Warforged Template

Post/Author/DateTimePost
#1

wolfkin13

Sep 22, 2015 9:50:08

I am looking to start a campaign, loosely based on an Eberron styled world.  I have the idea of the world has been through an apocalyptic event leading to the Warforged being the dominant and controlling race of the world.  Sort of a Mad Max/Matrix kinda thing.  I was wondering if anyone knew of or had good ideas for a Warforged Template that I could apply to various creatures to make the world more 'fleshed' out in a sense of Warforged assimilation.  Any ideas or perspectives would be great.  

 

Obviously this is set in a period where some massive event (disease, curse, planar event, god, war) has left the world vastly depopulated by a lot of the non-construct races besides the Warforged.  In some twisted sense of humor or sick joke, a Warforged by the name of Stitch (used this mainly for the irony) started to experiment and populate the world with constructs that were his fill ins for the tremendous loss of life.  (Kind of like an Artificer trying to play Druid, but twisted and unnatural)  Soon, the thought started to swirl in the world, mainly the Warforged, that the world would be better shaped in the eye of a Warforged.  They don't eat, breathe or sleep.  No use of any natural resources other than to create more constructs.  A leader (I have yet named him, Hitler was a thought to really bring some twisted hate to the campaign) steps forward and takes up this train of thought that Warforged are the perfect race and that all other races should be purged or controlled (in some sense like in the matrix)  Of course this whole campaign takes place after a massive war of what's left of the races of the Blood (what I am calling the racial faction that face the Warforged forces for now) and the growing massive army of the Forged (obviously this is in relation to the constructs such as golems and Warforged and such) that leaves the world desolate and barren (kinda like Mad Max, I've been told Dark Sun is suppose to be an equivalent to this thought).  I am gonna lean towards dark and dreary in parts of the world and maybe the dirt and sand a little less.  Some things and knowledge was lost through it all, so finding things will be rare, stores will be sparse.

 

That's about as much as I got in general, so far.  Constantly adding to this when I get free time.  Now, my current project for this campaign is to build a Warforged template to slap on things like a Beholder or what ever I see in the Monster Manuals.  I've got ideas, but I'm not the best at sticking to guidelines.  If someone could give me some perspective, that would be awesome!

#2

Tempest_Stormwind

Sep 22, 2015 10:36:52

Depending on the edition, you'll express it differently.

 

In 3.X, the simplest thing to do is just to change the type of an en-forged creature to Construct with the Living Construct subtype, then polish the individual results (i.e. there's no reason for elven trance if the creatures never sleep). To show the supremacy of existing warforged over these modified half-forged, slap ability penalties on there - likely Constitution (the conversion takes a lot out of you) and Wisdom (the change of type messes with the mind - i.e. you can't sleep to stabilize your psychology anymore). Warforged are also the only ones with a natural slam or composite plating. See also: the Renegade Mastermaker prestige class in Magic of Eberron, who kind of does this sort of thing to himself in modern Eberron.

 

4e isn't simulationist, so I wouldn't worry about trying to capture this at all. Though you might want to bolt a warforged racial power onto creatures where it doesn't belong.

 

For 5e, we haven't seen good stats for warforged yet. I'd similarly go with the "you're now a living construct" thing, however that's expressed. (If you use my 5e Eberron rules from my sig, I'd give them the Living Construct and Unsleeping Sentinel features from the warforged, but reduce or remove ability score bonuses, particularly to mental scores. I might also pump up the warforged a bit somewhere else, giving them "enhancements" specific to this setting. But that's purely hypothetical.)

 

 

For lore or world mechanics, this is one potential endgame goal for either the Lord of Blades or the Becoming God, depending on your interpretation of either (note that one perfectly valid interpretation of the Lord of Blades, as written, is basically your Hitler-esque leader; I personally prefer making him more complex, but in this case he probably doesn't have to be), and the overall conditions on the Mournland are exactly those that allow for warforged ascendancy. (Basically, natural healing and Cure spells don't work in the Mournland, but warforged don't do either of them, and also can survive for arbitrary lengths of time while unconscious and stable.) So a simple transition from Eberron to your setting would be to apply the Mournland's effect everywhere, perhaps due to a Second Mourning. (The aesthetic would be slightly different since it didn't happen in the middle of a battle the way the first Mourning did, but the final results would be similar.)

#3

wolfkin13

Sep 22, 2015 11:29:21
My apologies, I totally spaced on the edition. We are playing 3.5 currently. Using variant rules in the Unearthed Arcana for Gestalt, Spell Points, and the Class Defense Bonus. All three seem easy enough so far. But I do see your view and like the ideas very much. I hope you don't mind that I use them in one way or in whole. Anything else? Maybe the Warforged only made certain creatures into a Forged version from creation or should the template be an applied situation after the creature was captured?
#4

Tempest_Stormwind

Sep 22, 2015 13:15:42

wolfkin13 wrote:
#5

wolfkin13

Sep 22, 2015 14:02:32
I will do so. Thank you.
#6

the-alchemist

Sep 22, 2015 18:09:40

Please start publishing this campaign. Blog, forums, it doesn't matter. Just please, do it. It sounds fantastic.