| Post/Author/DateTime | Post |
|---|---|
| #1JohnLynchJun 30, 2009 4:32:08 | How do people get water in Sharn? As in what are the water sources and how does it get to the top of the towers? |
| #2devlonirJun 30, 2009 4:37:30 | Well.. it's Eberron so I'd say.. Magic pumps and magic purifiers cleaning the water and letting it flow all over Sharn to where it is needed? They will probably still use something like waterholes or public fountains for normal citizens to get water and maybe the richer citizens would have a private water supply. |
| #3ieattrollsforbreakfastJun 30, 2009 5:16:23 | It rains in Sharn a lot. It's a pretty much tropical city, so daily torrential rainpour is likely. All the towers need are a few collection tanks, and that might be enough. Combine that with some of Devlonir's magical purifiers, and you're done. |
| #4JohnLynchJun 30, 2009 5:25:40 | Aaah okay. I thought there might be a canon way (I remember reading something or other one time about it). Looks like I get to make up my own explanation :D |
| #5HellcowJun 30, 2009 6:46:46 | I know I wrote something about it - I'm not sure if it is in the final book or not. It would be in the sewer section, discussing the magewright corps that maintains the stones of purity used to maintain Sharn's water supply. |
| #6JohnLynchJun 30, 2009 6:59:18 | I know I wrote something about it - I'm not sure if it is in the final book or not. It would be in the sewer section, discussing the magewright corps that maintains the stones of purity used to maintain Sharn's water supply. You did write something about it The answer is on page 102 of Sharn: City of Towers if anyone else is interested (its basically word for word what Hellcow said). Thanks hellcow :D That information is exactly what I needed for my campaign. |
| #7AegeriJun 30, 2009 23:05:05 | I know I wrote something about it - I'm not sure if it is in the final book or not. It would be in the sewer section, discussing the magewright corps that maintains the stones of purity used to maintain Sharn's water supply. Is there much about Sharn in the ECG? I have found Sharn: City of Towers really underwhelming and am hoping there is more adventure idea type stuff about it in the ECG. |
| #8TyranthraxusJun 30, 2009 23:31:31 | Underwhelming? Really? wowsers.. I thought there was a huge amount of information in that sourcebook!.. so many many ideas about all the different districts. Id never use the word underwhelming though... indeed.. we were reading the same Sharn: City of Towers sourcebook??? |
| #9AegeriJul 01, 2009 0:03:48 | Underwhelming? Really? Mostly I don't care for things like huge stat blocks on NPCs (Gath on page 104 is a prime example) and there were some chapters that I didn't get many ideas out of. The best parts of the book were by far detailing the different districts and it went downhill from there really. Chapter eight, the part of the book I was really looking for was by far the shortest and weakest part of the book. Chapter six and seven were mostly 3rd edition mechanics and I didn't find useful at all (except the Roach Thrall, which promptly saw me make a conversion to 4E). The cartography was massively underwhelming as well, I was extremely unimpressed with the map in the book. I wanted more information on cults and general evil things activities within the city; less on giant NPC stat blocks. Particularly I was keen on ideas about the underparts of the city (the book does a good job of stuff above ground IMO), which I found pretty lacking. The best parts of the book were chapter 1 and 2 I agree. Beyond that I found it lacking in the information I wanted. Chapter 3 was interesting, chapter 4 I felt could have been shortened easily and put as a part of chapter 3 (Politics and Law). Chapter 5 was good, but again the organized crime section felt overdone. I also didn't really think it was that useful as a lot of page space, again, went to NPC stat blocks (things I like to do myself depending on my own needs; it's a pet peeve of mine to be honest). On the other hand, Secrets of Xen'Drik is terrific. Billions of ideas, few NPC stat blocks occupying an entire page and it's packed full from beginning to end of "This is how you use Xen'Drik to make an awesome campaign". That's not a feeling I got from Sharn: City of Towers at all. |
| #10devlonirJul 01, 2009 3:52:29 | I know I wrote something about it - I'm not sure if it is in the final book or not. It would be in the sewer section, discussing the magewright corps that maintains the stones of purity used to maintain Sharn's water supply. Keith! you stole my idea before I even had it! Hmpf.. mustve been some buried down memory from reading Sharn: City of Towers back when I got it :P |
| #11_radagast__dupJul 01, 2009 5:09:48 | On the other hand, Secrets of Xen'Drik is terrific. Billions of ideas, few NPC stat blocks occupying an entire page and it's packed full from beginning to end of "This is how you use Xen'Drik to make an awesome campaign". That's not a feeling I got from Sharn: City of Towers at all. Weird.... I feel the exact opposite. Hmmm. |
| #12ellorinJul 01, 2009 6:09:26 | Weird.... I feel the exact opposite. Me too. |
| #13JohnLynchJul 01, 2009 8:00:52 | As someone who bought both Secrets of Xen'drik and Sharn: City of Towers for 4th ed I can see where Aegeri is coming from. The book has resulted in less adventure ideas then the Xen'drik book (for now at least). However the Sharn book has allowed me to bring alive a city I would have horribly mischaracterised otherwise that would have lost so much flavour for the city. All in all, different strokes for different folks ![]() |
| #14sephiwindJul 01, 2009 13:56:51 | Basicly Sharn is the Seattle of Eberron, only not as depressing. |
| #15JohnLynchJul 01, 2009 19:45:43 | Basicly Sharn is the Seattle of Eberron, only not as depressing. Does that mean its got some monstrosity for an art museum? |
| #16whitebaronJul 02, 2009 5:30:23 | Weird.... I feel the exact opposite. We discussed that topic yesterday with Keith. Secrets of Xendrik and Secrets of Sarlona are two prime examples of campaign extensions that are actually aimed at different kind of DMs. Same applies for various other rulebooks, like Sharn or Five Nations as well. To bad they don't categorize their books like that, but well - they want to do business. marking something down you'll probably not like as something you'll definitely not like is a very bad idea for your income. |
| #17identitystolenJul 03, 2009 6:31:46 | Does that mean its got some monstrosity for an art museum? Morgrave University, more or less :P |
| #18bobiagoJul 03, 2009 8:56:09 | As someone who bought both Secrets of Xen'drik and Sharn: City of Towers for 4th ed I can see where Aegeri is coming from. The book has resulted in less adventure ideas then the Xen'drik book (for now at least). However the Sharn book has allowed me to bring alive a city I would have horribly mischaracterised otherwise that would have lost so much flavour for the city. I'm going to agree as well, but I am going to call it overwhelming instead. The Sharn sourcebook was too dense, too thick with stuff that is there, but not as many ideas on what to do with it. It actually caused some friction with a player/canon lawyer who memorized it and wanted everything in Sharn to be exactly as it was the book, whereas I gave it a light read and took notes on things I thought were interesting. |