What's the best?

Post/Author/DateTimePost
#1

vegetalss4

May 26, 2008 14:10:17
i was wondering what is, in your opinion the best about eberron, the one feature that holds a special place in your heart?
for me, the very best is the halfling Barbarian. Eberron is the only place where you can use a halfling barbarian without anyone laughing.
so whats your favorite feature?
#2

elrodian

May 26, 2008 14:40:50
i love the Elves it is the one places where elves are not all "i need to hug a tree." or " i need the magic NOW i am going to die with out it."
#3

Kaandorian

May 26, 2008 14:57:53
I must admit that the halfling barbarian is quite frightening in Eberron.
Especially depending on what they are riding!

My best is a Valenar Elf fighter/ranger/Revenant Blade with a Valenar double scimitar. It's a meat-grinder!

I think it would be enteresting even a Shifter Druid Moonspeaker. IN KARRNATH!!! ;)
#4

guyrtheadamantineone

May 26, 2008 15:14:27
Warforged and pulp action.

Pulp action because its the best kind, rife with great villains/NPCs, as well ass promoting exciting adventures in exotic locales. Indiana Jones to its paroxism.

Warforgeds, since the Azm pic in the end of my Libris Mortis was what made me buy the ECS. (I had no setting, I thought Forgotten Realms was boring like hell and all I wanted was a flavorful race to love. Guess what, I got four!) Now, they are my favorite one, and I devote my drawing time to them.

EDIT: I forgot to mention halfling mobsters. House Boromar FTW!
#5

naturax

May 26, 2008 16:58:13
Warforged and pulp action.

Pulp action because its the best kind, rife with great villains/NPCs, as well ass promoting exciting adventures in exotic locales. Indiana Jones to its paroxism.

Warforgeds, since the Azm pic in the end of my Libris Mortis was what made me buy the ECS. (I had no setting, I thought Forgotten Realms was boring like hell and all I wanted was a flavorful race to love. Guess what, I got four!) Now, they are my favorite one, and I devote my drawing time to them.

EDIT: I forgot to mention halfling mobsters. House Boromar FTW!

You pretty much summed it up for me.

Don't forget, though, monsters aren't canon fodder anymore. I love the concept of orcs and goblins having a lot more going on instead of just being stupid orcs and goblins.
#6

Dargurd

May 27, 2008 2:39:53
Got to be the Warforged for me. They offer so many opportunities.

One player I had played a Warforged Paladin who using his faith to try and understand his place in the world whilst upholding the virtues of his faith. Add to this the fear and distrust people showed towards him and the fact he was created to kill it really brought out some memorable moments in the game.

Great roleplaying !
#7

skrap-san

May 27, 2008 7:51:20
The wide use of magic has to be one of the biggest parts what made it for me.

And for my players I think its the fact that at 2nd level you're a hero already.
#8

Dargurd

May 27, 2008 8:33:31
And for my players I think its the fact that at 2nd level you're a hero already.

Definately a plus - i hadn't thought of that but that is one of the reasons my players didn't want me to buy FR when we were looking for a new setting.
#9

skrap-san

May 27, 2008 14:39:59
I bought the FR campaign setting, but beyond a couple of feats and the stats of Drizzt it saw really little use.

and another great thing about Eberron is the fact that all the great mysteries are up to the DM to decide, but often with "suggestions" to play with.
#10

octaviusiii

May 31, 2008 2:43:18
A few things stand out. Warforged, obviously, are fascinating. I especially like that they have no lifespan. If a warforged were sent tumbling back through time to the Age of Demons, he could conceivably still be around, and that's just neat.

Sarlona. Although it doesn't get talked about that much, aside from how it effects Khorvaire, Sarlona absolutely fascinates me. Riedra is either utopian or distopian, depending on your view, conquered by an alien menace nobody but the kalashtar knows is there. It is the X-Files, Brave New World and the Tripods all rolled into one. I would love, absolutely love, to be in a secret-agent campaign there.
#11

mhacdebhandia

May 31, 2008 2:57:17
so whats your favorite feature?

The religions of the setting. I love that there are multiple non-theistic faiths of various types, and that it's explicit that those who follow the Sovereign Host worship the whole pantheon collectively.
#12

kelvinaw273

May 31, 2008 5:46:56
The real beauty of Eberron is that it has not one good idea but many. If there is a single 'thing' that does it for me it is the blending of all these ideas into a coherent whole. Eberron has internal consistency that makes it easy to suspend disbelief. It puts some fluff in the crunch. The emphasis is always on flavour rather than power for player characters, which is always more fun for me (apologies to powergamers, but power just don't float my boat).

Eberron throws out alignment preconceptions - you have creatures with alignment based upon culture, rather than race. You cannot make assumptions about any creature you meet, and alignment is treated more 'realistically' where you can have people of one alignment siding with a cause of another alignment.

I like the 'real world' 'technomagic' angle of things like skyships and lightening rails: these things are given a new spin and added as they would work in a 'real' world: primarily, they are economic items, not PC toys.

Add the pulp feel to this, the encouragement to do 'photogenic' things like swinging on chandeliers for which the Action Point system was made, and you have a setting with a great feel that is fun to play.
#13

aricandor

May 31, 2008 9:19:00
The wide use of magic has to be one of the biggest parts what made it for me.

+1. I had the same basic idea when I began making my own campaign setting some years ago (widespread low-grade magic), but then I noticed Eberron did it so much better, especially how it portrayed the magitech advancements. So I lazed it up, bought the books and started DMing there instead. Good decision it turned out.
#14

wraithstrike

May 31, 2008 9:32:37
i was wondering what is, in your opinion the best about eberron, the one feature that holds a special place in your heart?
for me, the very best is the halfling Barbarian. Eberron is the only place where you can use a halfling barbarian without anyone laughing.
so whats your favorite feature?

It is a relatively new campaign, and I dont have to learn a lot of history to understand certain things.
#15

skrap-san

Jun 01, 2008 1:02:50
+1. I had the same basic idea when I began making my own campaign setting some years ago (widespread low-grade magic), but then I noticed Eberron did it so much better, especially how it portrayed the magitech advancements. So I lazed it up, bought the books and started DMing there instead. Good decision it turned out.

Yeah same for me, but I realised that I was making a copy of the same world just a different map so I finally chose the simple solution.
#16

sarig_the_genie

Jun 01, 2008 18:15:09
Sharn.
#17

skyodin

Jun 01, 2008 23:01:37
The organizations. Between the various nations, the Dragon Marked Houses, the major religions, the Druidic Sects, the Trust, the secret societies, etc., the players very likely belong or used to belong to something. It helps to create the idea that the PCs are involved in bigger conflicts than just raiding old tombs for loot.
#18

skrap-san

Jun 02, 2008 10:32:04
After a bit of thinking I have to ad this one point to my statement:

The world is made to change and evolve during play.

This may not seem like such a big thing, but in the big picture it is. I never started to play FR just because of it, it was so loaded with canon and info that it was almost no room for a little insecure DM. But in Eberron I not only felt that it was OK to do this very thing if it fitted me.
#19

wolfhati

Jun 03, 2008 2:28:23
I like the fact that everything has a background and a reason to exist.The orcs actually have a varied culture and can just as easily be a good guy as bad, but they still feel orcish, goblins have their own history, own empire, and own plots and motivation. Even the gnolls have reason to be random bad guy mercenaries. There's no race or monster that follows the generic bad guy line. Everyone has their own agenda and own motivation, monster and humanoid alike, and that makes the setting more easy and fun to DM and play in than most I've seen.
#20

skrap-san

Jun 03, 2008 7:45:31
I predict that the sum of this thread is going to be something along the lines:

"The best part of Eberron is that it is made of super ultra epic win!"
#21

octaviusiii

Jun 03, 2008 12:50:35
As we used to say when I was a camp counselor, the final score of this game is Fun to Fun!
#22

saxaholic

Jun 04, 2008 16:30:19
Like has been said before, my favorite part is the approachability of it. I have no history with any setting, so a clean slate to jump into was great. To add onto this, the thought that anything fits into Eberron is great as well.

BUT, like has been hinted at, asking an Eberron forum what they like about Eberron is not that helpful or new. What I would instead ask, is:

What do you dislike about Eberron? And, more importantly, what about it have you changed in YOUR Eberron?

For me, it is the changlings. While I like the concept, in practice they throw too much of a boost in the standard adventurer party toolset. I don't mind incorporating them into my campaigns, they can add fun twists, but I don't like my PCs to play as them.
#23

guyrtheadamantineone

Jun 04, 2008 17:09:20
As we used to say when I was a camp counselor, the final score of this game is Fun to Fun!

I just died a little inside...
#24

elrodian

Jun 04, 2008 17:41:01
Like has been said before, my favorite part is the approachability of it. I have no history with any setting, so a clean slate to jump into was great. To add onto this, the thought that anything fits into Eberron is great as well.

BUT, like has been hinted at, asking an Eberron forum what they like about Eberron is not that helpful or new. What I would instead ask, is:

What do you dislike about Eberron? And, more importantly, what about it have you changed in YOUR Eberron?

For me, it is the changlings. While I like the concept, in practice they throw too much of a boost in the standard adventurer party toolset. I don't mind incorporating them into my campaigns, they can add fun twists, but I don't like my PCs to play as them.

well i know that i love Eberron becues i real have to think about what i do not like about it (think about it right now give me a min)..... (5 min later) got it. I have read (city of blood) that the elves had their own kingdoms but it is also say that they were slaves so what i wany to know is when did they have kingdoms. From what i have read they have always been slaves and i do not think that the gaints would like haveing them have little kingdoms.