +2 on saves vs persistent damage are the only 'forged-specific abilities; the rest seem typical Leader-ey stuff.
#9

ieattrollsforbreakfast

May 23, 2008 14:10:46
Is that an evil alignment I see, or...?

After a closer look, I'm pretty sure it says 'Any'.
#10

revvecor

May 23, 2008 14:30:55
After a closer look, I'm pretty sure it says 'Any'.

That is what I saw.