Westren

Post/Author/DateTimePost
#1

sergikins

Jun 30, 2008 19:16:01
Dear D&D board:

What region do you think is the best place to set an adventure in eberron thats like a gunslinger movie out of the old west? letting you know, guns do exsist in my campaign (known as Morgrave Firearms), but are extraordinarily rare.

I'm thinking some barren region of the talenta plains.

any suggestions?
#2

mystrich

Jun 30, 2008 22:03:48
I'd vote Valenar. There are many human settlements as well as violent elves (Indians) ready with bows and horses that make common raids.
#3

ChaoticGood

Jun 30, 2008 22:10:30
You also might want to look at the Brelish-Darguun frontier. Eastern Breland is basically wide-open plains with larger settlements spread out along the lightning rail line. Beyond that thin line of civilization, there isn't much but farming outposts and the occasional Cyran refugee camp.
#4

igotsmeakabob

Jun 30, 2008 22:13:15
I vote Valenar as well, though if you want to fight more monster-ey NPCs, go Darguun.
#5

snarky_monkey

Jun 30, 2008 22:20:44
I always pictured the Talenta Plains as the dusty earths of the old west, with farmers and dinosaur herders as well as wranglers. Seemed like the most "western" atmosphere to me, even if all the "dinoboys" are 4 feet tall.
#6

octaviusiii

Jun 30, 2008 23:23:15
Yep, if you want the dry, dusty plains of the Old West, it's gonna have to be the Talenta Plains. It's dry, dusty, and full of raiders looking to extort a town. Culturally, though, I think it has more in common with Central Asia (Mongolia, Khazakstan and the Eastern Caspian regions, specifically) than with Territorial Kansas. For the culture, Q'barra is more Western. It's colonial, has plenty of hostile natives, and rough towns where a man with a posse has the real power.

The Talenta Plains could certainly still work, of course. Personally, I'd add in a concerted effort by Karrnath to colonize along its southern frontier, hoping to consolidate its claim to that land and better secure it against the halflings and Valenar. That should give it a proper cultural flair while maintaining the vastness of the Western.
#7

Alas

Jul 01, 2008 10:51:50
I dunno-- I think that Droaam also has that "Lone Ranger riding past the big rocks" climate and terrain. It's also got (byeshk) mining camps, (goblin) locals oppressed by might-makes-right tyrants, and the sort of lawlessness that lends itself to duels at high noon. Add in prescient hags, and you've got a pretty good setting for spooky/nihilistic Spaghetti Westerns.

(But then, I'm just a Droaam booster, so I'm biased.)
#8

sergikins

Jul 01, 2008 18:10:27
Thanks for the suggestions, Valenar struck me too as likely, but the other nations, thanks!

However, I decided to change it to an adventure set in a creepy carnival (think Scooby Doo, with really really violent ghosts) that is somewhere between Eberron and the Plane of Shadow, in the Talenta Plains. (Set to Rachmanioff's symphonic dances movement 2)

Thanks anyway, and if anyone has suggestions on how to give rides a creepy twist or eberron flair, feel welcome to answer
#9

octaviusiii

Jul 02, 2008 0:01:48
I dunno-- I think that Droaam also has that "Lone Ranger riding past the big rocks" climate and terrain. It's also got (byeshk) mining camps, (goblin) locals oppressed by might-makes-right tyrants, and the sort of lawlessness that lends itself to duels at high noon. Add in prescient hags, and you've got a pretty good setting for spooky/nihilistic Spaghetti Westerns.

(But then, I'm just a Droaam booster, so I'm biased.)

Droaam does sound tempting, but it just feels too... old, at least to me. It has a lot of history to it, and the West shouldn't have that. There needs to be a sense of newness, of frontier exploration, for it to be a real Western. Then again, I wouldn't call The Gunslinger a Western for the same reason, so maybe I'm just crazy.

Droaam does strike me, however, as an excellent place for a post-apocalyptic land, if you don't want something quite as desolate or badass as the Mournland.
#10

Alas

Jul 02, 2008 7:43:22
There needs to be a sense of newness, of frontier exploration, for it to be a real Western.

"Oh, I'm sorry-- I didn't mean for my people's ancient history to get in the way of your colonialist fantasy." /Tecumseh

I jest. I think of the Demon Wastes as more post-apocalyptic and Droaam as more... New Mexico. But I agree with you that Droaam's mood lends itself more to forboding ("If these monsters get their act together, we're hosed!") than frontiering ("If Lyrandar can get our together, we can start a new farm west of Kasserine!").